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  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

REALLY. Capcom. WHAT.
ACESpark Megaman Discussion 35 7,498 05-01-2017, 04:17 PM
  Thread: Things You Want to Ban From Mega Man Fan Games
Post: RE: Things You Want to Ban From Mega Man Fan Games

Oh. Yeah, lack of checkpoints is a thing. The fact that the original version of Revolution had lots of checkpoints is the main reason I could tolerate its longer stages at the time... If you do make a...
ACESpark Other Discussions 36 11,098 04-01-2017, 05:57 PM
  Thread: Chatroom Change for MaGMML2 contest!
Post: Chatroom Change for MaGMML2 contest!

Minor chat room change, in light of the fact that the upcoming MaGMML2 contest is going to be running, and I'm not supposed to know who's level is what, so I can be unbiased with my judging, when in d...
ACESpark News 0 1,713 04-01-2017, 05:54 PM
  Thread: Things You Want to Ban From Mega Man Fan Games
Post: RE: Things You Want to Ban From Mega Man Fan Games

I have a real irk for completely RNG boss fights. They irk me in official games, they irk me in fan games. If a robot master is able to pull off the same move several times in a row, you can get stupi...
ACESpark Other Discussions 36 11,098 04-01-2017, 05:26 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

For those wondering just what exactly we have for example bosses this time round.. now, bearing in mind the original contest didn't have any... [video=youtube]https://www.youtube.com/watch?v=QDYwdaCQ...
ACESpark Make a Good Mega Man Level 442 149,949 04-01-2017, 12:22 AM
  Thread: MaGMML2 - Bug Reporting Thread
Post: RE: MaGMML2 - Bug Reporting Thread

Can't remember if this has been reported or not, but Cut Man does this: [img]http://i.imgur.com/s73H6mY.gif[/img] If Mega Man is next to a wall and he turns around. I don't know enough about the coll...
ACESpark Make a Good Mega Man Level 84 14,241 03-01-2017, 05:01 PM
  Thread: MaGMML2 - Bug Reporting Thread
Post: RE: MaGMML2 - Bug Reporting Thread

Update to the latest devkit build, Centaur Man was fixed a while back. https://www.dropbox.com/s/euw8y13mrmgqkm....gm81?dl=0
ACESpark Make a Good Mega Man Level 84 14,241 02-01-2017, 09:55 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

@Flashman: True, but it's still not exactly a contest "rule", and would fall under guidelines if anything. Yes I agree that any differences in the engine or to official Mega Man games need to be told ...
ACESpark Make a Good Mega Man Level 442 149,949 01-01-2017, 11:33 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

That's not really anything a rule should cover, it's more "a new thing about the game", really.
ACESpark Make a Good Mega Man Level 442 149,949 01-01-2017, 10:19 AM
  Thread: Happy New Year!
Post: Happy New Year!

Just hit New Year's over here... so.. Happy New Year!
ACESpark News 2 1,781 01-01-2017, 12:02 AM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

The contest rules have been updated. Don't leak your level to the judges or else you'll receive a score penalty.
ACESpark Make a Good Mega Man Level 442 149,949 31-12-2016, 10:16 PM
  Thread: Christmas Swag Thread 2016
Post: [split] Merry Christmas Swag Thread 2015

Adding my birthday gifts to the selection: 3 Board (card) games: * Harry Potter Battle for Hogwarts Deckbuilder - not necessarily a huge fan of Harry Potter, but this is fully co-op and exactly the so...
ACESpark General Chat 14 3,310 28-12-2016, 09:09 AM
  Thread: Christmas Swag Thread 2016
Post: RE: Christmas Swag Thread 2016

My sister went above and beyond this year, and brought our entire family some fairly significant stuff... which for me was: * Premium Wii U Black 32gb * Wii U Controller Black * Mario Kart 8 * Super M...
ACESpark General Chat 14 3,310 25-12-2016, 06:08 PM
  Thread: Mega Man's Christmas Thingy - A Stage Built in MaGMML2
Post: Mega Man's Christmas Thingy - A Stage Built in MaG...

Merry Christmas! [img]http://i.imgur.com/mnK55aX.png[/img] Get it here! - 13meg I said I'd release something when I woke up - here is a quick Christmas Present from me to you. It's based off what wo...
ACESpark Make a Good Mega Man Level 2 2,931 25-12-2016, 09:20 AM
  Thread: Christmas Swag Thread 2016
Post: Christmas Swag Thread 2016

Merry Christmas! [img]http://i.imgur.com/3CnkImA.png[/img] Same rules as usual, post what-ever gifts you may have received and gave out this year.
ACESpark General Chat 14 3,310 25-12-2016, 12:12 AM
  Thread: Merry Christmas!
Post: Merry Christmas!

Have a good one folks! May have a present for you this year... here in fact! Merry Christmas!
ACESpark News 6 2,985 25-12-2016, 12:10 AM
  Thread: Make a Good Mega man Level 2 - Tutorial Series
Post: RE: Make a Good Mega man Level 2 - Tutorial Series

Tutorial 3: Populating your Stages: Contains: Checkpoints, Vertical Scrolling, Pits Enemies & Creation Code Gimmick Placement The Effects of Using the Wrong Tileset (this was by accident.) Using A...
ACESpark Make a Good Mega Man Level 2 3,175 23-12-2016, 04:31 PM
  Thread: Make a Good Mega Man Level 2 - Tutorials are starting to be posted!
Post: Make a Good Mega Man Level 2 - Tutorials are start...

I've started posting tutorials on how to use the Make a Good Mega Man Level 2 Devkit for building your stages. Check them out in this thread: Here I'm hoping to keep doing this as long as health and ...
ACESpark News 0 1,346 23-12-2016, 12:32 PM
  Thread: Make a Good Mega man Level 2 - Tutorial Series
Post: RE: Make a Good Mega man Level 2 - Tutorial Series

Tutorial 2: Music and Animated Tilesets: Contains: Setting up Stage Music What's required of OGG/Music modifcation. Animated Tilesets [video=youtube]https://www.youtube.com/watch?v=O_IYBC00GJY[/video...
ACESpark Make a Good Mega Man Level 2 3,175 23-12-2016, 11:30 AM
  Thread: Make a Good Mega man Level 2 - Tutorial Series
Post: Make a Good Mega man Level 2 - Tutorial Series

Tutorial 1: Getting Started: Contains: Getting started with Game Maker Importing tilesets. Placing tiles. MaGMML's Automated Collision System (Watch this one!!) Layers Setting up scrolling boundaries....
ACESpark Make a Good Mega Man Level 2 3,175 22-12-2016, 10:16 PM
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