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Record update? - August 27th, 2008 - 3:01am *zzz*
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I dare any other staff member to beat updating 1670 sheets at once.
About 1000 of them are from the same game; X8. Its textures have been dumped (by your truly) and sorted (by Duke78. Thanks again =D) for your viewing pleasure.
The other major game in this update is Ryuusei no Rockman 2 (Megaman Starforce 2). Just in time for the thrid installment.
The rest of the updated games include Legends 1 & 2, nearly all EXE games, and MM7. To view the full list, click here.
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If you have comments, you might as well put them in the previous update's thread.

Meddling Kids... - August 22th, 2008 - 23:25pm
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It's the little things that matter.
I won't be doing much to update the archives, but I will be making the usual nesserary changes.
Things you might care about are Anubis Necromancess's sheet is back up in Zero 3, and more importantly, The MM&B Bass sheet has been corrected and is no longer corrupt.
Things have and will continue to change location, check the link above if you're wondering where things are being moved to. I'll update in the topic as opposed to here.
Because that would be the clever thing to do.
| And for the record, we have no idea how we're going to get sprites from Megaman 9 until it's released.
Oh yeah, and this section also updated.

July Update - July 15th, 2008 - 09:14pm
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Update list.
I listed everything I did in the list. And yes it is on the forum.
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June Update - June 04th, 2008 - 02:31pm
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Update list.
First part of the update is done, the next part is going to be
composed of ZX series rips (epecially Xterra's background
rips) and MetalMan's tilesets he has done, amongst other things.
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About time I made an update - 19.05.08 - 17:00 GMT
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The title sums it up, I think. Update list.
Nothing too special, but it's something. I'll try to update again within the next five years. Or so. Oh well.
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Random Update - May 09th, 2008 - 01:39pm
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Uploaded a couple of things:
1. Unused mugshot of a Pantheon (Megaman Zero) ripped by MetalMan.
2. Model X under NPCs (Megaman ZX Advent).
3. Mostly complete sheet of the NPCs (Megaman ZX Advent), the two blanks are for an old character who I hadn't found and the other for the little girl being held by her father.
4. Boss Medals (Advent again) under Misc.-Game Objects.
5. More stuff for the minigame (Advent again).
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Affiliate Bar Updated - 30/04/2008 - 18:20
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Little on the busy side, so this is a non-update:
The Spriters Resource has been added as an affilaite, a great site.
I've also removed two affiliates: Megaman Empire and Twisted Renders. The latter no-longer exists, the former hasn't been updated in nearly half a year, AND my virus scanner is detecting viruses on the site!
Oh well. Hey TSR! :)
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Big Update In Progress - 24/04/2008 - 00:00
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Some sections may vanish and there might be broken incomplete stuff everywhere. Bare with us - there's one hell of a backlog.
Note to self: Don't let your internet break, ever again.
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BATCH 1 - ZxA - Advent:
Click Here to see what's been updated.
BATCH 2 - ZX1. See above.
That's the first batch of the ZX update... and considering I have quite litterarly been working the entire day on this, that's it for today. Boy is it alot of sheets.
Bean - you've been invaluable to us for getting the ZX section up to scratch. Thanks. =D

Massive Update - 02/04/2008 - 23:48
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How many of you noticed it? That button? Up top?
Yo. INC's expanding. And we're starting off with the Castlevania series. It wasn't an april fools joke. And it might've been a suprise to, had someone not opened their gob.
Ah well. Hope you guys enjoy the new section. And don't worry, i'll do that long awaited ZX update soon enough, now my net's working again.
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Backlog part 1 - 03/28/2008 - 03:36pm
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Some crap I did...
There's some stuff not listed in the text because I didn't want to keep track. The next one I will be doing will comprise of mostly Wanderer's and MetalMan's.
BaruEdit: Updated X4's Colonel and Double, which I kept forgetting to upload.
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Server problems.. - 04/02/2008 - 20:48
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This is a server side issue, so we have to wait for the hosting guys to sort it out. Bare with us.
Tox Edit: The server should've stopped bugging up by now, though ACE is still having problems with it (hence the need for me to make this newspost). |

