Mega Man: Recharged
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Lars Luron Offline
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Mega Man: Recharged
Hey folks, Lars Luron here.
Been working on a little fangame by the name of Mega Man: Recharged for the past few years, which a few of you might have heard of.

Long story short, the forums where my game's official thread was now are pretty much dead, and this was obviously the best choice to move it to.

[Image: TR2HYdh.png]

Mega Man: Recharged is a classic-style Mega Man fangame developed almost entirely by myself. It's developed in Game Maker 8, using Riverroad's Day in the Limelight source as a rough base.
The game's soundtrack was composed mostly by Sebamkfan (currently calling himself Golden-Shades), with several additional tracks by Threxx.

Much of the gameplay is modeled after MM4, with new enemies, bosses, levels, weapons, etc. The game has the following features:

-Slide and MM4-styled charge shot
-Fully functional save system
-MM9/10-style weapon quickchange system
-Hidden unlockables
-Exit module (obtained automatically after a certain number of levels)
-Dynamic weapon interactions! Similar to MM7, using certain weapons on certain bosses (not counting weaknesses) can have varying effects, both positive and negative.

I also plan to add MM10-style difficulty levels and possibly other additional content after the game's initial 1.0 release.

The plot I'm keeping mostly hush-hush due to possibility of spoilers. Suffice to say though, it is meant to kind of shake up the usual MM plot structure a bit. However I can promise you that it has no permanent character deaths, and no Zero or other ties to MMX.

The game will have the standard 8 robot master levels, followed by two sets of fortress levels.

[Image: EmStnL0.png]

The robot masters are as follows: (with links to artwork)
Sound Man
Laser Man
Quake Man
Aero Man
Fungus Man
Chain Man
Dino Man
Desert Man
(I wanted to put direct img links inside spoilers, but I'm not sure how to do the spoiler thing on this site)

Gameplay videos:
Laser Man early stage demo
Progress Update 2
Progress Update 3

I don't really plan on making too many video updates, as I don't really like the idea of giving away too much of what the game has in store up-front like that. I do have one last video update coming in the near future, but after that the only video I plan on releasing will be the official trailer shortly before the game's release. I unfortunately won't really be able to show anything of the fortress levels without giving too much away.

Also, there are unfortunately no demos available of the game. I don't intend on releasing any versions of MM:R until v1.0.

Current development progress:
I'm roughly about 50% done with the game at this point. It would have been 50% done a few months ago, but due to various reasons I ended up having to go back and rework a good portion of the game, including some of the levels and most of the robot master weapons. For the most part, though, all of the Robot Master levels are finished (barring the ones I still need to go back and rework), all the weapons and unlockable and everything are implemented. Once I'm done with the level work, I'll release the last video update, and then I'll only have the fortress stages left to put together before the official release.
(This post was last modified: 31-07-2017, 08:24 AM by Lars Luron.)
31-05-2017, 07:44 AM
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Messages In This Thread
Mega Man: Recharged - by Lars Luron - 31-05-2017, 07:44 AM
RE: Mega Man: Recharged - by IcyTower - 31-05-2017, 10:38 AM
RE: Mega Man: Recharged - by Jexulus - 31-05-2017, 01:05 PM
RE: Mega Man: Recharged - by Azure-Mage - 31-05-2017, 04:55 PM
RE: Mega Man: Recharged - by Flashman85 - 31-05-2017, 05:47 PM
RE: Mega Man: Recharged - by M-Jacq - 31-05-2017, 08:39 PM
RE: Mega Man: Recharged - by CosmicGem - 31-05-2017, 10:50 PM
RE: Mega Man: Recharged - by edencrafty126 - 31-05-2017, 11:06 PM
RE: Mega Man: Recharged - by ansoncheng - 01-06-2017, 12:36 PM
RE: Mega Man: Recharged - by Mick Galbani - 01-06-2017, 07:21 PM
RE: Mega Man: Recharged - by Lars Luron - 01-06-2017, 10:07 PM
RE: Mega Man: Recharged - by Azure-Mage - 01-06-2017, 10:18 PM
RE: Mega Man: Recharged - by Lars Luron - 02-06-2017, 02:21 AM
RE: Mega Man: Recharged - by ansoncheng - 02-06-2017, 07:40 PM
RE: Mega Man: Recharged - by Azure-Mage - 02-06-2017, 02:26 AM
RE: Mega Man: Recharged - by ArsenicSulfide - 02-06-2017, 02:00 PM
RE: Mega Man: Recharged - by WanderingShadow - 03-06-2017, 04:45 AM
RE: Mega Man: Recharged - by EXtremeXPerience - 16-06-2017, 02:30 PM
RE: Mega Man: Recharged - by Jimmy Turner - 27-07-2017, 06:12 AM
RE: Mega Man: Recharged - by Entity1037 - 28-07-2017, 07:00 AM
RE: Mega Man: Recharged - by maskedbyte - 29-07-2017, 09:38 PM
RE: Mega Man: Recharged - by Lars Luron - 31-07-2017, 08:35 AM
RE: Mega Man: Recharged - by Lars Luron - 28-11-2017, 09:14 AM
RE: Mega Man: Recharged - by ansoncheng - 08-06-2018, 06:05 PM
RE: Mega Man: Recharged - by sonny - 01-12-2017, 02:55 PM
RE: Mega Man: Recharged - by WanderingShadow - 09-06-2018, 04:35 AM
RE: Mega Man: Recharged - by Lars Luron - 13-06-2018, 03:04 AM
RE: Mega Man: Recharged - by ansoncheng - 13-06-2018, 10:11 AM

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