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[Fan Game] Mega Man RHR
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Yozzaxia1311 Offline
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Post: #1
Mega Man RHR
Yep, this is still a thing.

[Image: mmrhr.png]
(Mega Man Rock Hard Rivals)

Story:

It's 20XX, Dr. Light and Mega Man were relaxing in their new home. Suddenly, display monitors city wide got hacked into, streaming a live broadcast! On this stream was Hard Man! "Hello, people of Circuit City. We have decided to take over the world with this powerful stone." Hard Man said as he held up a jewel. "If you hand over these stones to us immediately, it will make our robot revolution happen quicker. I suggest you comply... or else the stone we currently have will be used to obliterate your city." Hard Man said, then the stream ended. "What?? Can those stones really be that powerful?" Mega Man said. "I don't know, but we shouldn't take any risks. You got to take care of those robots! You are our last hope maybe." Dr. Light said. "I will, thank you father" Mega Man said before heading off. Will Mega Man be able to stop Hard Man and his army of robots?


Short robot details:

Love demo (for Mac / Linux):
Here
Get Love2D from here. Run The .love file with that.

Windows demo:
Here

Default controls:
Z = Jump
X = Shoot
A = Previous weapon
S = Next weapon
Arrow keys = Move
Enter = Start
Right shift = Select

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 08-05-2017 12:31 AM by Yozzaxia1311.)
27-09-2016 08:11 PM
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Garirry Offline
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Post: #2
RE: Mega Man RHR
Oh boy, I've got a lot to point out.

First, I do like the idea for this fangame. It's kinda meme-ish, but I do see that you're trying to put in a real Mega Man game inside it.

There are numerous issues with this game however. First, I can't tell why does this game run using Java (the program, not talking about the language). I thought that that hasn't been used since 2007. I feel it's buggy on my computer and at the very least create an executable (somehow, not an expert) so I don't have to use the Java that's on my computer already.

The engine is kinda odd. It's smooth, it's fast-paced, and it's not too slow, but it's not really accurate, the jumps are really long, etc. I feel like the engine isn't too great. And alignments aren't great either. But it's not annoying at least and pretty fun.

As for the level, it's not bad, but a lot has to be fixed. Most of it is just boring and empty, with a few enemies here and there. And there aren't a lot of them, their AI is pretty boring and lame. The Grand Dad boss (clearly Smedis' Grand Dad was used as inspiration) was alright, but it's extremely easy and is really doing nothing. Also his colour palette is really dark and colourless. Finally, some of the flames from the ceiling are deadly for some reason.

I have yet to play after Grand Dad (I've got to go soon), but I'll just point out that the health restore is also weird, the small capsules give like as much as the big capsules.

Anyway, if you improve the problems with your game, I think it'd be a pretty good one. You definitely have ambition and I see you're working quite a bit on it. Just take into consideration what I said, and try improving what's wrong. Good luck!
27-09-2016 09:01 PM
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Yozzaxia1311 Offline
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Post: #3
RE: Mega Man RHR
Thanks! I improved Grand Dad, fixed the small health bug, and (maybe) improved Mega Man's physics, also I'm keeping Grand Dad's pallete since that's how he was in the nes game. I guess I should stop being lazy and add more advanced enemies.

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 27-09-2016 11:15 PM by Yozzaxia1311.)
27-09-2016 11:13 PM
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Yozzaxia1311 Offline
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Post: #4
RE: Mega Man RHR
Project updated, see change log in main post. All I have to do is add Flint Man and that'll be it for the demo.

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 03-10-2016 12:00 AM by Yozzaxia1311.)
02-10-2016 11:59 PM
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WreckingPrograms Offline
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Post: #5
RE: Mega Man RHR
EDIT: This feedback is based on the old version of the game, although some points are still relevant to the new version.

I've played through the demo, and it's pretty good so far! As stated before, the level design is rather boring for the most part, but it was passable, and I'm sure it will be a lot better if you could make some interesting use of the enemies and gimmicks. The spike drop at the end, while forgiving because of the infinite supply of lives, felt out of place in a Mega Man game, and felt more like a section from I Wanna Be the Guy.

The engine, while in need of some tweaking as Garirry stated, is definitely a strong point of this game. Just fix the minor issues stated before and it would be incredibly accurate to the official titles.

The weapons, while all decently useful, seem to function the same overall. Almost all of them cover the entire screen in some way, which honestly makes them rather dull. I think having some more variety here would make it a lot better.

It also occasionally crashed on me for seemingly no reason, and there seems to be a 1-pixel wide vertical line in the middle of the screen, but this is all probably related to Java, which is not within your control.