It's been a while - 1718/01/2008 - 0:05
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Meh, I hoped to do a Christmas / New Year's update, but I obviously didn't.
This update consists mainly of Starforce and EXE - sheets, but also quite some Legends and Tron Bonne ones, and a few from Zero 4.
Enjoy =)
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Not much to say - 14/01/2008 - 05:27 EST
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Uploaded a couple more enemy sprites from X4 and two sub-bosses....that's about it. Didn't feel like making a list this time. |

Uh.. happy new year? - 07/01/2008 - 09:36
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... considering a couple of the staff members said they'd update over the holiday...
Unfortunately this isn't an update, as stated in the Christmas video i'm having real trouble uploading files, (apparently my router has decided to block everything but the internet, despite being set up correctly), so I can currently do bugger all i'm afraid. |
I'm switching internet providers possibly in a few weeks, so hopefully I can actually perform updates with a new router box. Hopefully.
Er, anyway, Happy... late, New Year!

Merry Christmas 2007! - 25/12/2007 - 01:42am

"Give," says the misanthrope - 3/12/2007 - 05:25am
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As far as updates go, I just moved a few things into the right places that you probably have never even noticed were out of place to begin with, and normally I wouldn't post for something so absurdly minor.
Here's the real reason I made the post.
I implore those of you who can afford it to give. Doesn't matter what you give or who you give it to, but spread the holiday spirit around to those less fortunate then you, eh?
An a related note, I believe Chanukah is coming up in a couple of days, so I wish a happy one to any and all who might celebrate it.
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Apparently the only update this month - 21/11/2007 - 07:55am
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My update list.
There's probably some stuff not listed in the text, mostly because I was doing this at midnight. There is some stuff I haven't put up yet either on purpose (the Legends stuff Quint did will be up later) or because I don't want to deal with the ZX stuff right now. Somethings that have be uploaded are some enemies from Megaman X6 and Xtreme2.
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Update. - 28/10/2007 - 08:10
Now.... er .. yeah.. I know, the PD section needs updating. Majorly. I know XD.

More of my crap and some of Wanderer's - 11/09/2007 - 08:30
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My update list.
Nothing spectacular except for some enemies from X4 and more cutscenes for X6. Additional Edit: I decided against uploading Double's and Grenademan's attacks until I combine them to one sheet.
Clownman Edit ~October 13, 2007~
Reorganized the bosses for Megaman 8 and added the Sub-Bosses to that section. Cutman and Woodman, from the Saturn version have been reripped also and added to Sub-Bosses as they were actaully sub-bosses. Green Devil has not been moved to the Wily Tower Boss section yet.
ACE Edit - October 27th - - No point in making a news post.. but before anyone thinks a ton of folders have gone missing in the classic section... check the boss folders.
All bosses, have now, funnily enough, been put back into the boss folders. A per every reshuffle, post any broken links in the news topic.
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Someone offically has no life. - 11/09/2007 - 08:30
There are other bits as well, but the above 4 are the biggies.
Oh, and that PSX X bosses have been put into folders. It's a bit neater now. For example Rainy Turtloid can be found with the rest of the X6 bosses.

ZXA.. Sort of. - 11/08/2007 - 08:30
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OHey an Update! It's stuff from ZXA.. sort of. Remember Starforce and the whole lack of proper emulation?
ZXA has the same problem, with many of the sprites rendering invisible.
I've added whats ripped of ZXA, and bare in mind, the pallettes are probably incorrect. This will be fixed when the game actually renders sprites.
Also added Battle Network 5 DS to the BN section - mostly the introduction and screens. The DS mugshots from BN5 have also been moved there.
That's all for today folks. |
BaruEdit: Fixed the link to the Cutscenes, actually added the Mugshot-section, and gave the Intro-boss section it's correct name as Ash(e) and Gray/Grey have the same intro-boss (but with different palettes). (all ZXA)
Didn't anyone notice these bugs or what?

