[Fan Game] OH JOES! (A Proto Man Adventure)
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Kyubi Offline
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#41
RE: OH JOES! (A Proto Man Adventure)
This fangame looks totally legit and I cannot wait to play it!
22-01-2018, 08:28 PM
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ThatOneEnderMan Offline
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#42
RE: OH JOES! (A Proto Man Adventure)
Well, its better getting wedged in a wall is only slightly better than it not working, right MaGMML1's Rush Jet?

Anyways, good luck with this as always. Even if it's not the best, a delayed adventure is better than a rushed one. Whoop.
22-01-2018, 11:26 PM
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JohnLeagsdurg Offline
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#43
RE: OH JOES! (A Proto Man Adventure)
Soon looks like it'll be another Mega Man fangame i'll ever play it after months of running out of good mega man fangames. (Yeah, that means i have no plans to play Eternal and MM Sunrise).

23-01-2018, 12:36 PM
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Flashman85 Offline
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#44
RE: OH JOES! (A Proto Man Adventure)
Aw, thanks for the support, everyone! I'm pleased to report that things are moving quickly—check the original post for a full update. Expect a round of shiny new/updated screenshots within the next few days, and a playable game before the end of the month!

No matter where you go, there you are.
03-02-2018, 07:00 AM
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Flashman85 Offline
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#45
RE: OH JOES! (A Proto Man Adventure)
OK, big important update time. Check the original post for new details on release date...and shiny new screenshots.

No matter where you go, there you are.
02-03-2018, 02:11 AM
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Zynk Offline
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#46
RE: OH JOES! (A Proto Man Adventure)
(02-03-2018, 02:11 AM)Flashman85 Wrote: OK, big important update time. Check the original post for new details on release date...and shiny new screenshots.

Quote:- Alternate language options: French, German, and Spanish, translated by Garirry, PKWeegee, and Dan A. Castro, respectively
No Russian? (I'm not Russian lol) Because Kalinka speaking Russian would be meta.

But this is cool. I hope you guys finish this soon.
[Image: ohjoes10.png]
03-03-2018, 06:52 AM
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Flashman85 Offline
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#47
RE: OH JOES! (A Proto Man Adventure)
(03-03-2018, 06:52 AM)Zynk Wrote: No Russian? (I'm not Russian lol) Because Kalinka speaking Russian would be meta.

I think someone might have volunteered to do Russian at one point, but I never heard back—however, I'm totally up for adding new languages later if more translators want to contribute.

No matter where you go, there you are.
03-03-2018, 05:40 PM
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Flashman85 Offline
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#48
RE: OH JOES! (A Proto Man Adventure)
Oh boy. At the risk of jinxing it...

OH JOES! WILL BE RELEASED IN APPROXIMATELY 2 WEEKS.

Barring any unforeseen calamities, of course. All major glitches have been addressed, and no other changes are planned except to address anything easy or essential that arises during final playtesting. We're almost there!

No matter where you go, there you are.
26-03-2018, 05:28 PM
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JupiHornet Offline
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#49
RE: OH JOES! (A Proto Man Adventure)
(26-03-2018, 05:28 PM)Flashman85 Wrote: Oh boy. At the risk of jinxing it...

OH JOES! WILL BE RELEASED IN APPROXIMATELY 2 WEEKS.

Barring any unforeseen calamities, of course. All major glitches have been addressed, and no other changes are planned except to address anything easy or essential that arises during final playtesting. We're almost there!
finna hype

Seriously, though, I'm honestly really interested to see how this turns out!
26-03-2018, 08:23 PM
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Flashman85 Offline
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#50
RE: OH JOES! (A Proto Man Adventure)
OH BOY OH BOY! OH JOES! has been released! You can play it now! For real! Download it here:

http://nathanielhoover.weebly.com/ohjoes.html

...Now let's see how many minutes it takes before somebody discovers a game-breaking bug.

No matter where you go, there you are.
08-04-2018, 12:07 AM
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N-Mario Offline
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#51
RE: OH JOES! (A Proto Man Adventure)
(08-04-2018, 12:07 AM)Flashman85 Wrote: ...Now let's see how many minutes it takes before somebody discovers a game-breaking bug.

