[Fan Game] OH JOES! (A Proto Man Adventure)
Author Message
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#1
OH JOES! (A Proto Man Adventure)
For the last 2 years, I've been working on a fangame called OH JOES! (A Proto Man Adventure), which has now been released. The premise is that Proto Man must recover his stolen Proto Shield from a fortress full of Sniper Joes and their ilk, and the overall tone of the game is lighthearted and occasionally ridiculous. The game can be beaten in under an hour, but there are multiple paths, multiple difficulty settings, multiple playable characters, and lots of secrets (from collectable JOES letters to hidden power-ups to silly Easter eggs) to keep the gameplay fresh. There's even alternate language options, including Spanish, French, and German. It's more of a puzzle and strategy game than it is a traditional Mega Man game—you CAN force your way through everything, but the challenges are specifically designed to get you to think before you act.

Why a game about Joes? After playing the official games and numerous fangames, I got tired of seeing the same few Joes used in the same few ways—blocking boring hallways, guarding the tops of boring ladders, etc. I wanted to make a game that showcased some of the different and creative ways Joes could be used, mainly by combining them with a variety of gimmicks from across the Classic series. If this sounds like your kind of game (and admittedly, it's not for everybody), check out the game's official page for download links, more screenshots, and a full list of features:


The game is still growing and changing as bug reports and suggestions come in, so check back periodically for updates.

Lastly, if you're interested in some behind-the-scenes stories, I'm writing an ongoing series of blog posts that cover the major aspects of designing this game. Here's what I've got so far:

- OH JOES! Developer Diary #1: Timeline of a Dream
- OH JOES! Developer Diary #2: Programming
- OH JOES! Developer Diary #3: Level Design
- OH JOES! Developer Diary #4: Music

Screenshots:

[Image: ohjoes1.png]

[Image: ohjoes4.png]

[Image: ohjoes3.png]

[Image: ohjoes5.png]

[Image: ohjoes2.png]

[Image: ohjoes6.png]

[Image: ohjoes7.png]

[Image: ohjoes10.png]

Original post leftovers:

For better or for worse, Sniper Joes and their ilk are a staple of the Mega Man franchise. Although the official games are good about continually introducing new types of Joes, fangames tend to gravitate toward the same few varieties, and both the official and unofficial games keep using Joes in the same few configurations. How many times have you seen a Joe, with no other enemies or hazards around, blocking your way forward? I say it's time to shake things up.

OH JOES! (A Proto Man Adventure) sends Proto Man on a mission to reclaim his stolen Proto Shield from a fortress full of Joes. This isn't a typical fangame with a stage select and eight Robot Masters to choose from; this is an exploration of the untapped potential of an iconic enemy type. The game is relatively short, but difficult enough to keep you busy for an afternoon...and per the feedback I've heard about "Maze of Death" and my Mega Man Endless levels, there's a big emphasis on learning curve, and checkpoints and power-ups are plentiful. OH JOES! is designed for hardcore fans like me, but I want it to be accessible to everyone.

Status as of April 7, 2018:
THE GAME HAS BEEN RELEASED! Download it here.

Features:
- Stable game engine (based on Make a Good Mega Man Level Contest 1, with programming assistance from Blyka, Entity1037, Renhoek, SnoruntPyro, and WreckingPrograms)
- Original music by CosmicGem, Flashman85, Jasper Valentine, MiniMacro, and RushJet1
- Intro cutscene with artwork by Phusion
- 4 levels, with multiple paths and lots of secrets, including JOES letters to collect
- 7 types of Joes and around a dozen hazards from Mega Man 1-10
- Three playable characters—Proto Man, Break Man, and an unlockable secret character—each with their own unique characteristics and weapon selection
- Three meaningfully different difficulty settings, which also slightly impact the ending you get
- Customizable controls and charge shot SFX; optional Energy Balancer
- Game Over screen with randomized gameplay tips
- Save system that remembers the current stage and how many lives and tanks you have; option to save and quit at any time
- Alternate language options: French, German, and Spanish, translated by Garirry, PKWeegee, and Dan A. Castro, respectively

No matter where you go, there you are.
(This post was last modified: 20-05-2018, 02:44 AM by Flashman85.)
24-11-2016, 07:15 AM
Website Find Reply
Garirry Offline
gg no re
****
MaGMML Judge

Posts: 225
Threads: 1
Joined: Apr 2016
Reputation: 11
#2
RE: OH JOES! (A Proto Man Adventure)
Niiice! I think this is an interesting concept and I'm curious to see how it plays out.

(by the way, the images don't appear to be showing up)
24-11-2016, 08:22 AM
Website Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#3
RE: OH JOES! (A Proto Man Adventure)
(24-11-2016, 08:22 AM)Garirry Wrote: (by the way, the images don't appear to be showing up)

Hm. They worked fine for me, but I've now linked to them on a different image hosting service. If they're still not showing up, lemme know.

