MaGMML2 - RELEASE, GO TO THE WEBSITE
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SnoruntPyro Offline
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RE: MaGMML2 - Rules + Discussion. Testing Open!
TESTING IS NOW OPEN WHEEEEEEEEEEEEEEEEEEEEEEEE!!!

Link to the devkit is in the first post!
19-12-2016, 08:01 PM
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ApselTheBlue Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Nice. I played the heck outta the first one. Might actually make a level this time
19-12-2016, 09:44 PM
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Beed28 Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Are there any debug features for testing, like invincibility, infinite lives, or ammo refills?

And speaking of which...
What exactly do the cheat options do?
(This post was last modified: 19-12-2016, 09:50 PM by Beed28.)
19-12-2016, 09:47 PM
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Entity1037 Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
(19-12-2016, 09:47 PM)Beed28 Wrote: And speaking of which...
What exactly do the cheat options do?

Why, CHEAT, of course. Okay, mostly just meme.

Also, there's an auto collision placing system that Stove Guy made. Don't think that's been mentioned in the thread yet. Basically do this on layer 1000000 in your room.

[Image: x9GeaXj.gif]


You can look at the room lvlCutman for an example. Don't worry too much about it though. There will probably be tutorial videos for the devkit like last contest for when the contest goes live. And none of it will be too complicated, I promise.

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 19-12-2016, 10:30 PM by Entity1037.)
19-12-2016, 10:29 PM
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gone-sovereign Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
(19-12-2016, 10:29 PM)Entity1037 Wrote: There will probably be tutorial videos for the devkit like last contest for when the contest goes live. And none of it will be too complicated, I promise.

Have you got a tentative release date for those tutorial videos, Entity? I downloaded the devkit when it came out yesterday, installed Game Maker, and was looking through the provided .gm81 file, and I can confidently say I have no idea what I am doing (blame it on my inexperience with Game Maker). XD

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(This post was last modified: 20-12-2016, 04:13 PM by gone-sovereign.)
20-12-2016, 04:11 PM
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Awesomachine Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Fiddled around with the engine a tiny bit, may try and make a stage if I can figure everything out. One of the first things I discovered is that I can place multiple playable Mega Mans (Men?), so obviously I must be some sort of genius level maker.
20-12-2016, 06:26 PM
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Beed28 Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
So is there no lives system in this at all? There's no lives indicator on the pause screen, and the usual 1-UP item seems to give you full health.
20-12-2016, 08:22 PM
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SnoruntPyro Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Yeah, lives have been completely removed because they're dumb and just waste your time whenever you game over.
20-12-2016, 08:25 PM
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ACESpark Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
And it's not like they're how you get out of stages you're struggling with. There's an exit option on the pause menu.

More to the point, they literately serve no point in a game like this. Even in MaGMML1, you always headed back to "The Quickening" to refill your lives when you moved forward with the game... it just all seemed.. pointless.

20-12-2016, 08:31 PM
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ApselTheBlue Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Never liked lives in platformers. I still have Mega Man 2 war flashbacks
20-12-2016, 09:36 PM
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Flashman85 Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
(20-12-2016, 08:25 PM)SnoruntPyro Wrote: Yeah, lives have been completely removed because Flashman85 might make Maze of Death II they're dumb and just waste your time whenever you game over.

I'm on board with this idea. Seems like a good way to help standardize the difficulty in a game where each level will have its own difficulty standards.

No matter where you go, there you are.
20-12-2016, 09:41 PM
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ApselTheBlue Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Hey, how does the automatic collision system work? Tried using it but I did something wrong.
20-12-2016, 10:35 PM
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ACESpark Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!




This (was) part of a longer video, and hasn't been properly edited yet, but gives you an idea on how to use the automated collision system.

It'll probably be re-recorded at some point.

20-12-2016, 11:08 PM
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ApselTheBlue Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Thanks a ton!
21-12-2016, 12:21 AM
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JoeReviewer Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Maybe I'm being a dumb and it's mentioned somewhere/common knowledge, but do you need to purchase Game Maker in full to run the editor? I'm getting an error at launch saying this:

___________________________________________
ERROR in
action number 1
of Create Event
for object objGlobalControl:

Error in code at line 42:
global.font = font_add_sprite(sprMM9Font, ord(' '), false, 0);
^
at position 16: This function is not available in the Lite Edition.

____________________________________________

(bold done by me)

and the executable doesn't run. I just want to be sure before I spend money trying to fix it...!
21-12-2016, 02:57 AM
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Garirry Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Game Maker 8.1 is no longer on sale. Read the readme file included, install game maker using the included file if you haven't already, and enter the serial number (written in the text file) to unlock it.
(This post was last modified: 21-12-2016, 02:59 AM by Garirry.)
21-12-2016, 02:58 AM
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JoeReviewer Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
(21-12-2016, 02:58 AM)Garirry Wrote: Game Maker 8.1 is no longer on sale. Read the readme file included, install game maker using the included file if you haven't already, and enter the serial number (written in the text file) to unlock it.

Thanks! It turns out I was the dumb! Somehow I missed that readme, so thanks!
21-12-2016, 03:04 AM
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WarioGuy Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
So, how do you add a background music in a level? I finished a level and it just needs music.
21-12-2016, 04:30 AM
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lizardcommando Offline
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
Hi guys! I just joined these forums just for this contest. I created some levels for that Endless Megaman contest. Hopefully, the lessons I've learned from the mistakes I've made for that contest can help me make a great level!
21-12-2016, 06:08 AM
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CosmicGem Online
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RE: MaGMML2 - Rules + Discussion. TESTING OPEN!
(21-12-2016, 04:30 AM)WarioGuy Wrote: So, how do you add a background music in a level? I finished a level and it just needs music.

Get a .ogg file for the song and put it in the same folder as the MaGMML gm81.
Then go into the creation code for the room (In the "Settings" tab) and put
"playMusic("YourFileName.ogg", loop, [true/false] volume"); [this should be from 0 to 1]
setMusicLoop(where your loop starts, where your loop ends);

Example

playMusic("Cutman.ogg",true,1);
setMusicLoop(4/85,80.2/85);


(:/ Sorry if this is wrong...)


21-12-2016, 01:25 PM
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