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Make a Good Mega Man Level 2 just released. - Printable Version

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Make a Good Mega Man Level 2 just released. - ACESpark - 01-10-2017 06:20 PM

[Image: biglogo.png]
Get it here.

UPDATE:
Version 1.1 has been released and fixes critical bugs. Go grab the new version!

Change-list here:
Click Here


RE: Make a Good Mega Man Level 2 just released. - lizardcommando - 02-10-2017 06:18 AM

Is there a way to configure the left, right, up and down buttons for gamepads? It seems to be missing from the section where you're able to configure the shoot, jump, previous and next weapon select and the pause button.


RE: Make a Good Mega Man Level 2 just released. - N-Mario - 02-10-2017 07:52 PM

Wait, when was MaGMML 1 released? I might have missed it. I downloaded this one, but didn't realize if there was a 1.


RE: Make a Good Mega Man Level 2 just released. - ACESpark - 02-10-2017 08:10 PM

I think there might be more controller options coming in an upcoming patch, lizard, they kinda broke yesterday and we had to strip them from the game as a hotfix.


RE: Make a Good Mega Man Level 2 just released. - barberbarberjoe - 02-10-2017 08:55 PM

How do you restart the game to fix the low FPS rate? It doesn't seem clear.


RE: Make a Good Mega Man Level 2 just released. - Entity1037 - 02-10-2017 10:53 PM

Press the F2 key.


RE: Make a Good Mega Man Level 2 just released. - Omegathetracker - 02-10-2017 10:54 PM

I'm going to play this, I was awaiting for this game to release, and here it is. MM - 1up
I accidently turned my controls into space, and I can't change it. EVEN WITH REPLACING IT.
Edit: Nvm, Fixed it


RE: Make a Good Mega Man Level 2 just released. - lizardcommando - 03-10-2017 01:47 AM

(02-10-2017 08:10 PM)ACESpark Wrote:  I think there might be more controller options coming in an upcoming patch, lizard, they kinda broke yesterday and we had to strip them from the game as a hotfix.

Oh ok.

I gotta say though, playing my level is even more of a pain in the ass playing keyboard controls. I can now see why you all hated it, haha MM - Grin.

Were there any changes done to any of the Pit levels? I have to apologize for the enemy spam in my Plant Man stage. My Shadow Man stage should be ok though. The enemy spam is managed better in that one, I think.


RE: Make a Good Mega Man Level 2 just released. - Soulephant - 03-10-2017 09:48 PM

Waited a long time for this! I don't know how I thought streaming a thing with 80+ levels blind was going to be doable when streaming only once a week. But that's why I'm playing it off-stream. It's been fun, though so far that can in part be chalked up to... certain commentary of a visual nature. XD

Anyway, I uh... recently played a tier 10 level after clearing tier 3, used the exit button in the hub, only to warp to tier 3's entrance instead. That was weird. Then exiting in the general hub leads me to tier 3. Hm... Oh well.


RE: Make a Good Mega Man Level 2 just released. - lizardcommando - 04-10-2017 05:52 AM

That Wily stage with the forced item usage, especially the Sakugarne item section. ...Pure evil >_<.


RE: Make a Good Mega Man Level 2 just released. - crazydave3226 - 04-10-2017 11:39 AM

I downloaded the game but then this happens:
################################################################################​############
FATAL ERROR in
action number 1
of Create Event
for object objGlobalControl:

undefined value
at gml_Script_SFXvolume
################################################################################​############
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_SFXvolume (line 0)
gml_Object_objGlobalControl_Create_0

Pls help


RE: Make a Good Mega Man Level 2 just released. - barberbarberjoe - 04-10-2017 06:00 PM

(02-10-2017 10:53 PM)Entity1037 Wrote:  Press the F2 key.

Sorry, it didn't work, it just adjusted the brightness (even in full-screen resolution).


RE: Make a Good Mega Man Level 2 just released. - Blackhook - 04-10-2017 09:26 PM

Why is this game a meme festival?


RE: Make a Good Mega Man Level 2 just released. - M-Jacq - 04-10-2017 10:21 PM

I can't wait to see Let's Players call me a dick


RE: Make a Good Mega Man Level 2 just released. - lizardcommando - 05-10-2017 02:03 AM

(04-10-2017 10:21 PM)M. Jacquelinae Wrote:  I can't wait to see Let's Players call me a dick

At least your level wasn't designated as "Skippable". Wink


RE: Make a Good Mega Man Level 2 just released. - ACESpark - 05-10-2017 02:05 AM

It was.


RE: Make a Good Mega Man Level 2 just released. - M-Jacq - 05-10-2017 02:29 AM

Ace is gonna be the first Let's Player to call me a dick lol

Honestly I wouldn't change a thing about my level. (OK, I'd get rid of the unnecessary load times and make the autoscroll parts a little easier.) Submitting something polarizing is a million times better than submitting something that just exists.


RE: Make a Good Mega Man Level 2 just released. - ACESpark - 05-10-2017 08:57 AM

Yeah, it's better to go big than play it completely safe, sometimes it works... other times it doesn't, but either way you'll be memorable!


RE: Make a Good Mega Man Level 2 just released. - barberbarberjoe - 05-10-2017 11:47 AM

(04-10-2017 09:26 PM)Blackhook Wrote:  Why is this game a meme festival?

I would be shocked if the Tier bosses even got used as memes before this, although those bits where ACESpark used meme comics as his best response to the least capable level designers in Tier 1 were certainly unexpected.


RE: Make a Good Mega Man Level 2 just released. - lizardcommando - 05-10-2017 02:52 PM

I just beat this game last night. Boy that final Wily stage was super long! It was really cool to see all the submitted levels being incorporated into the design. I hope there will be a part 3. I'll be ready next time! Big Grin

I'm gonna have to apologize for the pit level "Tselinoyarsk 20XX". I didn't realize the enemy spam was pretty bad in that one. Yes, it's possible to beat it without getting damaged, it's just that you have to take it really slowly.