[Fan Game] Basic Mega Man Engine (GM Studio 1.4)
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Thojoewhit Online
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RE: Basic Mega Man Engine (GM Studio 1.4)
(12-06-2018, 02:58 PM)Threxx Wrote: Okay, after playing your demo, your values seem fairly accurate. I also was unable to trigger any collision bugs, which is good, but this room also doesn't offer much to test in the way of collision, so I'm not sure if that's because there are no bugs to find or if there are no bugs to find in this room.

Some things I did notice, although I assume most of these are due to things not yet being implemented:
  • Shots don't bounce off of shields, they only disappear as they did in Mega Man 1.
  • Enemies don't damage you at all.
  • The origin on the Joe's shots seems to be about a pixel too high.
  • Going to the left and off screen resets the game, but does not reset your current weapon.
  • The teleport animation seems way too fast.
This seems like a good start. "Useful" or not, a game engine is a good project to tackle to improve one's programming skills and I wish you good luck.

Thank you for playing my little tech demo! I'm grateful you provided some feedback! Big Grin

I do plan on having another demo some point this month, and will include a bigger room so the collision can be tested more.

When I was playing Mega Man Anniversary Collection, (More specificity, MM3), I noticed my jump sprites in my engine were off by around 3 pixels. I fixed that.

The MM1/2 shield enemy shot reaction was intentional.
The damage state is still being refined, so I disabled it in the demo.
Room Resetting is still in the works, since this is still in alpha state.
I'll fix both the joe bullet and the teleport sprite speed.

Right now, I'm working on Bubble Lead, and Big Stomper. I'll post some updates some point this week, if I can.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
12-06-2018, 09:42 PM
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Messages In This Thread
RE: My MegaMan Example (WIP) - by Robo-Rose - 10-06-2017, 04:40 PM
RE: My MegaMan Example (WIP) - by Hilman170499 - 10-06-2017, 11:26 PM
RE: My MegaMan Example (WIP) - by Thojoewhit - 11-06-2017, 01:03 AM
RE: My MegaMan Example (WIP) - by Thojoewhit - 13-06-2017, 02:44 AM
RE: My MegaMan Example (WIP) - by Thojoewhit - 14-06-2017, 05:38 AM
RE: My MegaMan Example (WIP) - by Thojoewhit - 15-06-2017, 12:36 AM
RE: My MegaMan Example (WIP) - by Thojoewhit - 25-06-2017, 03:53 AM
RE: My MegaMan Example (WIP) - by Thojoewhit - 02-07-2017, 05:47 PM
RE: My MegaMan Example (WIP) - by Thojoewhit - 05-07-2017, 12:26 AM
RE: My MegaMan Example (WIP) - by ApselTheBlue - 06-07-2017, 07:07 PM
RE: My MegaMan Example (WIP) - by Thojoewhit - 03-08-2017, 03:30 PM
RE: My MegaMan Example (WIP) - by guitarShark - 04-08-2017, 04:09 PM
RE: My MegaMan Example (WIP) - by Thojoewhit - 04-08-2017, 08:33 PM
RE: My MegaMan Example (WIP) - by guitarShark - 04-08-2017, 09:16 PM
RE: Basic Mega Man Engine (GM Studio 1.4) - by Thojoewhit - 12-06-2018, 09:42 PM

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