Overall, this really has the potential to become a great fangame, it just needs some polish here and there.
(This post was last modified: 07-10-2016 04:44 PM by WreckingPrograms.)
03-10-2016 06:53 AM
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Yozzaxia1311 Offline
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Post: #6
RE: Mega Man RHR
Since Java sucks when it comes to distribition and execution, I might remake this with Godot Engine just so more people can actually play it without difficulties.

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 12-10-2016 06:10 PM by Yozzaxia1311.)
12-10-2016 03:29 PM
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PseuDeadpool Offline
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Post: #7
RE: Mega Man RHR
Good idea, though WreckingPrograms' Mega Engine might be better suited for it. If you have Game Maker 8.0/Studio, use it; it's a great engine and easy to use. Also, I saw ChengKitSun's play through of your demo. Good stuff, so far. I'm looking forward to this game.

Sorry if I gave you the cold shoulder... It's easy to do when you're dead Confused
12-10-2016 03:33 PM
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Yozzaxia1311 Offline
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Post: #8
RE: Mega Man RHR
Since I won't be updating the Java version any further, here is a recording of the game in its current state. I most likely won't update the links.




Woahwoahwoahwoahwoahwoahwoah
12-10-2016 07:37 PM
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Yozzaxia1311 Offline
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Post: #9
RE: Mega Man RHR
I've decided to use Love2D since it supports tmx maps. Anyway, I finally have the motivation to start porting.

[Image: dev0.gif]

Woahwoahwoahwoahwoahwoahwoah
12-11-2016 04:08 PM
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Lamda Offline
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Post: #10
RE: Mega Man RHR
Your rock tiles are offset from the metal tiles by a few stray pixels.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
12-11-2016 05:31 PM
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Yozzaxia1311 Offline
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Post: #11
RE: Mega Man RHR
Damn.

Woahwoahwoahwoahwoahwoahwoah
12-11-2016 11:27 PM
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Yozzaxia1311 Offline
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Post: #12
RE: Mega Man RHR
[Image: tmpgf.gif]

"You got to take care of those robots! You are our last hope maybe!"

(Also thanks for the great responses!)

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 05-12-2016 11:15 PM by Yozzaxia1311.)
05-12-2016 10:56 PM
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Yozzaxia1311 Offline
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Post: #13
RE: Mega Man RHR




Local multiplayer by myself.
(Will eventually have online multiplayer support)

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 31-12-2016 08:37 PM by Yozzaxia1311.)
31-12-2016 08:35 PM
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Bloo Offline
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Post: #14
RE: Mega Man RHR
Looks good so far! Played the demo, and I loved it. It does feel a tad lacking in sprite quality, however. (definitely not near as bad as some i've seen)

If I was a vegetable I'd have ten potatoes.
31-12-2016 11:56 PM
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Yozzaxia1311 Offline
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Post: #15
RE: Mega Man RHR
Your right about the sprite quality, but since the concept of this game is dumb, it probably wouldn't be having higher quality ones.

Woahwoahwoahwoahwoahwoahwoah
(This post was last modified: 09-01-2017 01:12 AM by Yozzaxia1311.)
08-01-2017 05:57 PM
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Yozzaxia1311 Offline
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Post: #16
RE: Mega Man RHR
Hello!

Since multiplayer for RHR will exist, I need some suggestions for the three other characters that can fight along-side Mega Man! Why? Because I want to see what the fans want! It can be any character, including characters from other types of media! Make a list with a max of 8 suggestions with a small description for each.

Example:

Got your suggestions ready? PM them to me, or post in the thread.

Woahwoahwoahwoahwoahwoahwoah
11-01-2017 10:55 PM
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Entity1037 Offline
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Post: #17
RE: Mega Man RHR
swadloon is a bug type pokemon

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 11-01-2017 11:28 PM by Entity1037.)
11-01-2017 11:28 PM
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ThatOneEnderMan Offline
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Post: #18
RE: Mega Man RHR
put meong man in this
11-01-2017 11:46 PM
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Kallisto Offline
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Post: #19
RE: Mega Man RHR
Put that Lion King Bootleg guy in this, haha.
12-01-2017 02:09 AM
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Bloo Offline
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Post: #20
RE: Mega Man RHR
Definitely Coldsteel the Hedgehog.
I'd also include Gutsman's ass, Proto Man, Smedis, Eddy the trashcan, and a potato.

If I was a vegetable I'd have ten potatoes.
12-01-2017 03:06 AM
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