MaGMML2 - RELEASE, GO TO THE WEBSITE
(21-12-2016, 01:25 PM)CosmicGem Wrote:
(21-12-2016, 04:30 AM)WarioGuy Wrote: So, how do you add a background music in a level? I finished a level and it just needs music.

Get a .ogg file for the song and put it in the same folder as the MaGMML gm81.
Then go into the creation code for the room (In the "Settings" tab) and put
"playMusic("YourFileName.ogg", loop, [true/false] volume"); [this should be from 0 to 1]
setMusicLoop(where your loop starts, where your loop ends);

Example

playMusic("Cutman.ogg",true,1);
setMusicLoop(4/85,80.2/85);


(:/ Sorry if this is wrong...)

You should actually use setLevelMusic instead of playMusic and setMusicLoop. So:

setLevelMusic(music, loops(true/false), volume, loop start, loop end);

The other way can work, but might cause a few errors like when you beat a boss and it tries to set the music to the previous stage music that was playing.
Programming a thing, ba da baa, programming a thing, ba da baa...
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The devkit has finally been updated! Here's the changelog if you're curious.
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Memes (kills you)

What?
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(23-12-2016, 11:29 AM)Kallisto Wrote: Memes (kills you)

What?

It's a reference to the original MaGMML1 stream, where everyone yelled at Flashman to PRESS 2 (the suicide key) whenever he got stuck
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(23-12-2016, 03:32 PM)SnoruntPyro Wrote:
(23-12-2016, 11:29 AM)Kallisto Wrote: Memes (kills you)

What?

It's a reference to the original MaGMML1 stream, where everyone yelled at Flashman to PRESS 2 (the suicide key) whenever he got stuck




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So, I'm toying with the engine and I have two problems (so far):

1: The sound effects seem to sound...weird. It's has this scratchy, slightly slow-paced noise whenever a noise appears like me shooting, landing, or getting it. It's pretty annoying. Can someone help me with this problem?

2: I encountered this issue when pushing the water test option on the stage select screen:

ERROR in
action number 1
of Step Event
for object objMM1SniperJoe:

Error in code at line 60:
xspeed = xs;
^
at position 19: Unknown variable xs


Any help and/or assistance will be appreciated, and I'll continue fiddling with this engine! ^_^
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How do you export/import levels from the previous MaGMML2 builds to the latest one?
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(24-12-2016, 03:30 AM)lizardcommando Wrote: How do you export/import levels from the previous MaGMML2 builds to the latest one?

If you go to the top-left and go to file > export, you can select the resources to export and export it into a separate game maker resource file. Then in the new build go to file > import, and then select the resource file you exported to.
Programming a thing, ba da baa, programming a thing, ba da baa...
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Ah ok. Thanks!

Do you also need to go through the installer to use the latest build for the editor?
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(25-12-2016, 01:27 AM)lizardcommando Wrote: Ah ok. Thanks!

Do you also need to go through the installer to use the latest build for the editor?

No? I mean once you have game maker installed you can just double click any .gm81 file and it'll open.
Programming a thing, ba da baa, programming a thing, ba da baa...
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Thanks. I just wanted to double check.
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To be honest, I don't really like the slope standing sprites.

So I made my own.
(attached below)


Attached Files Image(s)
   
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This could be something I could get behind when I have some time off although I'd most likely would prefer to collab with someone as I've not used Game Maker in an absolute age and I like to work in teams on these types of projects.

We'll have to see but it does seem really fun! Any idea on the deadline though?
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(26-12-2016, 06:09 PM)SinclairStrange Wrote: Any idea on the deadline though?

Mid-February? I have no idea honestly. We're still in testing phase and there's some pretty significant bugs still sticking around, so it might take a while before the devkit is fully ready for submission period.
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(26-12-2016, 03:05 PM)BBLIR Wrote: To be honest, I don't really like the slope standing sprites.

So I made my own.
(attached below)

Those slope sprites are neat and all but I think they're too... Rubbery? I think we should try and keep the characters resting pose as much as possible something similar to kirby or RM4MI
like so [Image: Iw1gapY.png][Image: 6UdrFIr.png]
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(27-12-2016, 01:12 AM)Renhoek Wrote:
(26-12-2016, 03:05 PM)BBLIR Wrote: To be honest, I don't really like the slope standing sprites.

So I made my own.
(attached below)

Those slope sprites are neat and all but I think they're too... Rubbery? I think we should try and keep the characters resting pose as much as possible something similar to kirby or RM4MI
like so [Image: Iw1gapY.png][Image: 6UdrFIr.png]
I redid the sprites, I hope I made them less rubbery.


Attached Files Image(s)
   
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HEY GUYS WE UPDATED THE MAIN DEVKIT FINALLY YOU SHOULD DOWNLOAD IT IT'S REALLY SEXY NOW
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One thing I would like to see for people to use (unless it goes into the asset thread, but I already made one request in there); the bouncy bubble floor from Venus' stage in MMV. Would love to have a bouncy tile that doesn't keep you bouncing all the time and your bouncing on it degrades when you're not holding the jump button (although Mega Man's sprite does bob up and down while standing on it).
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Just out of curiosity, is there any way to do decent parallax scrolling backgrounds with this engine?
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I have to get set up with all the resources and stuff, but I really want to contribute. I enjoyed MAGMML1 a lot, and I bet the second's going to be better!

Is there an anticipated opening date? I know it's probably not set yet but if there's a general idea I want to make a note of it so that I give myself a reminder to check because I sometimes tend to forget things like this.
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