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Maverick Hunter Zero - Sprite Development Thread
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RamzaNeko Offline
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Post: #1
Maverick Hunter Zero - Sprite Development Thread
A Project for MUGEN fighting engine.

Zero from MMX series, Sprites By me.

I'm recruiting ppl, if you want to join sprite team let me know.

[Image: colorw.png]
[Image: FullNewatk.gif]
[Image: Vhangermaster-3.gif]
[Image: Hammeron-5.gif]
[Image: Vhanger.gif]
[Image: Pallete.png]
03-06-2012 04:44 PM
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Lamda Offline
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Post: #2
RE: Maverick Hunter Zero - Sprite Development Thread
I'm not interested in helping(as I have too much shit to do as it is), but I do want to say that it's looking good. I'm digging the Harpuia weapon on him. And Black Zero's hair/yellow accents are more ashen, light greyish-tan, not his usual blonde.

EDIT: Also, when the hammer disappears, the part that's over his waist area fades to blue with the rest of the hammer-wouldn't it be showing his body underneath the blue, like Colonel in X4's sword effect?
(This post was last modified: 04-06-2012 04:29 PM by Lamda.)
04-06-2012 11:27 AM
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RamzaNeko Offline
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Post: #3
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: Weak.gif]

Attack updated
05-06-2012 12:24 PM
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Lamda Offline
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Post: #4
RE: Maverick Hunter Zero - Sprite Development Thread
First Saber slash, I'm guessing?

It looks really good-the hair in particular flows very nicely. I'm not so sure about those dark highlights on it, though, at least not as they are now. He's got that whole big mass of bright yellow and then all of a sudden there's really dark ends. I might just be nitpicking, but IMO it clashes.

Looking forward to the entire animation.
05-06-2012 09:03 PM
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RamzaNeko Offline
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Post: #5
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: weakfinal-2.gif]

This attack sprite animation is now done! MM - 1upMM - 1upMM - 1upMM - 1up

@Lamba Bamda I will fix the hair later ty Smile

[Image: x1armor.png]

Sprites for Megaman X project (Empawk's project)
(This post was last modified: 05-06-2012 11:49 PM by RamzaNeko.)
05-06-2012 11:05 PM
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Ciel Offline
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Post: #6
RE: Maverick Hunter Zero - Sprite Development Thread
I really like zero's sprites and the megaman X first armor sprite.

Ciel / MegaManGamer123 : http://megamangamer123.deviantart.com/

[Image: tumblr_m7r4c9u66J1r3rkxfo1_r3_500_zps1b593393.gif]
06-06-2012 02:41 PM
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Lamda Offline
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Post: #7
RE: Maverick Hunter Zero - Sprite Development Thread
Wow, that slash looks really nice. I'm digging the First Armor and and the second Falcon Armor.
06-06-2012 08:38 PM
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RamzaNeko Offline
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Post: #8
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: gateum.png]
Gate - MMX6

Done this just for fun : )
(This post was last modified: 07-06-2012 10:06 PM by RamzaNeko.)
07-06-2012 10:04 PM
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Smurf-Killer Squee Offline
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Post: #9
RE: Maverick Hunter Zero - Sprite Development Thread
Well, everything looks awesome so far. With Zero's alternate color pallettes, you need one for Nightmare Zero's colors and one for Omega's. No Zero color pallette is complete without those.
(This post was last modified: 11-06-2012 03:28 AM by Smurf-Killer Squee.)
08-06-2012 04:27 AM
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Pumpkin Row Offline
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Post: #10
RE: Maverick Hunter Zero - Sprite Development Thread
X looks kinda fuzzy :/
08-06-2012 03:29 PM
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RamzaNeko Offline
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Post: #11
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: zeromega2.png]

Megaman Zero
09-06-2012 04:00 PM
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Lamda Offline
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Post: #12
RE: Maverick Hunter Zero - Sprite Development Thread
Is that a trace of the official SNK Zero, or did you just use his pose as a reference? Either way, it's damn good.
09-06-2012 07:39 PM
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Karasai Offline
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Post: #13
RE: Maverick Hunter Zero - Sprite Development Thread
It's a what do I say, "enhancement" of his SNK sprite

[Image: introandvictorypose_zps4a787a94.gif][Image: y2UAeAf.png]
09-06-2012 07:52 PM
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RamzaNeko Offline
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Post: #14
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: weakfinal-8.gif]

Stance update...
12-06-2012 12:13 PM
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SerenityInFire Offline
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Post: #15
RE: Maverick Hunter Zero - Sprite Development Thread
Gate's left foot looks a little too pointy and his left leg looks a little too short. I also think Zero's legs should move a bit more during his double purple saber slash attack. The animation seems a little bit awkward to me with how static the legs are for so much of the animation.

Other than those critiques, which are somewhat minor, I cannot find any flaws in your sprites. The animations are smooth, the shape and forms of the characters are near perfect, and everything comes together beautifully. On second thought, you probably don't even have to change that one animation I thought was a bit awkward. I look forward to seeing more of your sprites. Keep up the good work!
13-06-2012 06:42 PM
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Karasai Offline
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Post: #16
RE: Maverick Hunter Zero - Sprite Development Thread
The hair placement seems really odd for some reason maybe it should be placed behind him?

[Image: introandvictorypose_zps4a787a94.gif][Image: y2UAeAf.png]
13-06-2012 07:22 PM
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RamzaNeko Offline
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Post: #17
RE: Maverick Hunter Zero - Sprite Development Thread
On the human sense the hair goes behind the head...
(This post was last modified: 13-06-2012 10:52 PM by RamzaNeko.)
13-06-2012 10:49 PM
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type-blues.exe Offline
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Post: #18
RE: Maverick Hunter Zero - Sprite Development Thread
(12-06-2012 12:13 PM)RamzaNeko Wrote:  [Image: weakfinal-8.gif]

Stance update...
The problem with this sprite is that the hair remains as one solid chunk of... something. Realistically speaking, the hair should flow and bob along with the movement of the body. Apart from that, this is a great concept, looking forward to seeing more of it Smile

14-06-2012 07:05 AM
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RamzaNeko Offline
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Post: #19
RE: Maverick Hunter Zero - Sprite Development Thread
[Image: cvs.png]
Another shading I'm busy with work and I'm workin on Zero codes, but I found some time to make this today Smile
Still not done btw
16-06-2012 04:20 PM
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Lamda Offline
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Post: #20
RE: Maverick Hunter Zero - Sprite Development Thread
I think I dig this more than the other one. Maybe it's the lack of black outlines, but I really like it.
16-06-2012 06:41 PM
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