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Mega Man Mobile Announced
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Wave Offline
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Post: #21
RE: Mega Man Mobile Announced
The old MM2 port on IOS was better than this. That one was actually relatively playable, I beat it on both difficulties on an iPod Touch.

These appear to be utter garbage. Why are these worse than the ancient previous IOS version?

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08-01-2017 03:22 AM
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Cruise Elroy Offline
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Post: #22
RE: Mega Man Mobile Announced
It amazes me how much Capcom doesn't seem to care about their poster boy anymore. I mean, was this even playtested? Or did they just try to kick this out the door as soon as possible? Everyone's pretty much said anything I could've said already.
11-01-2017 03:16 AM
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The Mega Fan 19XX Online
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Post: #23
RE: Mega Man Mobile Announced
More images right here: (these are from the MM4 mobile port) (DISCLAIMER: big images)

(This post was last modified: 12-01-2017 11:07 PM by The Mega Fan 19XX.)
12-01-2017 11:06 PM
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iYamWhatIYam Offline
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Post: #24
RE: Mega Man Mobile Announced
It's painfully obvious that at this point, this is nothing more than a re-furbishing of the 2007 ports made for the Japanese market. I don't even feel that I need to decompile them to prove it. Just looking at all this garbage pop up is enough.

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13-01-2017 03:26 AM
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Thojoewhit Offline
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Post: #25
RE: Mega Man Mobile Announced
Jesus, capcom. I'm glad I have MM anniversary for gamecube. This shit looks bad. Like early fan games bad.

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13-01-2017 08:03 AM
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notencore Offline
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Post: #26
RE: Mega Man Mobile Announced
Hey, people have wanted mobile Mega Man for ages. In the end, it's better than nothing.
13-01-2017 09:25 AM
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Rhythm Offline
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Post: #27
RE: Mega Man Mobile Announced
Sounds like some Comcept thinking right there.

The issue isn't that people have been "wanting it for ages" as there have been numerous ports to mobile going as far back as the turn of the century. The issue is this is a cheap money grab by Capcom to introduce a terrible, unpolished re-release of a port from a decade ago. Nothing would've been better than these. The franchise has become a joke to Capcom and a punchline outside of it. Considering the release of Legacy Collection last year, Virtual Console which has all 6 of the same games...what was the point?

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13-01-2017 12:28 PM
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The Mega Fan 19XX Online
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Post: #28
RE: Mega Man Mobile Announced
Another fuckup right here: (this time it's from the MM3 mobile port)

13-01-2017 02:45 PM
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Garirry Offline
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Post: #29
RE: Mega Man Mobile Announced
So how much does each game cost? If it's anything more expensive than free then that's unacceptable. Though to be honest even if it's free it's still unacceptable.
13-01-2017 06:46 PM
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ACESpark Offline
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Post: #30
RE: Mega Man Mobile Announced
$1.99 each or $9.99 for the lot I think?

13-01-2017 06:48 PM
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notencore Offline
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Post: #31
RE: Mega Man Mobile Announced
Yeah. The obvious money grab is obvious. It's a sad day when fans and independent developers are pushing out better content on smaller budgets. For once I'd like to see a project with as much heart as 20XX get the attention and budget of something like Mighty Number 9.

It's clear that Capcom has the assets to make a good Mega Man game, but they're unwilling to make the investment, and at this point I can't really blame them. Megaman as a franchise is on very shaky ground given their previous failings, and fans of the serious are going to be wary no matter what. While these absolutely poor quality ports, from Capcom's perspective they are cost negligible and will generate revenue from people who don't know better - while creating a "Megaman 11" generates cost and isn't guaranteed to generate revenue - look at their previous two or three attempts, Legends 3, Megaman Powered Up 2 (I forget the proper name), Rockman Online - Legends 3 and MMPU2 never reached release, and online was shut down very early. From Capcom's perspective, spending money to develop new games is a sink and not a revenue generating endeavor, while releasing poor ports is essentially costless and still generates revenue.

It's the unfortunate business side of game development that's really holding our favourite franchises back.
13-01-2017 06:48 PM
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Entity1037 Offline
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Post: #32
RE: Mega Man Mobile Announced
BUT WAIT, THERE'S MORE http://www.rockman-corner.com/2017/02/tu...obile.html

SINCE PLATFORMING THAT REQUIRES IMMEDIATE REFLEXES WORKED SO WELL ON A TOUCHSCREEN BEFORE, LET'S MAKE THINGS REQUIRE TWICE AS MUCH PRECISION

Programming a thing, ba da baa, programming a thing, ba da baa...
17-02-2017 07:02 PM
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ACESpark Offline
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Post: #33
RE: Mega Man Mobile Announced
[Image: gTOJH0E.jpg]



WTF Capcom.

17-02-2017 07:51 PM
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Azure-Mage Offline
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Post: #34
RE: Mega Man Mobile Announced
I just checked out the video for Mega Man Mobile's Turbo Mode. All I can say is... with that sort of speed, they may as well call it "Faster-Than-Quick-Man-After-He-Snorted-10-Lines-Of-Cocaine-In-One-Go Mode".
17-02-2017 11:09 PM
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Garirry Offline
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Post: #35
RE: Mega Man Mobile Announced
Did they seriously just increase the emulation speed and call it "high speed" and "turbo"? I swear turbo is just playing on an emulator while pressing the fast forward button.
18-02-2017 01:22 AM
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N-Mario Offline
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Post: #36
RE: Mega Man Mobile Announced
Yea they don't actually care about these games. All they want is the money by throwing garbage DLC for garbage games at us.

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18-02-2017 08:22 AM
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