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  Make a Good Mega Man Level 2 just released.
Posted by: ACESpark - 01-10-2017 06:20 PM - Replies (26)
ACESpark

[Image: biglogo.png]
Get it here.

UPDATE:
Version 1.1 has been released and fixes critical bugs. Go grab the new version!

Change-list here:
Click Here

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  Legacy Collection 2 Artwork Uploaded
Posted by: ACESpark - 09-08-2017 09:17 AM - Replies (5)
ACESpark

All the artwork in the Museum for Legacy Collection 2 is now up.

EDIT: Some of the challenge mode exclusive sprites are also now up.

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  Legacy Collection 2 section started.
Posted by: ACESpark - 08-08-2017 09:25 PM - No Replies
ACESpark

I've begun extracting the images from Legacy Collection 2, although there doesn't seem to be a silver bullet like the first Legacy Collection that allows for an entire dump of everything this time round.

So far Mega Man 7's artwork and a bunch of Misc graphics are up, more coming either tomorrow or Thursday.

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  Podcast - Ask ACE Anything!
Posted by: ACESpark - 04-06-2017 04:10 PM - Replies (3)
ACESpark

[Image: ep_12.gif]
Get the podcast here.


In this Podcast, I answer questions sent in by the userbase of Sprites INC.
Topics covered include the fan projects such as Revolution, Quint's Revenge, Mega Man likes in general, food, and furries. Oh. Oh dear.
* NOTE *: Due to the nature of this podcast, this Podcast contains uncensored cursing. All questions sent in were answered and some of the questions sent in were rather crude in nature.

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  Let's do something silly. AMA.
Posted by: ACESpark - 02-06-2017 11:06 PM - Replies (2)
ACESpark

Potential train-wreck incoming:

Ask me Anything - through the link provided below:
Link Closed

Questions are anonymous. Answers will be given in a podcast dedicated to them, because we haven't actually done one of those in a while.

Edit: Due to a great response, and the fact I actually need to be able to finish the thing, I'm going to make the deadline when-ever I wake up Sunday. This means you've got today to get the questions in.

Edit: That was some response. Wow. Ok. Some of these questions mind....
[Image: oUpiHCc.png]

This is going to be fun.

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  MaGMML2 Results
Posted by: ACESpark - 24-05-2017 02:36 PM - No Replies
ACESpark

Make a Good Mega Man Level 2's results have now been added to its respective thread, and the wiki.

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  Downtime
Posted by: ACESpark - 18-05-2017 05:38 PM - Replies (2)
ACESpark

We had a sudden, if brief bout of downtime involving a server move. This should hopefully restore the site to people that couldn't access it before, (my ISP, Virgin Media, appears to acknowledge the sites' existence again, so that's good!), although it may take a day or so for it to propagate throughout everywhere else. Knock on wood, give it a day and everyone should see the site again, so huzzah.

Sorry this has taken so long to find a solution!

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  Quint's Revenge - Version 1.0.36b released!
Posted by: ACESpark - 16-04-2017 02:00 PM - No Replies
ACESpark

[Image: QRTitle.gif]

Wait. What?

Yeah, I've been sitting on this update a little too past Quint's Revenge's sell by date, but a few things going on, and a few requests for me to actually update the game into a more playable state have spurred on it's release.
This is not a sweeping everything has changed sort of update, it's the same game more or less, just significantly more polished.
(Although there are a few rather major changes for the better), but it is a significant update none-the-less.
Want proof? Check out the changelog..


Noteworthy additions:

  • SOOOOO many bug fixes.
  • Bosses have been revamped, with a few gaining new or heavily modified attack patterns.
  • Wily 2 is longer and has a more even difficulty curve.
  • There's an additional boss in Wily Castle.
  • The Charge Shot is unlockable by beating the game.
  • The Energy Balancer and a couple of control tweaks from Quint's Revenge 2 made its way into this one.

Get it here.
Old saves can carry over if you copy the files into the new one's folders. For the dedicated few who enjoyed this game enough to bug me to update it - enjoy!
For any new players - enjoy a more polished experience.
And for anyone else interested - enjoy!

EDIT: Realised some of my fixes were not applied to Clash Man's stage in this build, they've been reapplied.

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  Testers Wanted for Mega Man Themed Card Game
Posted by: ACESpark - 26-03-2017 08:25 PM - No Replies
ACESpark

Hey, myself and a friend, (goes by Loyana online), have been for the past year developing a co-operative deckbuilder Mega Man card game, and we'd like others to test it, and hopefully to see if people are interested!

By co-operative, we basically mean this: Players work together against an automated Dr. Wily/Sigma deck and must defeat it together, or lose together! And it's been all well and good me and Loyana playing it, but we'd like the opinions of others!

Two things required:
a) A Discord account, so we can communicate through voice chat.
b) Preferably a microphone and way to listen to others as we play, as it is a lot easier to play these sort of games whilst talking.

Further things and information can be given on Discord, such as the program we'd be using to test the game with. If there is enough interest we are looking to make an actual client for the game, but we need to know if there is interest first!

Either join INC's Discord, and contact us on there, in the Sprite War Testing channel.
This is linked below:
Discord Link Here!

Me and Loyana, depending on the day, will try to be on Discord around 8PM GMT roughly.

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  As a reminder:
Posted by: ACESpark - 15-02-2017 11:39 PM - No Replies
ACESpark

Make a Good Mega Man Level 2's deadline is Feb 18th!
Be sure to get your levels in!

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