If you start a new game 10 times in a row, then press up+down, up+down, right+left, left+right, jump+fire while climbing on a ladder during a screen transition, the camera will glitch out. You'll end up sliding into a black screen, which using proto buster 100 hits on an unseen/invisible barrier in the next room will jump strait to the credits with an instant 100% clear completion.



(jokingly, of course.)

[Image: dolphin-turn.gif]
Wanna go for a ride?
(This post was last modified: 08-04-2018, 03:38 AM by N-Mario.)
08-04-2018, 03:38 AM
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Diamond Wolf Offline
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#52
RE: OH JOES! (A Proto Man Adventure)
Game stopped working as soon as I exited.
08-04-2018, 04:44 AM
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N-Mario Offline
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#53
RE: OH JOES! (A Proto Man Adventure)
Okay, in all seriousness, WHY is the game running at 30 something FPS? Is that the default framerate for Game Maker games? I noticed this framerate in the first MaGMMLC. It just doesn't feel like a MegaMan game playing at that rate IMO. I don't know if its a limit due to the amount of resources in the game o what.

[Image: dolphin-turn.gif]
Wanna go for a ride?
08-04-2018, 04:50 AM
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Garirry Offline
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#54
RE: OH JOES! (A Proto Man Adventure)
(08-04-2018, 04:50 AM)N-Mario Wrote: Okay, in all seriousness, WHY is the game running at 30 something FPS? Is that the default framerate for Game Maker games? I noticed this framerate in the first MaGMMLC. It just doesn't feel like a MegaMan game playing at that rate IMO. I don't know if its a limit due to the amount of resources in the game o what.

If I'm not mistaken, this game was made on Blyka's engine which ran at 30fps. I imagine it would be a pain in the ass to double the frame rate on everything.
08-04-2018, 04:52 AM
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Diamond Wolf Offline
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#55
RE: OH JOES! (A Proto Man Adventure)
The moment I go over the center space here in Joe Fortress 4...
I can't jump out now. (I'm in the section labeled water where you can also choose quicksand or invisible block sections)

At least the "Press 2" trick from MaGMML2 works...

Edit: Happens consistently.


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(This post was last modified: 08-04-2018, 05:42 AM by Diamond Wolf.)
08-04-2018, 05:39 AM
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Flashman85 Offline
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#56
RE: OH JOES! (A Proto Man Adventure)
(08-04-2018, 04:52 AM)Garirry Wrote:
(08-04-2018, 04:50 AM)N-Mario Wrote: Okay, in all seriousness, WHY is the game running at 30 something FPS?

If I'm not mistaken, this game was made on Blyka's engine which ran at 30fps. I imagine it would be a pain in the ass to double the frame rate on everything.

Garirry is correct. I'm using the same engine used for MaGMML1, which was based on Blyka's engine, which runs at 30 FPS. Absolutely no one commented on this at any point during the playtesting process, and I don't even remember people complaining about MaGMML1's framerate when it was released. Beyond being a huge endeavor to double the frame rate now, I'm not even sure I have the programming skill to pull it off—it's a miracle I was able to release a game in the first place.

No matter where you go, there you are.
08-04-2018, 05:43 AM
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Diamond Wolf Offline
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#57
RE: OH JOES! (A Proto Man Adventure)
Also how on earth am I supposed to get the "O"?
08-04-2018, 06:01 AM
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Flashman85 Offline
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#58
RE: OH JOES! (A Proto Man Adventure)
(08-04-2018, 05:39 AM)Diamond Wolf Wrote: The moment I go over the center space here in Joe Fortress 4...
I can't jump out now.

Egad. I haven't seen that glitch for months. I think I have a fix; hopefully it doesn't break everything else in the process.

No matter where you go, there you are.
08-04-2018, 06:07 AM
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N-Mario Offline
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#59
RE: OH JOES! (A Proto Man Adventure)
My guess as to how to get the O may have something to do with using "Break Man" mode and the Item-2, am I right, or close? Or is there another alternative?

[Image: dolphin-turn.gif]
Wanna go for a ride?
(This post was last modified: 08-04-2018, 06:32 AM by N-Mario.)
08-04-2018, 06:32 AM
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Lionheart261 Offline
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#60
RE: OH JOES! (A Proto Man Adventure)
No glitches aside from a disappearing regular Joe in Joe Fortress 1...

But WOW is this game hard!

Like, even Normal mode is giving me a lot more trouble than I expected. It's still fun, but dang.
08-04-2018, 06:40 AM
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