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  Thread: What Have We Learned From MaGMML1 and 2?
Post: RE: What Have We Learned From MaGMML1 and 2?

Checkpoints are a major point in stage design though, and its easy to get wrong. I know how I handle checkpoints in Revolution and Quint's Revenge 2: Did the player just go through a segment that wou...
ACESpark Make a Good Mega Man Level 21 3,058 07-06-2017, 12:01 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

It's all melting... melting! Oh what a world, what a world...
ACESpark Forum Games 3,416 563,267 05-06-2017, 11:14 PM
  Thread: Quint's Revenge - Developer Let's Play
Post: Quint's Revenge - Developer Let's Play

A playthrough of Quint's Revenge, by myself, the guy who made it.
ACESpark Let's Play 0 528 05-06-2017, 03:49 PM
  Thread: Podcast - Ask ACE Anything!
Post: RE: Podcast - Ask ACE Anything!

For those wanting the full list of questions, here they are: https://docs.google.com/spreadsheets/d/1...edit#gid=0 Timestamps: Revolution Questions: 2:40 Quint's Revenge 2 Questions: 11:50 Make a Goo...
ACESpark News 3 1,481 05-06-2017, 02:08 PM
  Thread: Podcast - Ask ACE Anything!
Post: RE: Podcast - Ask ACE Anything!

Nuts, thought I'd edited the quiet parts to be more consistent. Might've missed a couple. I know Rhythm' s mic dropped his volume at points for whatever reason.
ACESpark News 3 1,481 04-06-2017, 05:34 PM
  Thread: Podcast - Ask ACE Anything!
Post: Podcast - Ask ACE Anything!

[img]http://www.sprites-inc.co.uk/files/Downloads/Podcasts/ep_12.gif[/img] Get the podcast here. In this Podcast, I answer questions sent in by the userbase of Sprites INC. Topics covered include th...
ACESpark News 3 1,481 04-06-2017, 04:10 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

There's always a bigger fish.
ACESpark Forum Games 3,416 563,267 04-06-2017, 03:51 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

It's certainly a interesting design! But a little basic, I've tried making a few minor changes to him to help spruce it up a bit. [img]http://i.imgur.com/9HS3q8t.png[/img] I think this works. Cheers.
ACESpark Mega Man Revolution 17 3,712 03-06-2017, 07:46 PM
  Thread: Let's do something silly. AMA.
Post: RE: Let's do something silly. AMA.

Due to a great response, and the fact I actually need to be able to finish the thing, I'm going to make the deadline when-ever I wake up Sunday. This means you've got today to get the questions in.
ACESpark News 2 1,282 03-06-2017, 10:17 AM
  Thread: Let's do something silly. AMA.
Post: Let's do something silly. AMA.

Potential train-wreck incoming: Ask me Anything - through the link provided below: Link Closed Questions are anonymous. Answers will be given in a podcast dedicated to them, because we haven't actua...
ACESpark News 2 1,282 02-06-2017, 11:06 PM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

A lot of people rather liked that part, so I'm going to keep the floor somewhere in the stage. It's just we are redoing the stage from scratch.
ACESpark Mega Man Revolution 17 3,712 01-06-2017, 02:16 PM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

Not necessary. It can use more frames like Gaton Me did. It's a little weirdly animated at the moment.
ACESpark Mega Man Revolution 17 3,712 01-06-2017, 07:18 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

This should probably be made more obvious, but during the chase sequence, Slammer is immune to damage and the core is closed, during the battle, the core is open and he can take damage. It's currently...
ACESpark Mega Man Revolution 17 3,712 01-06-2017, 06:55 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

(01-06-2017 04:56 AM)DWN-060 Clownman Wrote:  I'll do might try Big Slammer. but I need to see the original in action to get a better understanding of what it does. Also does it need to be the s...
ACESpark Mega Man Revolution 17 3,712 01-06-2017, 06:32 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

The final stage needs a complete overhaul in graphics. It is another stage that is being rebuilt from scratch. Here are the originals, for reference. [img]http://orig12.deviantart.net/1da1/f/2017/151...
ACESpark Mega Man Revolution 17 3,712 31-05-2017, 08:56 PM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

Enemies and Bosses: Further Enemies that need Updating/Redoing: Mechnahand - Claimed by Lamda [img]http://i.imgur.com/6vwfWBO.png[/img] I'm looking to redo this boss completely, but I like the *ide...
ACESpark Mega Man Revolution 17 3,712 31-05-2017, 06:00 PM
  Thread: Further Graphics that need updating.
Post: Further Graphics that need updating.

There are further graphics that need replacing for Revolution. I'm opening it up for the community again. Stages not listed here already have updated tilesets or are being replaced and reworked by mys...
ACESpark Mega Man Revolution 17 3,712 31-05-2017, 04:47 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

Touch Fuzzy, Get Dizzy, *urp*.
ACESpark Forum Games 3,416 563,267 29-05-2017, 07:08 PM
  Thread: Mega Man Parade Concept
Post: RE: Mega Man Parade Concept

I can't say much about the designs, because I've produced some weird Master's myself, (see the Christmas Carol series), but the lineart seems very rushed, like not a lot of care or attention was paid ...
ACESpark Game Ideas 29 5,446 29-05-2017, 05:56 PM
  Thread: Mega Man Y+1
Post: RE: Mega Man Y+1

Meme's aside, there is something to be said for the pure simplicity in the old design - the old Melon Man actually gets the point across better, one glance at him and you get it, "He's a Melon based R...
ACESpark Fan Games 59 28,451 28-05-2017, 09:19 AM
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