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Post Author Forum Replies Views Posted [asc]
  Thread: Caption the Above User's avatar
Post: RE: Caption the Above User's avatar

*sighs robotically*
ACESpark Forum Games 3,625 988,641 17-01-2017, 08:48 PM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

$1.99 each or $9.99 for the lot I think?
ACESpark Megaman Discussion 35 9,761 13-01-2017, 06:48 PM
  Thread: The Nintendo Switch discussion thread
Post: RE: The Nintendo Switch discussion thread

As sweet as some of these things look, (and honestly, Mario Odyssey looks like the successor to Mario Galaxy I've been waiting for, weirdly proportioned humans aside), but before I go out pre-ordering...
ACESpark Video Games 26 7,682 13-01-2017, 06:21 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. SUBMISSIONS OPEN...

There is an object documentation text file in the devkit which details all the creation code for the pre-built assets.
ACESpark Make a Good Mega Man Level 442 184,398 11-01-2017, 03:15 PM
  Thread: Make a Good Mega Man Level 2 - Open for Submissions!
Post: Make a Good Mega Man Level 2 - Open for Submission...

[img]http://i.imgur.com/PutF6tz.png[/img] The final devkit for MaGMML2 has been released! Submissions are now accepted. The deadline is the 13th February. Find it and the rules to the contest here!
ACESpark News 0 2,293 09-01-2017, 05:44 PM
  Thread: Maximum - Gradius-esque shoot 'em up
Post: RE: Maximum - Gradius-esque shoot 'em up

Played it for a bit.. and got bored quite honestly. That would be the games biggest detriment at the moment. Having played a fair few Gradius style (and Gradius games) in my time, I can give you a few...
ACESpark Original IP Games 2 1,332 09-01-2017, 11:49 AM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

Someone posted this on Discord.. thought I'd have to share it here too: [img]http://i.imgur.com/oJOFgGS.png[/img] Beta testing... what is that? Bloody hell Capcom... wow.
ACESpark Megaman Discussion 35 9,761 06-01-2017, 12:14 PM
  Thread: Mega Man Mobile Announced
Post: RE: Mega Man Mobile Announced

REALLY. Capcom. WHAT.
ACESpark Megaman Discussion 35 9,761 05-01-2017, 04:17 PM
  Thread: Things You Want to Ban From Mega Man Fan Games
Post: RE: Things You Want to Ban From Mega Man Fan Games

Oh. Yeah, lack of checkpoints is a thing. The fact that the original version of Revolution had lots of checkpoints is the main reason I could tolerate its longer stages at the time... If you do make a...
ACESpark Other Discussions 36 14,476 04-01-2017, 05:57 PM
  Thread: Chatroom Change for MaGMML2 contest!
Post: Chatroom Change for MaGMML2 contest!

Minor chat room change, in light of the fact that the upcoming MaGMML2 contest is going to be running, and I'm not supposed to know who's level is what, so I can be unbiased with my judging, when in d...
ACESpark News 0 1,930 04-01-2017, 05:54 PM
  Thread: Things You Want to Ban From Mega Man Fan Games
Post: RE: Things You Want to Ban From Mega Man Fan Games

I have a real irk for completely RNG boss fights. They irk me in official games, they irk me in fan games. If a robot master is able to pull off the same move several times in a row, you can get stupi...
ACESpark Other Discussions 36 14,476 04-01-2017, 05:26 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

For those wondering just what exactly we have for example bosses this time round.. now, bearing in mind the original contest didn't have any... [video=youtube]https://www.youtube.com/watch?v=QDYwdaCQ...
ACESpark Make a Good Mega Man Level 442 184,398 04-01-2017, 12:22 AM
  Thread: MaGMML2 - Bug Reporting Thread
Post: RE: MaGMML2 - Bug Reporting Thread

Can't remember if this has been reported or not, but Cut Man does this: [img]http://i.imgur.com/s73H6mY.gif[/img] If Mega Man is next to a wall and he turns around. I don't know enough about the coll...
ACESpark Make a Good Mega Man Level 84 18,798 03-01-2017, 05:01 PM
  Thread: MaGMML2 - Bug Reporting Thread
Post: RE: MaGMML2 - Bug Reporting Thread

Update to the latest devkit build, Centaur Man was fixed a while back. https://www.dropbox.com/s/euw8y13mrmgqkm....gm81?dl=0
ACESpark Make a Good Mega Man Level 84 18,798 02-01-2017, 09:55 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

@Flashman: True, but it's still not exactly a contest "rule", and would fall under guidelines if anything. Yes I agree that any differences in the engine or to official Mega Man games need to be told ...
ACESpark Make a Good Mega Man Level 442 184,398 01-01-2017, 11:33 PM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

That's not really anything a rule should cover, it's more "a new thing about the game", really.
ACESpark Make a Good Mega Man Level 442 184,398 01-01-2017, 10:19 AM
  Thread: Happy New Year!
Post: Happy New Year!

Just hit New Year's over here... so.. Happy New Year!
ACESpark News 2 2,040 01-01-2017, 12:02 AM
  Thread: MaGMML2 - RELEASE, GO TO THE WEBSITE
Post: RE: MaGMML2 - Rules + Discussion. TESTING OPEN!

The contest rules have been updated. Don't leak your level to the judges or else you'll receive a score penalty.
ACESpark Make a Good Mega Man Level 442 184,398 31-12-2016, 10:16 PM
  Thread: Christmas Swag Thread 2016
Post: [split] Merry Christmas Swag Thread 2015

Adding my birthday gifts to the selection: 3 Board (card) games: * Harry Potter Battle for Hogwarts Deckbuilder - not necessarily a huge fan of Harry Potter, but this is fully co-op and exactly the so...
ACESpark General Chat 14 4,235 28-12-2016, 09:09 AM
  Thread: Christmas Swag Thread 2016
Post: RE: Christmas Swag Thread 2016

My sister went above and beyond this year, and brought our entire family some fairly significant stuff... which for me was: * Premium Wii U Black 32gb * Wii U Controller Black * Mario Kart 8 * Super M...
ACESpark General Chat 14 4,235 25-12-2016, 06:08 PM
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