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[Fan Game] Mega Man SD
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edencrafty126 Offline
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Post: #21
RE: Mega Man SD
nice stage select
01-06-2017 12:40 AM
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Renhoek Offline
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Post: #22
RE: Mega Man SD
Orbit womans head looks like brightmans and it bothers me
01-06-2017 10:56 AM
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Azure-Mage Offline
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Post: #23
RE: Mega Man SD
I must say, I absolutely like the new designs of Tsunami Man, Ember Woman (also her old design, too) and Breeze Man. I even like Flurry Man as well, not to mention the stage select pics as well!
01-06-2017 10:21 PM
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Yozzaxia1311 Offline
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Post: #24
RE: Mega Man SD
Orbit Woman's new sprite doesn't have a transparent background REEEEEEEEEEEE!!
Edit: Nvm, it's intentional
(This post was last modified: 02-06-2017 01:23 AM by Yozzaxia1311.)
02-06-2017 01:21 AM
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Threxx Offline
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Post: #25
RE: Mega Man SD
After some comments about the simplicity of Jungle Man's design and some internal discussion, Jungle Man has also received a major overhaul in the mode of the other robot masters.

[Image: Jungleman_Valo.png?dl=0]

The original large post has also been updated with a revised biography and new pixel art. Check that out as well!

Generally disgruntled composer and Ideas Guy™. Currently working on Mega Man Shattered Diamond and an unannounced original project.

YouTube: https://www.youtube.com/channel/UC8JCLmX...ji0sctyEYQ
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02-06-2017 01:46 AM
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ikhwanman321 Offline
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Post: #26
RE: Mega Man SD
(02-06-2017 01:46 AM)Threxx Wrote:  After some comments about the simplicity of Jungle Man's design and some internal discussion, Jungle Man has also received a major overhaul in the mode of the other robot masters.

[Image: Jungleman_Valo.png?dl=0]

The original large post has also been updated with a revised biography and new pixel art. Check that out as well!
Hey Man, Where The Release Date of Mega Man Shattered Diamond, I Want To Download And Playing It, I From Indonesia Can't Wait Here Anymore For This
02-06-2017 06:47 PM
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CosmicGem Offline
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Post: #27
RE: Mega Man SD
(02-06-2017 06:47 PM)ikhwanman321 Wrote:  Hey Man, Where The Release Date of Mega Man Shattered Diamond, I Want To Download And Playing It, I From Indonesia Can't Wait Here Anymore For This

WAKE UP YOU'VE BEEN IN A COMA SINCE 1835

02-06-2017 07:38 PM
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TruffleQ Offline
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Post: #28
RE: Mega Man SD
(01-06-2017 10:56 AM)Renhoek Wrote:  Orbit womans head looks like brightmans and it bothers me

I'm getting vibes closer to Plug Man. It's definitely nice to see a space themed RM that doesn't have dead, soulless eyes.
05-06-2017 02:27 PM
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YellowDevil Offline
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Post: #29
RE: Mega Man SD
I would like to add one of your Robot Masters to my roster if youre interested?
Which one is up to you

http://rmt.kdngames.com/

Please let me know, thanks!
07-06-2017 05:01 PM
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Threxx Offline
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Post: #30
RE: Mega Man SD
(07-06-2017 05:01 PM)YellowDevil Wrote:  I would like to add one of your Robot Masters to my roster if youre interested?
Which one is up to you

http://rmt.kdngames.com/

Please let me know, thanks!

Sorry, but we're not interested in having our Robot Masters be used outside of MMSD at the moment.

Generally disgruntled composer and Ideas Guy™. Currently working on Mega Man Shattered Diamond and an unannounced original project.

YouTube: https://www.youtube.com/channel/UC8JCLmX...ji0sctyEYQ
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07-06-2017 08:22 PM
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Threxx Offline
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Post: #31
RE: Mega Man SD
Another small update post for tonight.

