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  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. JUDGING BEGINS, ...

Light Green : Played by judge but not scored. Green : Level has been scored and judged. Red : This judge found cause for this level to be disqualified.
ACESpark Make a Good Mega Man Level 442 183,880 24-02-2017, 09:02 AM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. JUDGING BEGINS, ...

Before anyone asks, Red on the Submission Tracker means a level has been disqualified. To this point only one level has been disqualified based on health grounds, because one of the judges was unable ...
ACESpark Make a Good Mega Man Level 442 183,880 23-02-2017, 07:59 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. SUBMISSIONS OPEN...

70 submissions. O.o I... er... *whimper*.
ACESpark Make a Good Mega Man Level 442 183,880 19-02-2017, 02:34 PM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

[img]https://i.imgur.com/gTOJH0E.jpg[/img] WTF Capcom.
ACESpark Megaman Discussion 35 9,735 17-02-2017, 07:51 PM
  Thread: As a reminder:
Post: As a reminder:

Make a Good Mega Man Level 2's deadline is Feb 18th! Be sure to get your levels in!
ACESpark News 0 1,894 15-02-2017, 11:39 PM
  Thread: Mega Man 2.5D
Post: RE: Mega Man 2.5D

Cool, always good to hear that sort of thing. I'd offer my thoughts but.. er.. my current issue is that I can't even get the game to *run*, despite trying the steps on the website. It's pretty bizar...
ACESpark Fan Games 38 13,598 08-02-2017, 05:00 PM
  Thread: Mega Man Endless
Post: RE: Mega Man Endless

Oh nice! That actually sounds like a very good way of handling Instant Death in this type of game. It wouldn't work in a standard Mega Man game, I think, but in this style? Yes.
ACESpark Fan Games 289 100,022 06-02-2017, 08:09 PM
  Thread: .. what happened?
Post: .. what happened?

My sincere apologises about the downtime recently. 3 things decided they wanted to screw with me that prevented the whole thing from being resolved: First: The downtime itself: Sheer dumb luck caused...
ACESpark News 11 6,428 06-02-2017, 03:36 PM
  Thread: Quint's Revenge 2 - Demo 1
Post: RE: Quint's Revenge 2 - Demo 1

No. University and a really crappy time towards the end of 2016 have kept me from working on much of anything. Considering everything that went on, I haven't had much chance to touch this. That being...
ACESpark Fan Games 38 28,924 28-01-2017, 12:44 AM
  Thread: Mission 9000
Post: RE: Mission 9000

Let's put it this way: There have been so many projects that have failed lately that people are wary of helping out, especially when there is little to show for it to begin with. However once that pro...
ACESpark Game Ideas 21 7,470 22-01-2017, 01:17 AM
  Thread: Mission 9000
Post: RE: Mission 9000

My suggestion: Use placeholder music for now, until you have something solid in play, with tracks that sound somewhat like what you want. This lets you focus on things such as gameplay first and forem...
ACESpark Game Ideas 21 7,470 21-01-2017, 04:37 PM
  Thread: Valo's gonna draw sometimes.
Post: RE: Valo's gonna draw sometimes.

If you're planning on doing, a.. comic was it? I'd keep the shading with colours for the official artwork, and stick to the cross-hatching for the comic itself, and that'd work. Incidentally, I like ...
ACESpark Artwork 127 51,182 20-01-2017, 02:14 PM
  Thread: Whatcha need @Ouack Man™ ?
Post: RE: Whatcha need @Ouack Man™ ?

Hello, My name is Mr Kevin Moore. I work with one of the leading Banks here in London, UK. I would need your consent to present you to the bank as the beneficiary to our late customer who died sudde...
ACESpark Smeghead 53 17,821 18-01-2017, 10:02 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

*sighs robotically*
ACESpark Forum Games 3,625 985,459 17-01-2017, 08:48 PM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

$1.99 each or $9.99 for the lot I think?
ACESpark Megaman Discussion 35 9,735 13-01-2017, 06:48 PM
  Thread: The Nintendo Switch discussion thread
Post: RE: The Nintendo Switch discussion thread

As sweet as some of these things look, (and honestly, Mario Odyssey looks like the successor to Mario Galaxy I've been waiting for, weirdly proportioned humans aside), but before I go out pre-ordering...
ACESpark Video Games 26 7,663 13-01-2017, 06:21 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. SUBMISSIONS OPEN...

There is an object documentation text file in the devkit which details all the creation code for the pre-built assets.
ACESpark Make a Good Mega Man Level 442 183,880 11-01-2017, 03:15 PM
  Thread: Make a Good Mega Man Level 2 - Open for Submissions!
Post: Make a Good Mega Man Level 2 - Open for Submission...

[img]http://i.imgur.com/PutF6tz.png[/img] The final devkit for MaGMML2 has been released! Submissions are now accepted. The deadline is the 13th February. Find it and the rules to the contest here!
ACESpark News 0 2,288 09-01-2017, 05:44 PM
  Thread: Maximum - Gradius-esque shoot 'em up
Post: RE: Maximum - Gradius-esque shoot 'em up

Played it for a bit.. and got bored quite honestly. That would be the games biggest detriment at the moment. Having played a fair few Gradius style (and Gradius games) in my time, I can give you a few...
ACESpark Original IP Games 2 1,326 09-01-2017, 11:49 AM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

Someone posted this on Discord.. thought I'd have to share it here too: [img]http://i.imgur.com/oJOFgGS.png[/img] Beta testing... what is that? Bloody hell Capcom... wow.
ACESpark Megaman Discussion 35 9,735 06-01-2017, 12:14 PM
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