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[Fan Game] MEGA MAN X - Z.E.T.A
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CyberWolf Offline
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Post: #1
Photo MEGA MAN X - Z.E.T.A
Greetings to the Sprites-Inc. MegaMan Community!

I would like to present my current project in development called: MEGA MAN X - Z.E.T.A.

General:

MEGA MAN X - Z.E.T.A is a project I have begun programming in April 2016 which is estimated to release in Fall 2018-Spring 2019.
The game and it's engine is being programmed in C++, supporting 60 FPS.

Platforms: PC, Mac OS X, iOS, Android

The Team
Programmers: CyberWolf

Story:
It is the year 23XX and the world evolved rapidly due to new discoveries in robotics.
Doctor Wagner a computer/robotics scientist achieved to decrypt the mystery of the 'conscience' and founded Z.E.T.A. Labs supplying goverments with human-like reploids ready for war posing the question: will they obey their creators or is there a rebellion to come?

Story is very likely subject to change, if someone wants to supply a story contact me Smile

Gameplay:

The gameplay will be the same like MEGA MAN X1-X3 with nearly identical physics and movement.
This game will not be 'Metroidvania' like aka. Open-World and will be classical - stage based with small exceptions in story heavy parts.

Features:
*3 Playable Characters (X,Zero,MODEL V)
*12 Robot Masters
*3 Final Bosses
*New Sprites (when I have a Pixel Artist/Spriter)
*New Tilesets from the ground up (*Current ones are placeholders*)
*MegaMan X3 Physics
*Dynamic Lightning and Light Strobes
*Weather system which affects your movement
*Compatible with iOS and Android Phones
*1 vs 1 Multiplayer contests and tournaments
*more to come..

Screenshots:
[Image: mmx_titlescreen_by_xcyberwolf-dbb9zxn.png]
[Image: mmx_mockup3_by_xcyberwolf-dbb9sqr.png]
[Image: 993d2c3813cdd8ae398ee9e014cccc01-dbb75ef.png]
[Image: mmx_mockup2_by_xcyberwolf-dbb7vxw.png]

Videos:
will be uploaded on
https://www.youtube.com/channel/UCOCtjhS...kgqJav3qfA
once I am satisfied with the progress of the engine.

DeviantArt
http://xcyberwolf.deviantart.com

Looking for:
*Pixel Artists
*Composers
(This post was last modified: 05-06-2017 07:28 PM by CyberWolf.)
28-06-2016 06:14 PM
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Lamda Offline
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Post: #2
RE: MegaMan X - ZETA Protocols
The style mixing is pretty glaring and probably not a good idea.

I understand early placeholder stuff is a thing, but it's a bit offputting to say you're not recycling assets and sticking to a consistent style and then post screenshots of those exact things happening.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
28-06-2016 06:34 PM
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Linzodakatz Offline
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Post: #3
RE: MegaMan X - ZETA Protocols
(28-06-2016 06:34 PM)Lamda Wrote:  The style mixing is pretty glaring and probably not a good idea.

I understand early placeholder stuff is a thing, but it's a bit offputting to say you're not recycling assets and sticking to a consistent style and then post screenshots of those exact things happening.

Yeah.....it's better to just pick one style and stick with it. depending on the situation

Licensed Game=Cash In

Well, most of the time anywho

-Linzo
28-06-2016 07:29 PM
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CyberWolf Offline
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Post: #4
RE: MegaMan X - ZETA Protocols
Will be considered, thanks for the feedback Smile

greetings
.Wolf
(This post was last modified: 28-06-2016 09:11 PM by CyberWolf.)
28-06-2016 09:07 PM
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TheFallenAlchemist Offline
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Post: #5
RE: MegaMan X - ZETA Protocols
Looks pretty good to me so far. But recreations of original stages and bosses in addition to 12 new ones plus final stages, and it's due out in Fall 2017? That's a bit ambitious. Best of luck to you, but that's an awful lot of work for around a year's time.
30-06-2016 08:10 PM
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Lamda Offline
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Post: #6
RE: MegaMan X - ZETA Protocols
I just noticed something:

[Image: a8pTAVp.png]

This little mini-unit of health at the top of the bar--I'd remove this and make it a standard-length unit. It's a differentiation that doesn't really need to exist. That sort of shape at the top of the bar can be done via the "container" part of the healthbar, rather than with the units of health themselves.

HUDs are something you want to always be simple, clear, and not overdone with embellishments--this variation is one of those embellishments.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
(This post was last modified: 01-07-2016 08:14 PM by Lamda.)
01-07-2016 08:13 PM
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CyberWolf Offline
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Post: #7
RE: MegaMan X - ZETA Protocols
@TheFallenAlchemist
Thanks!
Fall 2017 is roughly an estimation but I think it could work out Smile

@Lamda
Eagle eyes Smile
I will fix that, thank you for the feedback.

kind regards
.Wolf
01-07-2016 11:21 PM
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CyberWolf Offline
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Post: #8
RE: MEGA MAN X - Z.E.T.A
first post updated Big Grin
05-06-2017 04:16 AM
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ApselTheBlue Offline
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Post: #9
RE: MEGA MAN X - Z.E.T.A
Interesting. I'm getting curious about how this plays
06-06-2017 08:41 PM
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CyberWolf Offline
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Post: #10
RE: MEGA MAN X - Z.E.T.A
(06-06-2017 08:41 PM)ApselTheBlue Wrote:  Interesting. I'm getting curious about how this plays

I am currently polishing the engine especially physics and collision detection.
I'll mail you a debug build, when it's ready MM - Happy
07-06-2017 09:03 PM
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ApselTheBlue Offline
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Post: #11
RE: MEGA MAN X - Z.E.T.A
I look forward to it.
08-06-2017 12:53 AM
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