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  Thread: Legacy Collection 2 Artwork Uploaded
Post: Legacy Collection 2 Artwork Uploaded

All the artwork in the Museum for Legacy Collection 2 is now up. EDIT: Some of the challenge mode exclusive sprites are also now up.
ACESpark News 5 2,353 09-08-2017, 09:17 AM
  Thread: Legacy Collection 2 section started.
Post: Legacy Collection 2 section started.

I've begun extracting the images from Legacy Collection 2, although there doesn't seem to be a silver bullet like the first Legacy Collection that allows for an entire dump of everything this time rou...
ACESpark News 0 1,134 08-08-2017, 09:25 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

https://youtu.be/ZvCI-gNK_y4?t=88
ACESpark Forum Games 3,626 998,697 03-08-2017, 07:00 PM
  Thread: Goodbye/See You Soon Thread
Post: RE: Goodbye/See You Soon Thread

I'm on holiday for the next week, cya later!
ACESpark General Chat 62 34,944 16-07-2017, 12:24 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

Catch the wave, dude! Radical!
ACESpark Forum Games 3,626 998,697 15-06-2017, 04:17 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

Making my way downtown. Walking fast. Faces pass. And I'm home-bound.
ACESpark Forum Games 3,626 998,697 11-06-2017, 03:21 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

Red Eyes, Take Warning.
ACESpark Forum Games 3,626 998,697 08-06-2017, 01:27 PM
  Thread: What Have We Learned From MaGMML1 and 2?
Post: RE: What Have We Learned From MaGMML1 and 2?

Checkpoints are a major point in stage design though, and its easy to get wrong. I know how I handle checkpoints in Revolution and Quint's Revenge 2: Did the player just go through a segment that wou...
ACESpark Make a Good Mega Man Level 30 7,774 07-06-2017, 12:01 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

It's all melting... melting! Oh what a world, what a world...
ACESpark Forum Games 3,626 998,697 05-06-2017, 11:14 PM
  Thread: Quint's Revenge - Developer Let's Play
Post: Quint's Revenge - Developer Let's Play

A playthrough of Quint's Revenge, by myself, the guy who made it.
ACESpark Let's Play 0 848 05-06-2017, 03:49 PM
  Thread: Podcast - Ask ACE Anything!
Post: RE: Podcast - Ask ACE Anything!

For those wanting the full list of questions, here they are: https://docs.google.com/spreadsheets/d/1...edit#gid=0 Timestamps: Revolution Questions: 2:40 Quint's Revenge 2 Questions: 11:50 Make a Goo...
ACESpark News 3 2,702 05-06-2017, 02:08 PM
  Thread: Podcast - Ask ACE Anything!
Post: RE: Podcast - Ask ACE Anything!

Nuts, thought I'd edited the quiet parts to be more consistent. Might've missed a couple. I know Rhythm' s mic dropped his volume at points for whatever reason.
ACESpark News 3 2,702 04-06-2017, 05:34 PM
  Thread: Podcast - Ask ACE Anything!
Post: Podcast - Ask ACE Anything!

[img]http://www.sprites-inc.co.uk/files/Downloads/Podcasts/ep_12.gif[/img] Get the podcast here. In this Podcast, I answer questions sent in by the userbase of Sprites INC. Topics covered include th...
ACESpark News 3 2,702 04-06-2017, 04:10 PM
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

There's always a bigger fish.
ACESpark Forum Games 3,626 998,697 04-06-2017, 03:51 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

It's certainly a interesting design! But a little basic, I've tried making a few minor changes to him to help spruce it up a bit. [img]http://i.imgur.com/9HS3q8t.png[/img] I think this works. Cheers.
ACESpark Mega Man Revolution 17 6,080 03-06-2017, 07:46 PM
  Thread: Let's do something silly. AMA.
Post: RE: Let's do something silly. AMA.

Due to a great response, and the fact I actually need to be able to finish the thing, I'm going to make the deadline when-ever I wake up Sunday. This means you've got today to get the questions in.
ACESpark News 2 2,460 03-06-2017, 10:17 AM
  Thread: Let's do something silly. AMA.
Post: Let's do something silly. AMA.

Potential train-wreck incoming: Ask me Anything - through the link provided below: Link Closed Questions are anonymous. Answers will be given in a podcast dedicated to them, because we haven't actua...
ACESpark News 2 2,460 02-06-2017, 11:06 PM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

A lot of people rather liked that part, so I'm going to keep the floor somewhere in the stage. It's just we are redoing the stage from scratch.
ACESpark Mega Man Revolution 17 6,080 01-06-2017, 02:16 PM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

Not necessary. It can use more frames like Gaton Me did. It's a little weirdly animated at the moment.
ACESpark Mega Man Revolution 17 6,080 01-06-2017, 07:18 AM
  Thread: Further Graphics that need updating.
Post: RE: Further Graphics that need updating.

This should probably be made more obvious, but during the chase sequence, Slammer is immune to damage and the core is closed, during the battle, the core is open and he can take damage. It's currently...
ACESpark Mega Man Revolution 17 6,080 01-06-2017, 06:55 AM
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