No matter where you go, there you are.
24-11-2016, 02:57 PM
Website Find Reply
Rokim21 Offline
Obscure games deserve respect!
**
Registered

Posts: 12
Threads: 0
Joined: Dec 2015
Reputation: 0
#4
RE: OH JOES! (A Proto Man Adventure)
Will you use Mega Engine?
24-11-2016, 08:16 PM
Find Reply
TruffleQ Offline
Newbie
*
Registered

Posts: 7
Threads: 1
Joined: Oct 2016
Reputation: 0
#5
RE: OH JOES! (A Proto Man Adventure)
This sounds like it will be good. Although it isn't surprising that Sniper Joes would factor in somehow (given your disgust, for lack of a better word, toward their overall use in the Megaman games), I personally wasn't expecting them to be such a large focus for your fangame.
24-11-2016, 08:32 PM
Find Reply
Entity1037 Offline
That One Person Who Does Things
*****
Registered

Posts: 472
Threads: 14
Joined: Dec 2014
Reputation: 7
#6
RE: OH JOES! (A Proto Man Adventure)
(24-11-2016, 08:16 PM)Rokim21 Wrote: Will you use Mega Engine?

(24-11-2016, 07:15 AM)Flashman85 Wrote: - Stable game engine (based on Make a Good Mega Man Level Contest) with programming assistance from Renhoek, Blyka, SnoruntPyro, and Entity1037

Programming a thing, ba da baa, programming a thing, ba da baa...
25-11-2016, 12:00 AM
Find Reply
Rokim21 Offline
Obscure games deserve respect!
**
Registered

Posts: 12
Threads: 0
Joined: Dec 2015
Reputation: 0
#7
RE: OH JOES! (A Proto Man Adventure)
The engine of the first or the second game?
25-11-2016, 02:56 PM
Find Reply
InfinitiZero Offline
JKN-Infiniti
***
Registered

Posts: 51
Threads: 4
Joined: May 2016
Reputation: 2
#8
RE: OH JOES! (A Proto Man Adventure)
Nathaniel, are you making this game?
25-11-2016, 04:14 PM
Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#9
RE: OH JOES! (A Proto Man Adventure)
(24-11-2016, 08:32 PM)TruffleQ Wrote: Although it isn't surprising that Sniper Joes would factor in somehow (given your disgust, for lack of a better word, toward their overall use in the Megaman games), I personally wasn't expecting them to be such a large focus for your fangame.

I would say more exhaustion than disgust. If this had just been a regular fangame, I wouldn't have used Joes at all, or else used them as throwaway gags like in my MaGMML level. I wanted to demonstrate that there are still a host of interesting and challenging ways that Joes can be used, with the hope of encouraging game designers to try new things with them. Anything less than "all Joes all the time" would've either been too subtle to have the impact I want, or too obnoxiously laden with Joes to feel balanced. An all-Joe level in a larger fangame would have also worked (à la MM4 Wily 1 with the Hard Hats), but this was my first attempt at a Mega Man game, so I wanted to start small.

(25-11-2016, 02:56 PM)Rokim21 Wrote: The engine of the first or the second game?

The first. I started working on this shortly after MaGMML1 and have a lot of programming invested in the engine already; MaGMML2's engine is still in development.

(25-11-2016, 04:14 PM)InfinitiZero Wrote: Nathaniel, are you making this game?

I'm doing the bulk of it, yes, but I've gotten a lot of help from other people (who are credited in the progress update bullets).

No matter where you go, there you are.
25-11-2016, 05:03 PM
Website Find Reply
InfinitiZero Offline
JKN-Infiniti
***
Registered

Posts: 51
Threads: 4
Joined: May 2016
Reputation: 2
#10
RE: OH JOES! (A Proto Man Adventure)
'K.
25-11-2016, 11:13 PM
Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#11
RE: OH JOES! (A Proto Man Adventure)
Small update: I subjected two of my friends to the current build of the game, and I made some important changes based on their feedback and how they played. You can thank them for the more favorable item drop rate, among other things. I should be wrapping up the level design in the next few days, and I've started addressing a few items on my "Things to Fix" list that have been bugging me. Overall, progress remains steady.

No matter where you go, there you are.
28-11-2016, 06:50 AM
Website Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#12
RE: OH JOES! (A Proto Man Adventure)
Update: I've decided to add a fourth stage to the game, so let's add another two weeks to the estimated development time. The good news is that the levels I had planned to have finished by the end of November have been done for a couple days, so I'm doing pretty well so far with sticking to my schedule. In the meantime, I've updated the original post with more details on the current status, and I've added a new screenshot.

No matter where you go, there you are.
05-12-2016, 05:49 AM
Website Find Reply
Entity1037 Offline
That One Person Who Does Things
*****
Registered

Posts: 472
Threads: 14
Joined: Dec 2014
Reputation: 7
#13
RE: OH JOES! (A Proto Man Adventure)
THAT SECTION WITH THE QUICK LASERS LOOKS SO FUN AAAAAAAAAAAAA

Programming a thing, ba da baa, programming a thing, ba da baa...
05-12-2016, 06:59 AM
Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#14
RE: OH JOES! (A Proto Man Adventure)
Hello all! New screenshot for you and a progress update; details in the original post.

