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Official Megaman Sprite Rip Request Thread
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Zynk Offline
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Post: #101
RE: Official Megaman Sprite Rip Request Thread
(10-05-2016 05:42 PM)maarten Wrote:  [Image: Calcom%20Logo%20ZX%20Advent%20Xtreme%20d...lyaobw.png]
"Spites" inc?
11-05-2016 02:24 PM
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ZYXD Offline
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Post: #102
RE: Official Megaman Sprite Rip Request Thread
I've been looking for the full character sheet for Mega Man 9 and 10, notably with all of the Japanese characters intact. The one we have on Mega Man 9's page right now seems to be distorted on the left and cut off at the bottom right.
[Image: mm9_font.png]
27-06-2016 04:32 PM
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DarkSamus993 Offline
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Post: #103
RE: Official Megaman Sprite Rip Request Thread
There are 3 font files for MM9+10, they are slightly different from each other.

font_jp.bin:
[Image: YRPZOu6.png]

font_jp_le.bin:
[Image: Yx5nTRr.png]

font_pal.bin:
[Image: Ah2Xdd1.png]
27-06-2016 06:40 PM
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digiholic Offline
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Post: #104
RE: Official Megaman Sprite Rip Request Thread
Maybe I missed it, but I can't seem to find any of the charge animations from the Zero series. You know, those swirls that come up as you're charging a move? Anyone have a rip of those?
20-08-2016 07:23 AM
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DarkSamus993 Offline
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Post: #105
RE: Official Megaman Sprite Rip Request Thread
(20-08-2016 07:23 AM)digiholic Wrote:  Maybe I missed it, but I can't seem to find any of the charge animations from the Zero series. You know, those swirls that come up as you're charging a move? Anyone have a rip of those?

Frames 1-4 are for starting a charge; frames 5-12 are for holding a charge (loop).

[Image: vnUFsPX.png]
20-08-2016 03:52 PM
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digiholic Offline
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Post: #106
RE: Official Megaman Sprite Rip Request Thread
(20-08-2016 03:52 PM)DarkSamus993 Wrote:  
(20-08-2016 07:23 AM)digiholic Wrote:  Maybe I missed it, but I can't seem to find any of the charge animations from the Zero series. You know, those swirls that come up as you're charging a move? Anyone have a rip of those?

Frames 1-4 are for starting a charge; frames 5-12 are for holding a charge (loop).

[Image: vnUFsPX.png]

Thank you!
20-08-2016 08:07 PM
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JohnLeagsdurg Offline
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Post: #107
RE: Official Megaman Sprite Rip Request Thread
What i've been noticing for years is that the Mega Man X4-6 "WARNING" siren text is missing in the site's sprites. I've been looking everywhere and i had no luck. I've saw someone who had these sprites, but i don't know who.
30-08-2016 10:20 AM
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DarkSamus993 Offline
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Post: #108
RE: Official Megaman Sprite Rip Request Thread
(30-08-2016 10:20 AM)JohnLeagsdurg Wrote:  What i've been noticing for years is that the Mega Man X4-6 "WARNING" siren text is missing in the site's sprites. I've been looking everywhere and i had no luck. I've saw someone who had these sprites, but i don't know who.

For the record, the "WARNING" text is an in-game effect - that is, there is no actual graphics or palettes associated with it (which is probably why no one bothered to do anything with it).

I'm still recovering from a recent surgery, so here's the main frame. You can rip the rest of the frames if you need them with emulator screenshots (or use an animated gif recorder, such as GifCam).

[Image: geP4FQJ.png]
30-08-2016 01:22 PM
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maskedbyte Offline
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Post: #109
RE: Official Megaman Sprite Rip Request Thread
2 things, looking for pointers OR rips:

- Mega Man X "READY" text
- X's sprites, armless, with separate buster and arm sprites.
18-12-2016 08:23 PM
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DarkSamus993 Offline
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Post: #110
RE: Official Megaman Sprite Rip Request Thread
(18-12-2016 08:23 PM)omega Wrote:  2 things, looking for pointers OR rips:

- Mega Man X "READY" text
- X's sprites, armless, with separate buster and arm sprites.

[Image: pTpkyPm.png]

- The "READY" text is stored compressed in the ROM.

- X is stored uncompressed, and does not have armless sprites for everything in MMX1-3, but it does it's best within VRAM limitations. A few have two separate tilesets for whichever state he is currently in (such as the example above).

I'm a bit too busy to assemble everything right now, but here's the VRAM data I dumped from the X1 ROM with a utility I wrote (modified from a utility I've been working on for MM7, since the pointers use the same format; X2-3 uses mostly the same format as well).

That should be pretty much everything as far as X himself is concerned, let me know if want anything else dumped.
19-12-2016 06:12 PM
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DarkDeviant Offline
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Post: #111
RE: Official Megaman Sprite Rip Request Thread
I've noticed that many of the Maps for the MMBN section are currently missing, especially in MMBN3. If those could get ripped, I know that I'd greatly appreciate it.


~~The man sat upon the watchtower, but did not watch, only towered.~~

08-07-2017 10:47 PM
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Bonglorio Offline
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Post: #112
RE: Official Megaman Sprite Rip Request Thread
We need more tilesets in the Classic section. MM4, 5 and 6 are incomplete, as well as the gameboy games
16-07-2017 04:04 AM
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Entity1037 Offline
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Post: #113
RE: Official Megaman Sprite Rip Request Thread
I'm noticing a weird lack of like, almost all of the wily machines and all of the wily capsules. I was hoping to find the projectile sprites from all of the wily capsules, specifically 4-6, and 9 & 10, which I can't seem to find anywhere online. Could someone rip them?

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 16-07-2017 10:09 PM by Entity1037.)
16-07-2017 10:07 PM
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DWN-060 Clownman Offline
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Post: #114
RE: Official Megaman Sprite Rip Request Thread
Wily Machine/Capsules are on his character page, not the game sections.
17-07-2017 12:45 AM
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Entity1037 Offline
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Post: #115
RE: Official Megaman Sprite Rip Request Thread
OH, I forgot the character pages were a thing XI

Oh, wait... there still isn't any of the projectile sprites for the wily capsules for 4-6 >.>

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 17-07-2017 07:01 AM by Entity1037.)
17-07-2017 01:17 AM
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