ZX Updates, Pt.2 + ZERO updates - 09/08/2007 - 13:18
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Me again. This update is pretty much to finally empty my thread. It's quite a lot of sheets(though not as much as Barubary usually uploads), so:
TXT-file.
And to think that this was all ripped by me... I have way too much time.
Another thing to note is that I have taken down most MMZ4-enemies. More than 255 colours on one sheet + GIF = corrupted files. So please always watch after your colour count when saving GIFs!
I'm gonna re-rip most of them anyway soon... Or I would, if I wouldn't be distracted by ZX and ZXA. Oh well. |
ACE EDIT: Not to be stubborn or anything, but the things moved to subbosses.. have been moved back to bosses. They have health bars and a regular music, so they are bosses. Nuff said. :P
I've taken the oppertunity to seperate the boss folders for each Zero game, making things a bit more organised and hopefully easier to find.
Didn't have time to correct any broken pallettes.. bit too busy for that.
Terry edit: Hm, I agree with Zanzibar sword, but I think the Dual Pantheons are sub-bosses.
After all, they don't have a health bar, and I think they don't have boss music either. I didn't move it back again, but...
Anyway, I uploaded the MMZX cutscenes. There are still two or three missing, I think.
Another thing is the inclusion of the "Misc - Screens & Menus" folder, which is pretty empty right now. I'll try to rip some Sub screens today.

ZX Updates, Pt.1 - 30/07/2007 - 9:33pm
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My update list.
Uploaded some stuff for the ZX section. The next part will be uploaded after going through all of Bean's submissions. |

I felt like updating some sheets... - 24/07/2007 - 17:10
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Yeah, what they said, basically. Other than the fact that I uploaded some different stuff. It's not enough for it's own TXT-file, but it's something. Dr. Vile/Weil got a major overhaul in the Zero series, and some bosses fom the same series got updated too:
Anubis Necromancess and the train engine for MMZ1, the Intro boss for MMZ2 and Mino Magnus for MMZ4.
But the classic series got some love too: I've updated the fortress bosses for Mega Man and Bass/Rockman and Forte.
It's not much, so I hope I can do a bit more in the future... Even if it's not my job to upload stuff on the site. Oh well. |

KoA taking the throne! - 23/07/2007 - 07:40pm
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Hey folks, this is the King and I'm handing out fresh BK sandwiches! :D *shot*
Well, in all seriousness, I'm posting my first update for my new position. It's not a particularly big one, but it's an update nonetheless :P
I've uploaded a sheet in each PSX X game. To see what I did exactly, see here.
Till next time, See ya! |

'Ello! - 23/07/2007 - 05:22pm
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Hi all, first update as a test. Updated the X1 MHX 2d Elements.
If you want to contact me, go to the forums. (My Time is GMT+8) |

Well Hello Thar! - 23/07/2007 - 04:00am
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Hiya, I'm Tox. If for whatever reason you need to contact me, you can find me on the forums. Nothing else to say, really.
I made a minor update to the MMZ section, but it was mostly for testing purposes. The update list can be found here. |

Clownman's 1st update... - 22/07/2007 - 05:23pm
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My update list.
I'm Clownman from the forums and my life is too boring to say anything else. My updates today are from my thread in Sprite Rips Submission on the forum, a way to test everything. |

New staff members... - 22/07/2007 - 20:40
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We have 5 new staff members.
This means more updates and... well.. they'll introduce themselves once they get settled in. That reminds me, I need to actually open the door for them... |

Still not ZXA.. and something that may interest you. - 20/07/2007 - 12:51
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Oh by the way, in what spare time I get, i'm continuing reorganising INC. I forgot how bad some of the sheets are.
As a result it's going to be a folder or two a day at most. Classic Megaman, Protoman, Dr Light have had their sheets corrected, and Wily's page has been split up.
Yeah, this shouldn't take as long as it does, but it's. Thanks Barubary for breaking the ice. |
Now the interesting bit. We need more help. We're opening staff positions. Want to help out? Well, apply. Before we get floods of emails, read this topic.

