Prefers to be called MegaSoul
. (Username is Soulephant, abbreviated to Soul)
(Left: Soulephant as he normally looks. Right: MegaSoul)
Soulephant is a 19-year-old jack of all creative trades: Spriting he has done plenty, same with drawing. Game making wasn't unheard of, and fairly recently, he dabbled in the art of composing things. He also owns a backwater place referred to as S.S. Redstar System, currently in it's fourth still lazy build, which he and his friend Mick Galbani run.
However, despite the talents he might seem to have, they never fully come to light because Soulephant tends to have very, very bouncing interests. Even within gaming, his other prime hobby, he tends to switch between games a lot, though he rediscovered Megaman a while ago and stayed with it thus far. For short, he can be a very scattered person.
His other weakness related to the creative trades is his stage fright, which he is now fighting after opting to come to New Inc. Both weaknesses conspired against him so that while he has experience with smaller things, he never has come close to finishing one of his bigger projects. Thus, S.S. Redstar System remains clean... And quiet and empty.
Soulephant seeks to improve his skills and become slightly less of a shadow on the web, so with the discovery of old inc came the perfect opportunity... That, and he became curious like the scattered idiot he is.
Because he's interested in Megaman games, Soulephant manifested himself as a fairly capable fighter in that style, and prefers to be called MegaSoul as long as he stays with this form. That name fits him well considering he has a massive arsenal of options spawned from his ideas and creations.
Primary - Programming:
MegaSouls extremely busy creative head and his ideas can be put to use here. Through brainstorming, MegaSoul can create a weapon or tool at random for temporary use when the situation calls for it. It is possible, though, that MegaSoul will later put even more dangerous ideas to use. When used in quick consecutive succession, his inspiration runs dry.
(All of these weapons originate from my ideas and creations, my Robot Masters in particular)
1. Tesla Coil: (Weapon, short range)
Allows MegaSoul to throw supercharged coils. It's an high risk, high return weapon, however: Being electric, it might cause considerable and unpredictable collateral damage to the system's electronics, which is often not quite desireable.
2. Mage Blast: (Weapon, long range)
Allows MegaSoul to shoot blasts of basic-shape magic. It can create small allied AIs on impact to help you temporarily. However, this weapon is also high risk: It is very likely to cause errors as collateral damage due to illogical creation of said AIs.
3. Cursor Missile: (Weapon, long range)
These cursor missiles have homing capabilities to a certain degree. However, they have small power as far as missiles go.
4. Precise Shot: (Weapon, long range)
Made for sniping things, this allows MegaSoul to shoot plasma pellets at enemies with good accuracy. These are only plasma pellets, which means they are on the weak side.
5. Geist Thrower: (Weapon, melee)
Things get real icy when MegaSoul can emit coldness from his hands. However, the Geist Thrower has extremely short range.
6. Grim Sickle: (Weapon, short range)
These are razor sharp energy sickle boomerangs with decent cutting power but short range.
7. Mandala Star Shroud: (Weapon, short range)
Creates up to four mandala stars swirling around MegaSoul (think Siarnaq). He can toss them at will, and as long as the weapon is active and there are less than four stars, he can create new ones. It's defensive, but also a tad unwieldly.
8. Zephyr Cannon: (Weapon, long range)
This weapon can shoot gusts of wind, and it's perfect for curving the path of said wind.
9. Gharial Drone: (Weapon, short range)
These crocodile bombs can be shot directly or seek out enemies and clamp on them, waiting for detonation.
10. Split Halberd: (Weapon, melee with short ranged ability)
This is mainly a melee weapon, but MegaSoul can shoot the head, which will split when it hits something, and those blades can split once more. However, the ranged ability is not for rapid use.
11. Synchro Laser: (Weapon, long range)
Allows MegaSoul to shoot two kinds of lasers: Blue ones that ricochet on walls, and red ones that will spread.
12. Vortex Buster: (Weapon, long range)
Allows MegaSoul to shoot small wormholes. While the weapon is powerful, a small error risk comes with it.
Hard idea repository:
"Um... Didn't quite have that in mind."
These can be the consequences of slipping up for MegaSoul:
Toad Man Bomb: (Weapon, short range)
One possible outcome is an inanimate Toad Man. Upon impact, it will explode with a well-fitting "DEW DEW DEW!". While the weapon is still dangerous, however, MegaSoul can create up to three to throw with the slip-up and no more can be created after that, meaning he has to brainstorm for another weapon, which hopefully does have unlimited ammo.
Spastic Plug: (Weapon, short range)
Would MegaSoul be lucky when he gets this plug? It can fire rather powerful electric balls across surfaces. However, while using it, he has to fight a very spastic AI residing in it that often wants to throw off the aim or just spam the attack for massive collateral damage to the system. To top it off, it's rather difficult to get rid of the Spastic Plug, which is stuck on Souls lower arm.
TV Killer: (Weapon, Melee)
Another outcome is a Gamecube controller whip, which isn't as effective as other melee weapons and may break quickly.
Broom: (Weapon, Melee)
This is another unwanted melee weapon. I mean, come on, it's only a broom.
-Combat Sense: Having lots of experience with challenges under his belt on top of designing them, MegaSoul has a great deal of know-how on enemy tricks.
Always having preferred speed and skill slightly, MegaSoul is fairly fast. However, that is his only consistent saving grace considering his offensive potential is dependant on his random weapon.
Unlike most of the users/AIs, MegaSoul has plenty of weapons to call on. Even if in a very whimsical way, it makes him very versatile. These weapons can be destroyed like any generic equipment. However, since they are essentially born from MegaSouls ideas, he can call on the same weapon again... provided he is lucky enough to reach the same conclusion.
These are files that may be interesting to know or are relevant for some characters:
The S.S. Redstar System looks like a space station in an universe full of red and blue stars. Inside, it's clean as a result of some cleaning processes, that do have very little to clean as the station is earily silent and empty. For short, lots of unused accomodation.
This central cyllinder where the system is ruled from. It has the Rules Center and the News Center. In addition, a giant elevator restricted for normal users leads to the Redstar Bridge, where the staff like Soulephant and Mick Galbani do their thing and the Admin CP can be accessed.
Surrounding the central cyllinder is the General Area, where most of the users would do their thing if not waiting for projects from Soulephant. Two places of note are the I&F Traffic Center for registering and leaving and the Video Games Center.
The north half of the ring attached to the General Area, the Redstar District is where Redstar is supposed to publish things. It houses the General News Center and the Games Factory, on which the latest game information is posted.
The south half of the ring attached to the General Area is the Artist District, divided into the Graphical, (Fan)game and Diverse Zones. These zones house the accomodation required for the artist of the respective types... That are yet to appear.
The Off-topic Rim is another ring surrounding the system. It is a place of many things, and can be equated to a city's slums. Orbiting the system is the Bloody Asteroid Belt, which is an even worse place than the rim.
Black Hole Bin:
The Black Hole Bin is a good distance away from the system, orbiting it. This caged Black Hole is where all useless things go. Normal users are kept away from it as only Redstar Crew members can get themselves and things out again.
Needless to say, my first time dabbling in cyberpunk.
Soulephant Edit: Turned into programming. How I feel like 0repping myself for not noticing anything...
Soulephant Edit 2: Added more repositories: An unused one for harder items, and a special one for GM's to have fun with on a slip-up.
Soulephant Edit 3: Added an appendix, which for now includes info on S.S. Redstar System. This information is especially important for Blackmore.