Engine work is coming along smoothly. We've gotten assets imported and all of the enemies for Switch Man's stage have their basic programming in place. We've also moved to a modified version of WreckingPrograms' Mega Engine on GameMaker:Studio, instead of GameMaker 8.1, in case is anyone is curious about technical details. Hopefully we can have engine footage soon, but like anything in a project like this, it'll come when it comes.

On the art front, we've given our original doctors, Drs. Dawn and Dusk, a redesign, courtesy of Valo.

CONCEPT SKETCH:
[Image: dawndusk_concept.png?dl=0]

Enjoy!

Generally disgruntled composer and Ideas Guy™. Currently working on Mega Man Shattered Diamond and an unannounced original project.

YouTube: https://www.youtube.com/channel/UC8JCLmX...ji0sctyEYQ
SoundCloud: https://soundcloud.com/threxx-danne
(This post was last modified: 28-08-2017 11:26 PM by Threxx.)
12-06-2017 03:55 AM
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m9m Offline
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Post: #32
RE: Mega Man SD
I absolutely love how the two doctors have contrasting (almost complementary, even) colours, that's a good attention to detail right there (although I'd expect nothing less from Valo).

nimbo
12-06-2017 03:11 PM
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CosmicGem Offline
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Post: #33
RE: Mega Man SD
The colour choices were Alienoid and Clare iirc

12-06-2017 03:44 PM
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CosmicGem Offline
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Post: #34
RE: Mega Man SD
Very small update to prove we are working! Switch Man's stage should be uploaded within the next few days, so just sit tight until then.



30-06-2017 07:01 AM
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GavinDragon Offline
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Post: #35
RE: Mega Man SD
i cant wait to see more from this
10-07-2017 10:03 AM
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Threxx Offline
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Post: #36
RE: Mega Man SD




Our first dev vlog, featuring Switch Man’s stage! More info about everything featured is in the video.

Our next planned stage video will demo Quarry Man’s stage - and his boss fight! Look forward to it.

NOTE: More frequent updates will be featured on our Tumblr and Twitter pages, linked in the OP. This thread will be updated only for major updates, like new dev vlogs.

Generally disgruntled composer and Ideas Guy™. Currently working on Mega Man Shattered Diamond and an unannounced original project.

YouTube: https://www.youtube.com/channel/UC8JCLmX...ji0sctyEYQ
SoundCloud: https://soundcloud.com/threxx-danne
13-07-2017 05:58 PM
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ApselTheBlue Offline
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Post: #37
RE: Mega Man SD
This looks great!
13-07-2017 11:16 PM
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barberbarberjoe Offline
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Post: #38
RE: Mega Man SD
Pretty good so far, though I hope you guys have a consistent graphical presentation, that is important for a Mega Man game.

Regardless, will look forward to the boss fight.
14-07-2017 01:15 AM
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Threxx Offline
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Post: #39
RE: Mega Man SD
(14-07-2017 01:15 AM)barberbarberjoe Wrote:  Pretty good so far, though I hope you guys have a consistent graphical presentation, that is important for a Mega Man game.

Regardless, will look forward to the boss fight.

Can I ask for more elaboration on what you mean by "consistent graphical presentation"?

The entire game is using an altered art style that is derived from our altered player sprite. If this is what you mean then yes, we are focusing on having a consistent presentation.

Generally disgruntled composer and Ideas Guy™. Currently working on Mega Man Shattered Diamond and an unannounced original project.

YouTube: https://www.youtube.com/channel/UC8JCLmX...ji0sctyEYQ
SoundCloud: https://soundcloud.com/threxx-danne
14-07-2017 04:05 PM
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M. Jacquelinae Offline
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Post: #40
RE: Mega Man SD
Why does it take you eighteen screens into the level and a "putting it all together" yoku block segment before you get to the main gimmick? Hell, why does the level even need yoku blocks? I'm worried you're running into Rock Force territory, where the (non-fortress) levels have so many gimmicks with so little of their design space mined that it feels wasteful. There is a place for this sort of thing, of course, but I feel the need to ask: Are all eight RM stages going to be this cerebral, or are the others more run-and-gun?

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15-07-2017 01:48 AM
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