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[Fan Game] OH JOES! (A Proto Man Adventure)
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Flashman85 Offline
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OH JOES! (A Proto Man Adventure)
For better or for worse, Sniper Joes and their ilk are a staple of the Mega Man franchise. Although the official games are good about continually introducing new types of Joes, fangames tend to gravitate toward the same few varieties, and both the official and unofficial games keep using Joes in the same few configurations. How many times have you seen a Joe, with no other enemies or hazards around, blocking your way forward? I say it's time to shake things up.

OH JOES! (A Proto Man Adventure) sends Proto Man on a mission to reclaim his stolen Proto Shield from a fortress full of Joes. This isn't a typical fangame with a stage select and eight Robot Masters to choose from; this is an exploration of the untapped potential of an iconic enemy type. The game is relatively short, but difficult enough to keep you busy for an afternoon...and per the feedback I've heard about "Maze of Death" and my Mega Man Endless levels, there's a big emphasis on learning curve, and checkpoints and power-ups are plentiful. OH JOES! is designed for hardcore fans like me, but I want it to be accessible to everyone.

Status as of September 18, 2017:

The game is playable from start to finish. A few final features are in development, and I'm actively working through my 4-page "to fix" list. Playtester feedback has been positive, and I'm expanding my test group with each major round of testing. I'm currently dividing my focus between this and other projects, so the game will be released whenever it's ready.

- Stable game engine (based on Make a Good Mega Man Level Contest 1, with programming assistance from Renhoek, Blyka, SnoruntPyro, and Entity1037)
- Music by CosmicGem, Jasper Valentine, MiniMacro, and Flashman85
- Fully scripted intro cutscene (with original artwork by Z-Saber planned)
- 4 levels, with multiple paths and a few secrets
- 7 types of Joes and around a dozen hazards from Mega Man 1-10
- Multiple playable characters—including Proto Man and Break Man—with different abilities
- Three meaningfully different difficulty settings
- Customizable controls and charge shot SFX; optional Energy Balancer
- Game Over screen with randomized gameplay tips
- Save system that remembers the current stage and how many lives and tanks you have; option to save and quit at any time
- Alternate language options (planned)


[Image: OHJOES_01.png]

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[Image: OHJOES_09.png]

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No matter where you go, there you are.
(This post was last modified: 19-09-2017 11:41 PM by Flashman85.)
24-11-2016 07:15 AM
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OH JOES! (A Proto Man Adventure) - Flashman85 - 24-11-2016 07:15 AM

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