RE: Prevention of Fan Game Drama
Fangames get weird. It reaches into a strange area of development. On one hand, the fan base can forget that the creator has put a ton of time and effort into a product that will yield no monetary reward. It is, at its core, a work of dedication to the franchise that it's trying to be a part of. On the other hand, some creators forget that when making a fangame, it's not them that the game is being made for. It is for the fanbase as a whole. This gets lost sometimes. Yes the creator has every right to do what they want to do, but it's important to not forget who the final target demographic is.
For example, if you choose to make a game for you and your buddies who are die-hard speed runners who enjoy balls-hard difficult curves and instant-death challenges that require pinpoint accuracy and lightning fast reflexes, you don't go about stating that it's a game for everyone, and then get defensive when it's called out for being too hard.
I've consistently touted that a key to a good game is diversity in its playtesters. If the same people who were there from the very beginning are the only people still testing it in its final stages, you've set yourself up to fail before the game even comes out.
There's also the notion of controlling the hype of a game. Far too often the focus is about the additional content, the final pieces in development: Music, graphics, add-ons, etc. People focus too much on how to make a game stand out from others that they lose sight of making sure the basics of the game works. And then the delays happen. And the inevitable cancellation due to the overwhelming pressure on the one or two people doing the most important work on the game: the programming.
Then there's the separate topic itself about the fanbase not knowing itself what it truly wants. Some want more of the same, some want completely out of right field obscurity. Many people ask "why not a game in mm7 style?" or "are there any good mmx fangames?" But don't understand that the more detailed styles requires much more work be put into it...which requires effort and patience, two things that are quickly disappearing in the age of instant gratification.
Unfortunately there is no good answer. This franchise in particular spreads across various demographics, age groups, game tastes, mentalities, and styles. Anyone who considers themselves a fan does so for a multitude of reasons. The simple-but-effective gameplay, the "story" (which does become prevalent in the later series), the wide range of characters, the music, etc. and it's these reasons are what we all look for in each fangame. Knowingly or subconsciously, it's what says we like or dislike a game, and it's felt that since it's a game being made by a fan for fans, that the fans should have some form of input, as they too have their own reasons to want each and every fangame to succeed in the end. It's when the clashes begin that the cohesion breaks down and the bickering and name calling and backstabbing begins, and the entire thing falls apart.
(This post was last modified: 22-11-2016 01:23 PM by Rhythm.)