Sprites INC

Full Version: SNES & GBA color picker
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(Updated in 11/05/2017)
Yet another new link (EXE and Source Code):
https://drive.google.com/file/d/0B12VOvx...sp=sharing

Requirements:
WinRar, to extract the file.

How to use?:
Easy. Just use the trackbars to select the color, the color will appear in the edit box with RGB (Ex: R 248) and Hex RGB (Ex: 0xF8).
If you want to use it to get a color to use in a SNES or GBA hack, then you should divide the output color by eight.
...Care to elaborate?
(07-01-2017 03:46 PM)Smedis2 Wrote: [ -> ]...Care to elaborate?
Yee.
To see if the color is accurate, i used a image from snes color test rom.
And some MegaMan X sprites.
Screenshots? An explanation of the program? What it's meant to do? Features and known bugs? Github?

This could be a virus for all anyone knows. No way I'm installing it.
(07-01-2017 11:04 PM)notencore Wrote: [ -> ]Screenshots? An explanation of the program? What it's meant to do? Features and known bugs? Github?

This could be a virus for all anyone knows. No way I'm installing it.
You use the trackbars to set the red, green and blue colors, and then the square will generate the color.
You press print screen to catch it or you just read RGB color generated in the top right corner.

[attachment=1815]
Why is this program useful, and what is the main purpose? You keep explaining how it works - but not what it's meant to be used for.
(17-03-2017 09:19 PM)CosmicGem Wrote: [ -> ]Why is this program useful, and what is the main purpose? You keep explaining how it works - but not what it's meant to be used for.
Using it for colours in an SNES - style game, of course. Not everyone has the patience to study SNES colour limitations, so this program is useful for those kinds of projects.
That's what I can get from the info given.
(18-03-2017 07:17 AM)BBLIR Wrote: [ -> ]
(17-03-2017 09:19 PM)CosmicGem Wrote: [ -> ]Why is this program useful, and what is the main purpose? You keep explaining how it works - but not what it's meant to be used for.
Using it for colours in an SNES - style game, of course. Not everyone has the patience to study SNES colour limitations, so this program is useful for those kinds of projects.
That's what I can get from the info given.

unless you're coding in colour values, wouldn't just having an image of the full palette be more useful?
(26-03-2017 08:26 AM)Renhoek Wrote: [ -> ]
(18-03-2017 07:17 AM)BBLIR Wrote: [ -> ]
(17-03-2017 09:19 PM)CosmicGem Wrote: [ -> ]Why is this program useful, and what is the main purpose? You keep explaining how it works - but not what it's meant to be used for.
Using it for colours in an SNES - style game, of course. Not everyone has the patience to study SNES colour limitations, so this program is useful for those kinds of projects.
That's what I can get from the info given.

unless you're coding in colour values, wouldn't just having an image of the full palette be more useful?

^
Tried out this program for myself, but I seem to have encountered a bug: No matter what I set the sliders to, the black square that's just below the "Random Color" button doesn't show the color and just stays black. Huh Little help?
Well.... This is... Certainly interesting..... At least you tried, and I welcome any MMF/CT Fusion coders. Smile
I suppose the reason for this existing is to get accurate colors for sprites that have this color limit.

Doesn't this also apply to some CPS1/CPS2 games, as they may also have this color limitation? I swear there was some street fighter games that I've had experienced had the max value of 248,248,248 for their White.

Anyway, The first screen shot of your tool looked too simple. Not that it was a good, or a bad thing. I was just making a noticeable point. The one I downloaded now as red, green, and blue color bars and hex values for whatever reason.

The window and font sizes seem too small. Maybe have a larger version, or an option to increase the window size so ppl wouldn't have to squint on HD monitors?
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