Sprites INC

Full Version: Open Source, MegaMan/Metroid-like-Byte Sized Heroes
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Hi everyone at Sprites-inc.co.uk! I've always been a huge fan of this site and all the content on it, including the games, the podcasts, and even the users! Smile I've always loved fanbases like this, and so I thought I might share a game inspired in part by that love, that I've recently uploaded to Steam Greenlight! http://steamcommunity.com/sharedfiles/fi...=875940155

Hmm, the level editor concept looks pretty neat, but if you've any plans of selling this, you might want to redo the character graphics honestly. They look like rather blatant edits of ZX/MMZ sprites, and Capcom has gone after games in the past that reuse their assets or characters when they're being sold for profit. It's one of the few times Capcom actually steps in and stops fan efforts.
(03-03-2017 06:22 PM)ACESpark Wrote: [ -> ]Hmm, the level editor concept looks pretty neat, but if you've any plans of selling this, you might want to redo the character graphics honestly. They look like rather blatant edits of ZX/MMZ sprites, and Capcom has gone after games in the past that reuse their assets or characters when they're being sold for profit. It's one of the few times Capcom actually steps in and stops fan efforts.

Yeah....right now,this game is giving me some bad flashbacks to those indie horror game devs who just buy assests and put them in a game rather than putting in actual work

(No offense thou)
ACESpark, I can assure you they aren't just blatant edits of ZX sprites. Smile Some of the individual frame, I won't lie, ARE trace overs, though, which while legal, would be disrespectful on their own.
All other animations, aside from the ones in that video, are mostly completely original, as I'm building their movesets based off the mechanics of other games. I'm not throwing in graphics from all over the place, that would look awful.

Linzodakatz, well that was incredibly rude! XD I can't really make a good fighting game without putting effort into, now can I? But, while there is a lot of competition in that genre, and not a whole lot of a fanbase, I can actually understand your worry in that regard. :\ I'm a huge fan of MegaMan ZX, so I wanted it to look like it, not look exactly like it. I'm hoping people will understand that I went with this for the same reasons I also think games like Azure Striker Gunvolt are great. And, considering Byte is the only character that actually uses any trace over frames, I hope they will see there's more to the game when it's actually released.

Anyways, the game will be free. That is, if Comcept doesn't publish it, as I have reached out to them. Smile

[Image: C5PdU6DVcAAa07b.jpg:large]
[Image: C5eBEJjU0AE0O70.jpg:large]
[Image: C594uNsWYAAKoTT.jpg:large]

This is just some art I've done recently. The character, Mura, on the right of Byte is completely original, as I don't have a whole lot of reference to go off of. Her character is inspired by Motoko Kusanagi from Ghost in the Shell, Garnet from Steven Universe, and The Tale of Genji.

Anyways, while that frame of Byte's is NOT original, the rest of the animations will be, as I don't have a whole lot of reference for that either. That armor is Model S, Super Sonic Shinobi, and inspired by, as you could probably tell, Sonic the Hedgehog and Shinobi.
Trace overs are still considered edits. And they're incredibly blatant. If you aren't going to sell this don't bother putting it on Steam Greenlight. Particularly if you are heavily referencing other franchises, you do not want the attention of these companies.
(06-03-2017 10:19 AM)ACESpark Wrote: [ -> ]Trace overs are still considered edits. And they're incredibly blatant. If you aren't going to sell this don't bother putting it on Steam Greenlight. Particularly if you are heavily referencing other franchises, you do not want the attention of these companies.

Are you saying they might still give me trouble, even if the work falls under fair use? I could remove Model X and keep the animations 100% original,aside from that single idle frame, maybe then it'd be okay?

The thing is, I already spent 100$ to put it up on Greenlight... But, I guess it's not that big of a deal. That being the case, though, I'm likely going to push it the back of development in favor of a completely original project, because I am developing this game simply because of my love for MegaMan ZX, which the project had actually started as "MegaMan ZX online", and was something I'd posted about on here quite a while ago.

Anyways, if you think it's best to just remove it, I might just do that anyways, regardless of the fact that I really don't want to. I want to be able to continue development, and I definitely don't want anything like what happened to AM2R before I can even complete the game.

Thanks for the input, btw!

EDIT: I also just wanted to ask your opinion on making it a ZX-like sandbox instead? Because, maybe, instead of marketing it at all I could just make it a fan game. Those seem to go pretty well, both because Capcom leaves them be, and fans actually like them. I don't want to be seen as someone just trying to cash in on ZX fans, I genuinely love the game. Maybe it would be best, then, to just make a ZX fangame, and maybe just contribute to the original story as fan-fic sorta. Then, I could just release the game on Newgrounds, with a downloadable PC version, as it's made in Construct 2/HTML5.

Let me know your opinions on that subject. I haven't made a whole lot of art, as I'm kinda doing everything at the moment, except for the music and voice acting of course.
Smile I just wanted to share that Byte Sized Heroes, while still going on Greenlight, will be released under the GPL license, and the project files for the game and map editor are completely free to build your own games with. The next update will include all of this on the Itch.io page for the game, and I'm going to move it to Newgrounds and Gamejolt after that point as well.

I've taken the ideas for making it free as a way to make the game better. This is, of course, my first "big" game (big I guess in the sense that I'm hoping to make more content than the typical MegaMan game), but I will be forever referring to it as my MegaMan fangame in a different universe.

Anyways, if you're a developer interested in the project and using it for your own purposes later, you can read about how it all is set up here: http://kiiragames.weebly.com/kiira-blog/...-and-brave

This will, hopefully, draw some MegaMan fan game developers to use Construct 2/3 for their games as well as Game Maker, as I also use the two avidly. Smile
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