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  Site Update; Archive Info update
Posted by: Rhythm - Yesterday 02:17 AM - Replies (1)

So just a quick rundown of some of the behind-the-scenes things happening.

First, after addressed by Metalman in the other post, a link back to the Castlevania section has been added to the sidebar. Yes we have a Castlevania section. Yes it hasn't been updated in about 6 years. Yes I will get to it at some point in the near future. POINT OF NOTE: the "Forum" link still links to the old forum link for Inc cause....well 6 years of dust. Clicking on the "return to Mega Man section" will bring you back to the main inc site. This will be addressed at some point when i start tinkering in the html and breaking everything.

I will be...messing around with certain site things to see if I can get more specific styles for certain sections, such as the PD and the CV sections. My goal is to make each major section (Official Mega Man, Public Domain, Castlevania) be unique enough to each other as well as subdivided on the sidebar for the specific section that you're in. Confused yet? good.

To make room for the Castlevania tab, one might notice some movement in the upper section. The Games and Media section have been combined into a....Games & Media section! You'll still find all the links to the games to download there as well as the media such as podcasts and whatever else we have there.

Star Force is getting there....ish. As you may have seen, the landing page is already set to the new style (yay a year in the making!) as well as some of the main characters. I will be tackling the games as soon as motivation kicks in. Possibly by Sunday.

Some behind the scenes stuff that wouldn't likely be noticed but should deserve some recognition:

The Mega Man 8 weapons have been reripped by DarkSamus993. The colors are much more intact as well as we have ALL the weapons now. for some reason 3 were missing, as well as proper coloring for the Rock Ball.

Also very much worth mentioning, the Mega Man Anniversary Collection has been ripped and mostly uploaded to the site. Got a couple of things still to add but mostly, it's up.

And that's really it for now. More updates to come!

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  Archive Update - Mega Man Legacy Collection Assets
Posted by: ACESpark - 27-08-2015 05:26 PM - Replies (2)

[Image: MMLC.png]

So hey, Capcom released an emulator lately. Oh well, guess we'll take it.
Any and all assets from Mega Man Legacy Collection have been added to the site.
... that was probably the quickest turn around for a game rip we've ever done.

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  Archive Update...Update
Posted by: Rhythm - 23-08-2015 02:38 PM - Replies (2)

Well this has been a while. I'm pleased to announce that the entire BN section has been upgraded to the new integrated style! Check it out here:


As per usual, please inform me of any mislinks or broken links or other things that aren't working the way they should.

Bit of news now. The next section I will be starting to update is the Star Force section. Once that is finished, the current archive will be complete. Now for the more exciting bit of news...

[Image: Xover.png]

I have started organizing and uploading some of the Xover sprites! Probably the only game we were currently lacking ANY assets of, I have started with the basics. Click the image above to check it out!

The current functional links include the OVER-1 sprites with a nifty new feature to the archive, the two Boss sections, and the Enemy section. The three remaining will take some time to fully organize as the availability of the game is highly limited to me and figuring out which asset goes where will be time consuming.

The other piece of news is that DarkSamus has awesomely and willingly been reripping the entirety of the ZX games so that we have accurate palettes and correct rips. Once these are done they will be uploaded to the site and replace the current sprites we have.

Onward to aliens and confusing bonding with said aliens!!

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  Sprites Inc Podcast - This Theory of Mine
Posted by: Rhythm - 28-07-2015 06:41 PM - Replies (10)

So in general discussion, we believed that the podcasts shouldn't be limited to only development news or general Mega Man news. With a 25+ year old franchise, there is always something to discuss or talk about regarding the games, the stories, the characters, etc. And since this game series (like most, if not all game series...serii?) are full of glaring holes in the story, it's up to us, the fans, to take the information given and fill in these holes. Some make absolute sense....some are just pure fanfic. Lamda and I discuss some of these theories that are used to explain some aspects of what occurs in the Mega Man Universe.

Get the podcast here

Feel free to leave comments or your own ideas in the comments section here. There is always plenty to talk about regarding fan theories and we would love to expand upon this.

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  Mega Man Revolution Vlog 2 - Enemy Roster Updates
Posted by: ACESpark - 08-07-2015 09:37 PM - Replies (15)

Made specifically for the users of INC who've contributed to Revolution so far, basically so you guys can see your work in action:


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  Sprites Inc Podcast - Legacy Collection and Cartoon Talk
Posted by: ACESpark - 17-06-2015 06:47 PM - No Replies

We're not normally topical on the podcast (we really need to post more of them to even try, I grant you.), but seeing how we've actually received some good news for once, me and Rhythm decided to do a podcast on the subjects of the newly announced Mega Man Cartoon and Mega Man Legacy Collection. It's being posted a little later than intended seeing how I've been unable to edit it together the past few days, but better late than never I suppose.

Grab the podcast here!

You may be wondering why we've skipped from Podcast 5 to 7, that's because I'm still editing 6. MM - Derp I should actually have that one up soon, once I've finished tinkering with it.

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  Mega Man Revolution Vlog 1 - Overview of Changes being Made to the Game
Posted by: ACESpark - 13-06-2015 09:47 PM - Replies (7)

So as part of Phase 2 of Revolution's development, I'm opting to keep a video log of development of the game. I'll probably also be doing the same with SIBRE. This first video is all about the changes being made to the game, future videos will be more in depth about specific stages, the process of designing a boss, all that jazz. I'll be basically uploading these as I record them, and hope the process is informative and entertaining.

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  Quint's Revenge - Version 1.0.29
Posted by: ACESpark - 05-06-2015 07:14 PM - Replies (2)

Games are never finished, are they?
I'm releasing version 1.0.29 of Quint's Revenge, which among other things, fixes newly located bugs, has a completely re-coded Dash system, (it's largely the same as before, but much easier to control.) and thanks to the wonderful Joseph Collins - a completely revamped Soundtrack.

For a full list of changes, check out the changelist thread.

Get the new version here.

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  Quint's Revenge - A new fully fledged Mega Man fan game joins the fray!
Posted by: ACESpark - 30-05-2015 04:18 PM - Replies (11)

And coming right the heck out of no-where....
[Image: QRTitle.gif]
Get it here.

Yes the news title is accurate - this is a fully fledged - 8 robot master - multiple Wily stage - game, and yes this is real, and no, this isn't a mini-game.

And yes, the game stars Quint.

Intrigued? I hope you are, go download it at the link above!

EDIT: I am in the process of making the next version of the game. This should hopefully fix the issues people are having with the game, (well, that's Beta versions for you.) and yet again, thank you to folks who submitted bug reports and their opinions, they've been most helpful!

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  Battle Network section now under renovation
Posted by: Rhythm - 20-05-2015 12:52 AM - Replies (1)

Just a heads up that the BN/EXE section is being worked into the new format. So as per the norm, if you are in need of something and it is unavailable, contact Ace or myself and we will get it for you.

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