Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Mega Man Animated Series coming in ̶2̶0̶1̶7̶ 2018
Post: RE: Mega Man Animated Series coming in 2017

They kept Mega Mini.. who is making Mega Puns ala Captain N. And the music is a reminder of the 90's cartoon's theme song. Oh dear. Oh dear. Oh dear. Oh dear.
ACESpark Movies and TV 70 25,868 24-03-2017, 01:05 PM
  Thread: Quint's Revenge 2 - Progress
Post: RE: Quint's Revenge 2 - Progress

[video=youtube]https://www.youtube.com/watch?v=cJotmSpKg8I[/video]
ACESpark Quint's Revenge 17 6,479 19-03-2017, 01:46 AM
  Thread: do any of you fan game creators take requests?
Post: RE: i would like to know something...

[img]http://i3.kym-cdn.com/entries/icons/facebook/000/018/489/nick-young-confused-face-300x256_nqlyaa.jpg[/img] Yozzaxia summed this up well enough, topic closed.
ACESpark Other Discussions 15 4,845 17-03-2017, 08:07 PM
  Thread: How was your day?
Post: RE: How was your day?

Despite not having any signs of such potential health concerns before in my life, I was rushed to hospital Monday, following a sudden anaphylactic shock, which had a very real chance of killing me, I ...
ACESpark General Chat 313 100,370 15-03-2017, 01:22 PM
  Thread: Open Source, MegaMan/Metroid-like-Byte Sized Heroes
Post: RE: MegaMan/Metroid-like-Byte Sized Heroes

Trace overs are still considered edits. And they're incredibly blatant. If you aren't going to sell this don't bother putting it on Steam Greenlight. Particularly if you are heavily referencing other ...
ACESpark Video Games 6 2,331 06-03-2017, 10:19 AM
  Thread: Open Source, MegaMan/Metroid-like-Byte Sized Heroes
Post: RE: MegaMan/Metroid-like-Byte Sized Heroes

Hmm, the level editor concept looks pretty neat, but if you've any plans of selling this, you might want to redo the character graphics honestly. They look like rather blatant edits of ZX/MMZ sprites,...
ACESpark Video Games 6 2,331 03-03-2017, 06:22 PM
  Thread: GRAND DAD REBOOT [FULL GAME RELEASED!!!]
Post: RE: GRAND DAD REBOOT *DEMO OUT*

Huzzah. That mini boss is the best thing.
ACESpark Fan Games 60 27,901 25-02-2017, 03:20 AM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. JUDGING BEGINS, ...

Light Green : Played by judge but not scored. Green : Level has been scored and judged. Red : This judge found cause for this level to be disqualified.
ACESpark Make a Good Mega Man Level 442 186,055 24-02-2017, 09:02 AM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. JUDGING BEGINS, ...

Before anyone asks, Red on the Submission Tracker means a level has been disqualified. To this point only one level has been disqualified based on health grounds, because one of the judges was unable ...
ACESpark Make a Good Mega Man Level 442 186,055 23-02-2017, 07:59 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. SUBMISSIONS OPEN...

70 submissions. O.o I... er... *whimper*.
ACESpark Make a Good Mega Man Level 442 186,055 19-02-2017, 02:34 PM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

[img]https://i.imgur.com/gTOJH0E.jpg[/img] WTF Capcom.
ACESpark Megaman Discussion 35 9,834 17-02-2017, 07:51 PM
  Thread: As a reminder:
Post: As a reminder:

Make a Good Mega Man Level 2's deadline is Feb 18th! Be sure to get your levels in!
ACESpark News 0 1,912 15-02-2017, 11:39 PM
  Thread: Mega Man 2.5D
Post: RE: Mega Man 2.5D

Cool, always good to hear that sort of thing. I'd offer my thoughts but.. er.. my current issue is that I can't even get the game to *run*, despite trying the steps on the website. It's pretty bizar...
ACESpark Fan Games 38 13,871 08-02-2017, 05:00 PM
  Thread: Mega Man Endless
Post: RE: Mega Man Endless

Oh nice! That actually sounds like a very good way of handling Instant Death in this type of game. It wouldn't work in a standard Mega Man game, I think, but in this style? Yes.
ACESpark Fan Games 289 101,922 06-02-2017, 08:09 PM
  Thread: .. what happened?
Post: .. what happened?

My sincere apologises about the downtime recently. 3 things decided they wanted to screw with me that prevented the whole thing from being resolved: First: The downtime itself: Sheer dumb luck caused...
ACESpark News 11 6,476 06-02-2017, 03:36 PM
  Thread: Quint's Revenge 2 - Demo 1
Post: RE: Quint's Revenge 2 - Demo 1

No. University and a really crappy time towards the end of 2016 have kept me from working on much of anything. Considering everything that went on, I haven't had much chance to touch this. That being...
ACESpark Fan Games 38 29,252 28-01-2017, 12:44 AM
  Thread: Mission 9000
Post: RE: Mission 9000

Let's put it this way: There have been so many projects that have failed lately that people are wary of helping out, especially when there is little to show for it to begin with. However once that pro...
ACESpark Game Ideas 21 7,546 22-01-2017, 01:17 AM
  Thread: Mission 9000
Post: RE: Mission 9000

My suggestion: Use placeholder music for now, until you have something solid in play, with tracks that sound somewhat like what you want. This lets you focus on things such as gameplay first and forem...
ACESpark Game Ideas 21 7,546 21-01-2017, 04:37 PM
  Thread: Valo's gonna draw sometimes.
Post: RE: Valo's gonna draw sometimes.

If you're planning on doing, a.. comic was it? I'd keep the shading with colours for the official artwork, and stick to the cross-hatching for the comic itself, and that'd work. Incidentally, I like ...
ACESpark Artwork 127 51,776 20-01-2017, 02:14 PM
  Thread: Whatcha need @Ouack Man™ ?
Post: RE: Whatcha need @Ouack Man™ ?

Hello, My name is Mr Kevin Moore. I work with one of the leading Banks here in London, UK. I would need your consent to present you to the bank as the beneficiary to our late customer who died sudde...
ACESpark Smeghead 53 18,029 18-01-2017, 10:02 PM
Return to TopReturn to Content