Not ZXA (nor ZX) - 19/06/2007 - 23:23
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Althoug not as large as my previous update, 213 sheets is still quite a lot. That means you'll be able to find an update-list here, instead of here.
A short summary: I've basically done a forum cleanup. If a topic isn't closed yet, it's because ACE had something special in mind for sheets in that topic, and I don't know what exactly. (And/Or I don't have enough knowledge of the game to update the sheets they contain)
If you find any errors, please report here
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ZXA - 15/07/2007 - 05:27
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Untill enough of the game has been ripped to warrent adding it - you can find ZX Advent rips here |

Whoops... - 14/06/2007 - 22:43
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My apologises for accidently replacing this page with the Cosmic Hero index by mistake. That's what happens when you're tired folks.
^.^; As you can see.. fixed now. |

Hey, its ZX! - 01/06/2007 - 06:49
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Hey ZX! Haven't seen that in an update for a while.
I'm uploading all the forum submissions for ZX, to start off with Protectos and Model W have been ripped by Barubary.
Giro's sheet has also been corrected, (and I ask that people in future PLEASE straighten your sprites. Giro's original sheet was all over the place.)
More updates will continue through-out the day when I get chance. They'll be notified here. Oh and the ZX Bosses have gone the MMX route and been split up into their catergories.
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EDIT: Due to internet problems I may not be able to upload all the submissions.. my net keeps dieing on me.

More Minor Updates, Pt II - 07/05/2007 - 22:41
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Not much from me today, except for a better organised, re-ripped Lan/Netto. That means some objects originally on his sheets are moved to the appropriate Misc-sections. You might also notice some small sheets in EXE1-3's Misc-overworld (and one in Misc-Battle). That's because I've been playing a bit with Mega rock.exe's sprite hack-method, which is pretty neat.
That's all. |

More Minor Updates - 07/05/2007 - 05:19
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Various updated sheets. Vava's X3 sheets are now updated, (with the Ride Armours being re-ripped), altough he's still missing frames and weapons to my knowledge, I just don't have those to hand..
The X2 and X3 X armour sheets have been updated, and what I beleive to be an unused frame has been added to the X1 Unused Sprites folder. It's nothing major, altough I do have something a bit more tasty AND unused when I get round to piecing the tiles together..
One of the Vile frames was deleted because that came about simply as an error on my part. |

Updates - 06/05/2007 - 20:04
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Sodding Sprites Inc - there goes my day off doing absolutely nothing. :p
Theres several updates, i've started going through MMX1 again and am ripping anything thats missing. Mostly weapon effects.
Sigma's X1 sheets have been updated, as has Chill Pengiun and Flame Mammoth, (these include Pallette corrections.), and a few bits and pieces.
The X1 Buster was also ripped. The fully charged shot was VERY irritating. XP
And heres something people have been waiting for - More ZX Bosses! |
Thanks to a chinese guy known only as "NPC", the introboss, Hurricaune and Lurerre where ripped.
Also the other bosses have recieved updates. Pandora also has an updated sheet, altough it turns out - her different colours.. are different sprites entirely.
Who knew? Theres also a couple of additions to the ZX MISC section.
Sorry for small updates but, i'm, busy, and trying to sort things out at the same time makes things take longer. (as well as ripping things in the interim ¬_¬;)
Right... i've got a comic to update. ¬_¬; EDIT:
Oh, and Terry F's helping correct several sheets. Theres a fair few that were made smaller, basically saving me the trouble of re-ripping them. Thanks!
EDIT 2:
Argh! Almost forgot - X6's cutscenes - well.. some of them, have been ripped. Kudos to Wanderer - anyone who has the patience to rip things from X6 has my admiration, especially something that requires multiple plays..
Terrible game :p

