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Full Version: Mighty No.9 2 Ideas Thread (SPOILERS!)
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This is exactly what it says. Here we get to talk about everything we want in a sequel to this game, which is apparently being given the go-ahead, regardless.

First, let me start with a story. I was actually HEAVILY inspired by this piece of Halloween artwork provided on page 46 of the Digital Artbook.

[Image: 25295a065401797b253a8a109bfc0120_large.jpg?1414636504]

At first, I didn't even seen Beck as Frankenstein. I saw an "Evil Beck" and immediately brainstormed what I think would make a rather impressive plot:

The Cherry Corporation gathers up the remnants of Trinity and hands them to Dr. Blackwell, who now has amassed an undetectable flying fortress. From watching the battle, and having his plans foiled the first time (when he tried to shut down every robot on the planet) he soon decides that the only way to get rid of Beck is to make his own version. A darker, more combative version of Beck is created (name unknown as of yet) that has similar xel absorption qualities to the original, but with one difference - this Beck can also obtain abilities from enemies and transform further than the original ever could.

During a battle in the coliseum, this evil Beck drops in and nearly destroys the opponent that Beck happens to be facing against. Beck rushes into save him/her as the evil Beck taunts him and challenges our hero to hunt him down if he's a true champion. After this, evil Beck collapses the ceiling of the coliseum, to which millions of helper robots must escort injured humans to safety.

Along the way, Beck has picked up some new abilities. At first he'll only have a new type of gloves and boots which will allow him to stick to walls. Though it's said that when Trinity was defeated, parts of it split all over the world and by gaining these pieces, they could be formulated into new items (similar to the X-series) which would be able to expand his abilities even further. At first, Beck won't be able to transform with enemy abilities, but as he finds and locates these pieces, he'll become even stronger than every thought possible. He'll need to be as well, because the stages have been expanded to include several different paths by which can be completed, with secrets and other goodies hidden in some of the more difficult paths.

What next? Well, Dr. Blackwell decided to create not just three, but four "Beck Exterminators" hidden in each level. These powerful robots offer more complex patters (double-lifebars) and give up very useful weapons that can alter the way the game is played. Word has it that Ray might even lurk somewhere inside the stages, offering her own challenges. Is Beck a true Champion robot? Or just a worthless bucket of bolts?

As far as the evil Beck idea, I wanted something more like Metroid Fusion, where he could appear randomly in any level to cause you trouble. As he also has the same abilities as Beck, he could appear on both normal and more difficult paths. The fight would consist of a small life bar, to which you'd weaken him and run off. Every time you fought him, he'd offer a different gimmick. Maybe he even has a boss ability that you don't have yet! At the end of it all, you'd have to fight a super-powered giant form of evil-Beck deep inside the flying fortress. With evil Beck eventually being crushed, the player would have to race against the clock to defeat all of the prior Mighty Numbers before Dr. Blackwell once again attempts to shut down all of the world's robots, and even Beck himself!

These are just ideas, but I think they offer enough substance to revitalize the franchise. It's a mix of old with the new and should appeal to both generations of gamers (those who grew up with MM and those who are just now experiencing this style in MN9 out of curiosity.)
I have a idea of MN9-2, How about an evil X-expy? Like a Mighty No. 10 or X.
You should put a massive spoiler warning in the thread title or something.

First of all, Blackwell is from what I know probably staying in his maximum security prison for a LOOOOONG time. And Trinity wasn't "scattered" or anything that would involve her having to have her remnants brought together. She was healed by Beck and transformed back into her true form, and with the "heart" she assimilated from Beck, something which she wasn't built with and was why she was deemed a failure, is under control and just as good as Beck and the other Mighty Numbers. There's actually an anime still after you beat the game of her and Beck with the other mighty numbers with her meeting them all.

Not only that, but Dr. Blackwell was actually a good guy. His plan to "shut down every robot in America" was actually a plan to stop Graham's plot to activate Trinity and use her to "disrupt the weapons industry." His shutting down the robots was to prevent all of the robots from wreaking chaos when Trinity was activated, as was pointed out that any robots that were shut down when it happened weren't affected. And all of the chaos and robots going crazy in the events of the game are because Graham activated Trinity again and Blackwell wasn't there to stop it this time.

