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SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
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Smedis2 Offline
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SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
[Image: ef792858fd096cc8a8766fb93243519e.png]
Yes, that's the actual title.

I can hear you all screaming already. "Oh no, another W.I.P. Mega Man fangame!? And while you're working on another game!? I can't believe you'd be so cruel!". And you'd be right. I am that cruel, but I needed an excuse to make a Mega Man fangame that isn't an unfinished pile of crap that actually has some genuine progress made in it for once.

SKULLMAN KILLS was a silly boss rush game I made a while back that, despite only lacking the final boss, I never finished. So why am I making a sequel? Because I have nothing better to do. Also, I'm going through a bit of writer's block with GRAND DAD (which was the main reason why the first Skull Man was made, so I thought it was appropriate).

Unlike many of my other attempts at making Mega Man fangames, SKULL MAN KILLS 2 actually has a working engine, complete with screen-scrolling (which I delightfully stole the general concept from TheSkipper1995's excellent Dr. Wily's Final Attack (but I asked permission I promise)), Mega Man X-style Dashing and Wall-Jumping, and lots of the usual Smedis2 love-it-or-hate-it humor/references.

One of the (probably but not really) more controversial aspects about the project is that, while others strive to have fancy home-made graphics and music, a lot of the content within will be re-used and/or edited (similar to the first Skull Man Kills). Since there's been a disturbing trend of fan games that have barely any actual gameplay to show in favor of aesthetics, I've decided that everything in this game will either be re-used or edited with the main gameplay kept more in mind. Sure, I'm not striving to make it look like total arse, but it's certainly not going to be on the top-of-the-list for visual brilliance either.

However, that doesn't mean I haven't been doing crazy shit either. In fact, I actually whipped up an FMV intro sequence to put into the game, and yes, it actually works. Of course, there's also all of the usual coding shenanigans that I enjoy doing as well.

Here's an all-encompassing video showing almost everything that's been finished in the game so far. It's pretty rough, but hopefully it'll interest some of you. There's pretty much no context to anything, but I'll give you the skinny.





In SKULL MAN KILLS 2 (no, i'm not re-writing the whole title again), Dr. Wily seeks revenge after his first (and also unfinished) defeat. Finding that he's low on funds, Dr. Wily decides to recycle (read: edit and rehash) his previous robot masters from his "favorite attempt at domination", Mega Man 2, along with a bunch of his other older robots. (Yes, I deliberately chose Mega Man 2 because I knew it was a polarizing subject)

Skull Man, after returning to Dr. Cossack's lab, finds himself in the midst of doing nothing but busy work for his master. It causes him to grow more lazy and bored to the point where he begins questioning his own sanity and how Cossack perceives his abilities (the dream bit at the beginning). But, before long, Wily returns with a "new" army of robots and tries to take over the world once more, giving Skull Man a chance to do what he does best.

Did I mention that this isn't meant to be taken as canon? Because if the long and ludicrous title wasn't an indication, it really isn't supposed to be.

Also Kalinka, Mega Man and Quint appear somewhere in there, I haven't really thought this whole "plot" thing out yet.

CREDIT WHERE CREDIT IS DUE (the original stuff I didn't make):
Skull Man Expansion - sovietcommando (sorry i didn't use all of the sprites Sad)
Cyber Joe sprites - MegaRed225
First """Boss""" Music - 40Nix
Rushjet1 - Title Theme
Main Engine Concepts - TheSkipper1995, WreckingPrograms, ACE_Spark (I didn't actually use any code since this is a totally different game development engine, but a lot of the concepts were borrowed from your stuff. So thanks, I guess.)

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(This post was last modified: 22-12-2016 11:37 AM by Smedis2.)
21-12-2016 11:54 PM
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Smedis2 Offline
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RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
Actually, could someone bump this over to the main fan games board?

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22-12-2016 02:02 AM
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Zynk Offline
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Post: #3
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
Um you do know what the kanji in your title means 和文
22-12-2016 11:33 AM
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Smedis2 Offline
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RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
(22-12-2016 11:33 AM)Zynk Wrote:  Um you do know what the kanji in your title means 和文

yes

[Image: 96f4de873d1b8f0067e1e6ae4b0bfc7e.png]

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22-12-2016 11:34 AM
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Zynk Offline
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Post: #5
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
(22-12-2016 11:34 AM)Smedis2 Wrote:  
(22-12-2016 11:33 AM)Zynk Wrote:  Um you do know what the kanji in your title means 和文

yes

[Image: 96f4de873d1b8f0067e1e6ae4b0bfc7e.png]
I thought the kanji is for "gaiden", why use "和文" though?
23-12-2016 01:53 PM
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Entity1037 Offline
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Post: #6
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
Why, because it's COOL of course! Looks all awesome to randomly have Japanese text in your stuff, dontcha know.

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 23-12-2016 02:45 PM by Entity1037.)
23-12-2016 02:05 PM
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M. Jacquelinae Offline
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Post: #7
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
(23-12-2016 02:05 PM)Entity1037 Wrote:  Why, because it's COOL of course! Looks all awesome to randomly have Japanese text in your stuff, dontcha know.
vaporwave.jpg
23-12-2016 08:25 PM
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Smedis2 Offline
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Post: #8
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE




W.I.P. of Slag Man (read: heat man)'s stage. Once again, sprite credits go to MegaRed225.


(music's Driving from The Lawnmower Man on the SNES, by the way).

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30-12-2016 02:55 AM
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Smedis2 Offline
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RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
For those who are eager to play it for some reason, here's an early build featuring Quicker Man and Slag Man's levels. Z to jump, X to fire and C to dash. Merry Christmas.

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05-01-2017 12:29 AM
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Smedis2 Offline
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Post: #10
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE




SKULL MAN KILLS 2 has been updated for the first time in a few months! 2 new levels, a few tweaks to existing ones, and some other things.

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26-03-2017 04:40 PM
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MetalBallade315 Offline
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Post: #11
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
I thought the title was Skull Man Kills 2 Mega Man 2 Blood Vengeance Gaiden *gibberish* Tongue
24-05-2017 04:43 PM
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GavinDragon Offline
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Post: #12
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
not really helping but.....if you remake this like street fighter 2 do we get
Ultra Super Skull Man Kills 2 Mega Man 2 Blood Vengeance Gaiden Turbo Hyper Fighting Edition The Final Challengers.
25-05-2017 03:47 PM
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WoodenMan Offline
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Post: #13
RE: SKULL MAN KILLS 2 - MEGA MAN 2 II GAIDEN - BLOOD VENGEANCE
*Insert something constructive and witty here*
Yesterday 08:38 AM
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