(05-12-2016, 06:59 AM)Entity1037 Wrote: THAT SECTION WITH THE QUICK LASERS LOOKS SO FUN AAAAAAAAAAAAA

Is that a scream of joy? Could be pain. I'll assume it's joy.

No matter where you go, there you are.
21-12-2016, 06:10 AM
Website Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#15
RE: OH JOES! (A Proto Man Adventure)
FYI, I've been silently updating the main post every 1-2 weeks with progress details. I owe you one more screenshot after this latest round of playtesting feedback is taken in, and then I'll be able to start replacing the current screenshots with ones that feature actual graphics.

No matter where you go, there you are.
19-01-2017, 06:49 PM
Website Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#16
RE: OH JOES! (A Proto Man Adventure)
Status update! Check the original post for new details and new screenshots. Remember: PLACEHOLDER GRAPHICS.

On that subject...is anyone interested in drawing me a more professional title screen logo and/or turning my concept sketch for the Game Over screen into something pretty and 8-bit? Let me know if you're interested before starting work on anything; I've got an idea in mind of how I'd like the graphics to look, and I'd rather coordinate with one or two people than turn this into an art contest.

No matter where you go, there you are.
25-03-2017, 06:49 PM
Website Find Reply
GavinDragon Offline
Dragon Kitty
***
Registered

Posts: 60
Threads: 1
Joined: Mar 2016
Reputation: 0
#17
RE: OH JOES! (A Proto Man Adventure)
I'm redoing your game over art to look nice like official art. sorry if I sound kinda blunt or rude.
11-04-2017, 07:09 PM
Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#18
RE: OH JOES! (A Proto Man Adventure)
(11-04-2017, 07:09 PM)GavinDragon Wrote: I'm redoing your game over art to look nice like official art. sorry if I sound kinda blunt or rude.

I'll take that to mean, "I'm interested in turning your rough concept sketch into fine pixel art to fill the black space at the top of your Game Over screen." If that is the case, then please be my guest! Here it is again, for easy reference:

[Image: OHJOESgameoversketch_zpspdzi0ypg.jpg]
(Clockwise from the top: MM2 Sniper Mech, MM4 Skeleton Joe, MM5 Crystal Joe, MM2 Returning Sniper Joe, yet-to-be-named but generic-looking Joe carrying the Proto Shield [I can supply the in-game sprite], MM3 Hammer Joe, MM9 Machine Gun Joe)

That's the only thing I need for the Game Over screen right now; I will eventually replace the placeholder graphics for the continue menu and the randomized gameplay tip box.

No matter where you go, there you are.
11-04-2017, 08:41 PM
Website Find Reply
GavinDragon Offline
Dragon Kitty
***
Registered

Posts: 60
Threads: 1
Joined: Mar 2016
Reputation: 0
#19
RE: OH JOES! (A Proto Man Adventure)
(11-04-2017, 08:41 PM)Flashman85 Wrote:
(11-04-2017, 07:09 PM)GavinDragon Wrote: I'm redoing your game over art to look nice like official art. sorry if I sound kinda blunt or rude.

I'll take that to mean, "I'm interested in turning your rough concept sketch into fine pixel art to fill the black space at the top of your Game Over screen." If that is the case, then please be my guest! Here it is again, for easy reference:

[Image: OHJOESgameoversketch_zpspdzi0ypg.jpg]
(Clockwise from the top: MM2 Sniper Mech, MM4 Skeleton Joe, MM5 Crystal Joe, MM2 Returning Sniper Joe, yet-to-be-named but generic-looking Joe carrying the Proto Shield [I can supply the in-game sprite], MM3 Hammer Joe, MM9 Machine Gun Joe)

That's the only thing I need for the Game Over screen right now; I will eventually replace the placeholder graphics for the continue menu and the randomized gameplay tip box.

i meant i was redrawing it sorry i wasn't clear. i'm not very good at doing sprites. i'll try to do that for you but it probably wont be nearly as good as some other people. i am almost done with the sketch though. sorry again Gemini Lazer.

   
that is the one i did based off your drawing i would be happy to do it in sprites but i don't know how good it will look but i will try.
(This post was last modified: 19-05-2017, 12:08 AM by Mick Galbani.)
11-04-2017, 10:51 PM
Find Reply
Flashman85 Offline
Minor Internet Celebrity
*****
Registered

Posts: 271
Threads: 9
Joined: Jan 2016
Reputation: 17
#20
RE: OH JOES! (A Proto Man Adventure)
Neat sketch! Definitely more professional than mine. Don't worry about turning anything into pixel art if that's not your strong suit; I didn't mean to sign you up for anything you weren't planning on doing.

No matter where you go, there you are.
12-04-2017, 04:49 PM
Website Find Reply


Forum Jump:


Users browsing this thread:
2 Guest(s)

Return to Top