However, there is a clear conflict between Blackwell and White, but I don't think it's one where Blackwell would go out of his way to kill Beck. We can see William White, which is actually a name he gave himself and was originally known as Bill Blackwell, has a lot of contempt for Blackwell. He despises him, and it's clear that Blackwell doubts White and disagrees with him. White says that he's content if he never sees him again for the rest of his life, and even comments that he's not Bill Blackwell anymore, and that he hasn't been for a long time. And the fact that White went to talk to Blackwell specifically to tell him how he was successful in stopping Trinity with Beck's Heart Protocol obviously shows that he has a great want to prove himself to him, to show that he's right. There's definite conflict between them that seems to stem from a very personal disagreement between father and son. Blackwell seems like he's worried about what Robots will do if left to their own devices and their own thinking, as he said himself. He's worried that it will cause something catastrophic, something which he tried to prevent before, and thinks that a "Heart Protocol" is unnecessary and dangerous and that White just got lucky with stopping Trinity. White obviously thinks that his Heart Protocol will be the key, that making robots caring and loving will make them grow responsibility and is the answer. Their disagreement seems one of a personal long time grudge, not one where Blackwell is an insane maniac who would try to kill Beck, or stop him at any cost. In fact he seems content with just letting things play out, as his very last line, the last line in the game, is "then only time will tell if this Mighty No. 9 -- this Beck, is a blessing... or a curse." As in he's just going to sit on things and see what happens.
Blackwell is regarded by the artists at least as a villain, even though it's stated that they found villain designs for Dr.White more fitting. Oddly. From what I know of the Mega Man series, a villain isn't going to stay locked away for a long time. They clearly have drawn and used him as a villain. In any case, it seems like he might have a change of heart, or Graham will be the new enemy in the series. It doesn't really matter how an evil Beck is produced, whether by Graham or Blackwell, but it seems like the plot could be easily amended to add that in.

Perhaps instead of evil Beck then, we have more of a Justice type character. Someone that Blackwell builds to monitor Beck. I could definitely see him building a robot of that nature, along the same lines as Beck. I do feel gameplay wise that a rival with the same abilities would be more entertaining and of course they would find a way to sandwich that in regardless.

I also agree with the Mighty No. 10 idea. We need an evil robot with the same powers and abilities as Beck. That will really shake things up.

There's also the chance of using Trinity as a rival, but I don't even want to see social media if that was ever decided. Someone would call it abusive.
Yeah, I do really like the idea of a Rival for beck, though I think that already kind of exists with Ray. And the idea of Blackwell building a robot to monitor Beck is a REALLY good fitting idea. I could see that happening if he ever manages to get out of prison.

And as for my ideas, I would like to see Trinity do something and not just be forgotten. She has the same assimilation capabilities as Beck, and a really cool design. I want to see her become a part of the team alongside Call and White and such, or at least still exist in some relevant capacity. I also want to see some references to the previous Mighty Numbers. Maybe not have them actively participating in things, but have them maybe just be around. That would make the entire world seem more cohesive and real, and would be a cool callback.

And another thing is that I really want a real reason for why Beck looses his rexelection powers. Like I want a real reason that's relevant to the story and is perfectly reasonable, and not just some "oh, he needs to save memory" thing, or an "oh, you got hit once by something that you've had no trouble with before, and it damaged you". It IS very possible to do if you give it enough thought.

Also, I would like to know WHERE IS RAY FROM? AND WHY IS SHE DETERIORATING?! The friggin DLC sheet with the download code says on it that in the DLC you'll discover her origins, except that that NEVER HAPPENS. Like look at this: http://i.imgur.com/3pDIstc.jpg
Agreed on both fronts. If the other Mighty Numbers are still active, they should at least appear. Trinity should be playable, unless she becomes crazy again. I'm reminded too much of Zero with Ray and am wondering if they're really going to make her insane or something in the next one.

Don't count out the corporation. If Graham wants to brainwash Dr.Blackwell to build a bunch of robots, it'll happen. We have no idea what kind of tech Cherry Robotics have access to, and this could easily be set up as another Cossack situation.
I hope Trinity doesn't become crazy again. I really want her to be on the good side.

