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GRAND DAD REBOOT [FULL GAME RELEASED!!!]
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Smedis2 Offline
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Post: #21
RE: GRAND DAD REBOOT




THE OFFICIAL DEMO IS OUT!

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23-07-2016 10:55 PM
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Linzodakatz Offline
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Post: #22
RE: GRAND DAD REBOOT *DEMO OUT*
MY BODY IS READY

Licensed Game=Cash In

Well, most of the time anywho

-Linzo
23-07-2016 11:11 PM
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Garirry Offline
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Post: #23
RE: GRAND DAD REBOOT *DEMO OUT*
Nice demo, really liked it. A few things:

-The dinosaurs have an annoying invincibility period after you've hit them once before you can hit them. You have to wait until they drop to the ground before being able to attack (which can result in a health loss).
-The intro is too long. Speed up the text or reduce it, I think that'll help.
-The tutorial seems like it's separate from the game. My suggestion would be to instead of having message boxes, just have a few instructions floating in mid-air. Literally just for example a few selected keyboard buttons with the text "MOVE LEFT OR RIGHT" underneath. Or just place texts on a small board floating in mid-air. Anyway, what I mean is just that the tutorial is too slow as well, and the fact that you are being asked if you want it is a bit of an annoyance.
-Weapon ammunition is excessive. You have like 30+ axe throws, which is insane, plus you constantly get refills. Also, similarly, I feel like the weapons are a bit too slow as well.

Can't think of anything else. Great demo!
24-07-2016 12:29 AM
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Smedis2 Offline
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Post: #24
RE: GRAND DAD REBOOT *DEMO OUT*
Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of God was hovering over the waters.

And God said, "Let there be light," and there was light.

And God saw that the light was good. And God separated the light from the darkness.

And then God made pissing statues, gravity flipping octopuses who live in caves, and spinning lizards.





And that's why he was never heard from again.

and then rants about atheism and religion ensue

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(This post was last modified: 28-07-2016 05:33 PM by Smedis2.)
28-07-2016 05:32 PM
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Smedis2 Offline
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Post: #25
RE: GRAND DAD REBOOT *DEMO OUT*
(minor spoiler warning)





Behold, the rich and deep lore of GRAND DAD expanded upon for your viewing pleasure.

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29-07-2016 03:57 AM
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Zynk Offline
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Post: #26
RE: GRAND DAD REBOOT *DEMO OUT*
I played it on Game Jolt (you haven't updated it over there). LOL'd at Lion King Mogli tussle. Big Grin

I missed the club charge tho.
29-07-2016 11:19 AM
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Smedis2 Offline
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Post: #27
RE: GRAND DAD REBOOT *DEMO OUT*




Playthrough of the Jungle stage to the Mountain stage (cutscenes and dialogue included). If you're new here, just watch this.

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31-07-2016 11:03 PM
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Yozzaxia1311 Offline
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Post: #28
RE: GRAND DAD REBOOT *DEMO OUT*
(24-07-2016 12:29 AM)Garirry Wrote:  -The tutorial seems like it's separate from the game. My suggestion would be to instead of having message boxes, just have a few instructions floating in mid-air. Literally just for example a few selected keyboard buttons with the text "MOVE LEFT OR RIGHT" underneath. Or just place texts on a small board floating in mid-air.

I second this. I feel like I shouldn't have to go into a completely separate level just to learn the controls, I just want to jump into the main game.

Woahwoahwoahwoahwoahwoahwoah
01-08-2016 12:09 AM
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Smedis2 Offline
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Post: #29
RE: GRAND DAD REBOOT *DEMO OUT*




Idle screens. Useless, but amusing.

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01-08-2016 03:31 AM
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Smedis2 Offline
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Post: #30
RE: GRAND DAD REBOOT *DEMO OUT*



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05-08-2016 12:22 AM
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Smedis2 Offline
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Post: #31
RE: GRAND DAD REBOOT *DEMO OUT*




A fateful encounter.

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05-08-2016 09:21 PM
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Smedis2 Offline
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Post: #32
RE: GRAND DAD REBOOT *DEMO OUT*




So, out of some weird last-second decision on my part, I tried to make stage 3 a bait and switch scenario. Instead... well, you'll see.

I'm gonna take a break for a week, I've been feeling really burned out and my morale has pretty much dropped off the face of the earth.

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07-08-2016 07:19 PM
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Garirry Offline
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Post: #33
RE: GRAND DAD REBOOT *DEMO OUT*
I actually like this stage idea. The in-game dialogue bothers me a bit, but other than that the concept is pretty funny. I think you should keep that stage.
07-08-2016 07:40 PM
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Entity1037 Offline
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Post: #34
RE: GRAND DAD REBOOT *DEMO OUT*
I think it's a pretty good idea too. What you had there seemed pretty decent.

Programming a thing, ba da baa, programming a thing, ba da baa...
07-08-2016 11:46 PM
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Thoron Offline
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Post: #35
RE: GRAND DAD REBOOT *DEMO OUT*
I definitely like this stage's gimmick and dialogue. Good work.
08-08-2016 12:16 AM
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Smedis2 Offline
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Post: #36
RE: GRAND DAD REBOOT *DEMO OUT*


Like a Christmas miracle, the god-amongst-men CHENG KIT SUN played my game and uploaded a video to his channel.

Thank you Chris Columbus. Thank you 1492.

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10-08-2016 02:14 AM
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turpinator Offline
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Post: #37
RE: GRAND DAD REBOOT *DEMO OUT*
Looking decent!

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10-08-2016 10:13 AM
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Smedis2 Offline
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Post: #38
RE: GRAND DAD REBOOT *DEMO OUT*




Demo 2 is out, in all of its hideously buggy and unpolished glory.

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12-08-2016 04:51 AM
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Smedis2 Offline
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Post: #39
RE: GRAND DAD REBOOT *DEMO OUT*




Minor Update Sizzle Reel!

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16-08-2016 12:59 AM
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sonny Offline
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Post: #40
RE: GRAND DAD REBOOT *DEMO OUT*
I've played it and the game impressed me a lot!! it very solid!!
Well, i have a suggestion and a bug report
1-if you attack in the mid-air, you will lose the jump control, and it messes a lot the gameplay in some areas, maybe coud be good allow the player move during an attack in the mid-air.

2- in the stage 2-2, if you jump in the platform, and jump to the upper part of the scenario, you can walk in the roof (?), if you continue walking until reach the wall, you will fall and die. (maybe its a possible bug.)

3-The "Alien" thing is a reference to the WAIXING computer?

If you need a betatester, im here Smile
05-09-2016 08:44 PM
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