Archive Reorganisation - 03/05/2007 - 12:54
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You may notice 404 errors while browising the character pages.
This is because I'm in the process of sorting them out, the one i'm sorting out at the time will be offline while i'm doing it.
Expect things to be alot easier to find when i'm done. |
Zero: The X Series Zero folder has seen a major overhaul in how his sheets are displayed.
It is now split into seperate sections for his X1-X3, X4-X5, X6, and Xtreme sections.
His weapons and techniques have been moved to their relevent game sections, cutting load time by ALOT.
It also means you can get exactly what you want, easily.
I repeat, this is just for Zero, it's taken me the entire day JUST to sort Zero out.
The following has been changed:
a) Singlize the palette. All the PSX Zero sheets use the same Palette. This makes it far easier to edit.
b) Correct the sheets. Minor errors where fixed through-out, in perticular any leftover pieces of background have been removed.
c) The X5 Boss Battle Sprites have now been seperated from the "Aura". About time really.
d) Etc.
Theres also been an update to the archive. Thanks to Darx, the last of the Zero 4 bosses have been ripped, altough expect the Magnus sheet to be altered heavily when we get the chance. (way too large.)

600>300 - 2829/04/2007 - 1:16
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I thought it was about time for another big-ass update. And Big-ass it is, with almost 600 new or updated sheets.
As 600 names will make this newslist almost as long as it was before the purge, i'll just give them as a .txt-file. Click here, here, or here to get it.
The main updated games are Megaman Starforce and Megaman X7, but almost everything from the forum has been updated. (exluding ZX, as it's a bit much to include in this already-large-update, and I think ACE's able to update that game better that I am)
I also split the Misc People and Misc sections from StarForce into parts, as they were getting big and cluttery.
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And a note for those of you with a slow internet-connection: don't go browsing the X7-section.

Megaman 1 Mobile & Zero Misc - 27/04/2007 - 14:39
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Didn't think we'd forget about regular Inc did you?
This update sees an entirely new game section added, Megaman 1... Mobile! (Classic)
Yes, the graphics are horrid. The rip was a combined effort of Zan (who nabbed Megaman), Reploid20XX (who extracted the tiles) and myself who had the tedious task of putting them all into sheets.
Just leave the awkward job to the guy to maintains the site ¬_¬
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And theres a few minor things in the Zero section, including more frames for Zero's handgrab, missing cutscenes from Zero 2, additional background rips from Zero 4 and icons from Zero 2 and 4.
Thanks Speedremix and ZetaZero for those..
That's all she wrote. Yeah, I'm a little on the busy side to do a large update.
Who "she" is I haven't a clue.

Is that a new Button? - 26/04/2007 - 15:27
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Is... that.. it.. couldn't could it?
Go on. Click on Protoman. You know you wanna.
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News Archive Purged, X3 Sub-Boss Re-Ripped. Small Update really. - 06/04/2007 - 00:00
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News Archive purged. I've been meaning to do it for a while.
I've no idea when an large update will occur, altough its more likely to be from Barubary than me. Doing too much at the moment.
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The only tiny update is that the Megaman X2 Sub Bosses have been reorganised slightly better, (the defense droid no longer has seperate sheets for his recolours.) and X3 sees a re-rip of that massive Tunnel Digger.
It's been cut down to the basic elements, so the sheet is much smaller, AND its optmized for useage in games.
Just, trust me, it is.
Oh, and Final Destination Pixelation is now being hosted by INC, hench the inclusion of the "Hosted" section.
A couple more sites will be joining that spot soon as well.
The affiliation requests will be getting slightly stricter soon as well. Sorry, im getting sick of constant requests linkage to carbon copy sites of Atomic Fire and Megaman Network. It's pointless.

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