And yeah, Graham could manipulate some people. That could be cool.

At the core I want a deeper more complex story with actual intrigue and more developed characters and motives, like Mighty No. 9 has been doing. I want the story to go on with having there be a new source of conflict. I don't want the story to devolve into a hardly changing formula, like Mega Man did with the whole "bad guy does bad things, stop bad guy" and the occasional "oh wait, there's the ACTUAL bad guy whose REALLY behind it!". Maybe have a morally gray character do something bad that ends up bringing up more unforeseen problems with deeper implications. With the way the story played out it doesn't seem like the kind of game that would just have a basic Mega Man plot. It seems to be actually going places and bringing into question the effects of sentient robots and what they'll do. I really like it. I would also like them to touch on the whole robots are going maverick and are malfunctioning thing, but bring into it the question of whether they're really malfunctioning or they're just using their free thinking. It seems like something X8 was doing, but that never got to be built upon. And it also seems like something Mighty No. 9 is already leaning towards.
Okay, with some story talk already done, LET'S TALK ABOUT THE PARTS THAT ARE BROKEN INSTEAD OF WHAT'S ALREADY GOOD.

*ahem*

  1. Switch the default accept / cancel buttons for audiences outside of Japan
  2. Fix the default sound balancing so the SFX and voice overs don't completely drown out the music
  3. Better graphics
  4. Better writing with some of the characters, as in no dull super cringy "personality gimmicks", like Dyna going zzzz in every word, Sanda turning into a complete baby at the sight of darkness, Pyro talking like a caveman, and Cryo with her terrible ice puns. It's shallow. Though Avi is friggin amazing, but that's mostly because Avi is just being himself and having fun. That's not some tacked on gimmick, that's actual personality.
  5. More inspired level design (fighting the same enemy in the same situation multiple times is pretty bleh)
  6. MORE hints at how some things work and better conveyance, because from what I've seen it's pretty confusing sometimes with what you're suppose to do. A lot of people were very confused on how bosses work. It's a game where you really need to go out of your way to read the manual
  7. Maybe not try to develop 10 different version of your game at once WHILE MAKING THE GAME
  8. Don't delay a game for a year just for online mode, when plenty of games have gotten away with adding it later in a patch.
  9. Perhaps not have it to where you need to assimilate normal enemies to finish them off. It can get repetitive, and it makes the experience more streamlined and comfortable if every enemy isn't a two step process. How about instead when you hit an enemy enough to where it would destabilize, it actually dies, but turns into just a cloud of Xel that dissipates after a while that you can assimilate. That way using assimilation is just an added bonus, and there's no pressure to have to possibly put yourself in awkward situations just to get rid of enemies. And then maybe you can have stronger enemies that are too strong to just fall apart, and need to be assimilated manually to finish off like it normally is. That can give some pretty neat variety, and make some enemies be more of a threat that you have to focus more on.



If I think of any more I'll add them.
Here is an idea. Don't make sequels!
(28-06-2016 04:39 AM)Blackhook Wrote: [ -> ]Here is an idea. Don't make sequels!

But what if the sequel is good? What if it's the game we originally hoped for?
Inafune has already showed that he acknowledges the game's faults.
(28-06-2016 04:52 AM)Entity1037 Wrote: [ -> ]
(28-06-2016 04:39 AM)Blackhook Wrote: [ -> ]Here is an idea. Don't make sequels!

But what if the sequel is good? What if it's the game we originally hoped for?
Inafune has already showed that he acknowledges the game's faults.

My only complaint about having a sequel for MN9 is the need for it. It's been only a week since the release and as we can see, it has seriously flopped. Nobody wants a sequel at this time about a game that isn't very good to begin with and is hard to take around, as many of the gameplay elements are already too bad to improve (they have to be rebuilt), and the story hasn't been thought through enough. If they make a sequel, they would have to rebuild most elements from scratch. This game is too much broken in order to have something new built on top of it, just give up on it and make a completely new game from scratch.

If they do end up making a sequel or a new game, they would have to announce it close to release, ask absolutely no money for it as they've already lost all their trust, and provide full reasoning as to why is this better than its predecessor.
(28-06-2016 05:13 AM)Garirry Wrote: [ -> ]
(28-06-2016 04:52 AM)Entity1037 Wrote: [ -> ]
(28-06-2016 04:39 AM)Blackhook Wrote: [ -> ]Here is an idea. Don't make sequels!

But what if the sequel is good? What if it's the game we originally hoped for?
Inafune has already showed that he acknowledges the game's faults.

My only complaint about having a sequel for MN9 is the need for it. It's been only a week since the release and as we can see, it has seriously flopped. Nobody wants a sequel at this time about a game that isn't very good to begin with and is hard to take around, as many of the gameplay elements are already too bad to improve (they have to be rebuilt), and the story hasn't been thought through enough. If they make a sequel, they would have to rebuild most elements from scratch. This game is too much broken in order to have something new built on top of it, just give up on it and make a completely new game from scratch.

If they do end up making a sequel or a new game, they would have to announce it close to release, ask absolutely no money for it as they've already lost all their trust, and provide full reasoning as to why is this better than its predecessor.

Which I fully believe they will do. Inafune is a fighter. He won't go down like this, and we won't be funding it this time. There is no need. He has to make another game worthy of the cartoons and live action film. The team is hungry for it, and he's already expressed need for a sequel. I have a strong feeling that the next one will be much better.
It is pretty sad though that we finally get the game, only to immediately start hoping for a sequel that's better. Though that isn't really a bad thing to hope for, it's just an unfortunate thing to reflect on.
(28-06-2016 04:39 AM)Blackhook Wrote: [ -> ]Here is an idea. Don't make sequels!

Hate to say it, but I'm with Hooky on this one
(28-06-2016 04:39 AM)Blackhook Wrote: [ -> ]Here is an idea. Don't make sequels!

Hate to say it, but inafune is a very, very determined man and wouldn't say no to the oppertunity.

In terms of gameplay, make it so that the level design matches the gameplay style you're going for, as of right now it's a speedrunner's wet dream and a casual gamer's nightmare (a common theme in mega man games, tbh). Some of the enemies need to be dealt with the oldschool way, as sometimes you can get hit during a dash (which isn't fun, as dashing is your only means to do some serious damage to enemies).

If you're going to make Call playable, give her an actual story mode, not just one section. Call has potential, but falls flat at the starting gate due to her character being -there-... Don't get me started on Ray, who was supposed to be the mystery meat of this game.

She's a broken mess. From her bossfight to hey gameplay, she was meant to be the zero stand-in, however the problem begins when you notice that the health bar is red..

Yes, red. That's.. not good. You are LITERALLY playing a zombie, taking damage JUST for standing still, and you have to kill enemies to regain health. Sounds ...intresting... to play as the zombie (for once), but once you're done.. you forget why you decided to play as the character to begin with...

This can be attributed to a nonexistant storyline. It's the robot-infested future, they go berserk, up to you to stop them, the end. not that much going for it when it promised..

An entire story arc focusing on Call, who learns what it means to be human. (never happens). Ray's entire origin story, from why she was abandoned to her hatred towards Dr. White (never explained). What we got instead was a retread of X6, where we get to see a supposedly kind scientist argue with a fellow scientist on "who was right", before storming out in a huff, making Dr. White look like a jerk, and of course, sets up the sequel for the next game.. where most of the story is going to be at and where subplots actually kick in..

In all, it's a shame that we got a mediocre game after years of waiting, and even I can tell from playing a demo it was going to be a mess on launch day, and had a negative impact on how I view the mega man series as this promised the internet that it was going to be a spiritual successor, making me rethink as to what it means to be a spiritual successor, and a mega man game (spoiler alert: I hated doing this).
I agree. Ray is absolutely not fun to play as, she might be able to tear through enemies, but takes more damage due to her constantly decreasing health bar. I think they wanted to go more with vampire than zombie, however. Especially when she says, "I need to feed!" In my observation, zombies usually just moan and don't speak proper English.

Some of the gimmicks need to be toned down. We don't need to be fighting extremely gimmicky bosses like Avi or backtracking through the capital building, even though X titles have done similar. Also, pixel perfect dashing through the spikes (Call's stage) is ridiculous. The sequel needs to be tested a bit more.
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