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Megaman Discussion Make a BAD Mega Man Level!
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The Mega Fan 19XX Online
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Post: #21
RE: Make a BAD Mega Man Level!
Have MM escort Roll to the boss door, except Roll walks non-stop, but very slow, and can be killed in one hit, and she's also weak to your buster, which means you can kill her in one hit by pure accident.

The stage is full of shielded enemies (Mets, Sniper Joes, Shield Attackers), and they keep their shields longer than usual (like 30 to 60 seconds), also, there's yoku blocks that you need to manually activate them to let pass Roll, and there's also Quick Lasers, so pray that those don't touch Roll, and to finish we have moving spikes, conveyor belts that sends you backwards, ice physics with bottomless pits in between them, and crushers, a lot of crushers.

But if you somehow manage to escort Roll safely to the boss door prepare yourself bor the boss itself... or should i say... bosses?

That's right, you'll have to face 3 Robot Masters at the same time, but not any RM, i'm talking about Elec Man, Quick Man, and Needle Man, not only that, but they also use a desperation move when their health is lowered to half, and those moves can kill you in one hit.

And you know what happens after you beat all of them? you get...

16-01-2017 10:28 AM
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Entity1037 Online
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Post: #22
RE: Make a BAD Mega Man Level!
*Whips out notepad*

;^)

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16-01-2017 10:57 AM
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Cruise Elroy Offline
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Post: #23
RE: Make a BAD Mega Man Level!
A level where the floor is literally lava

...it's more original than Spiked Wall Man at this point.
16-01-2017 08:02 PM
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Flashman85 Online
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Post: #24
RE: Make a BAD Mega Man Level!
(16-01-2017 05:02 AM)M. Jacquelinae Wrote:  Have enemies shoot spikes at you instead of bullets, but have the spikes stick to the walls and remain on screen.

Have the "Dr. W" sign before the boss gate fall on you and crush you when you get near it.

I...uh...I'd actually like to see those in a game. I think they'd be delightfully horrible.


How about an elaborate maze level that periodically displays a map of the stage in the background with a "You Are Here" indicator...except the map isn't 100% accurate and the "You Are Here" indicator is placed randomly.

No matter where you go, there you are.
17-01-2017 06:12 PM
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gone-sovereign Offline
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Post: #25
RE: Make a BAD Mega Man Level!
(17-01-2017 06:12 PM)Flashman85 Wrote:  How about an elaborate maze level that periodically displays a map of the stage in the background with a "You Are Here" indicator...except the map isn't 100% accurate and the "You Are Here" indicator is placed randomly.

I would say that compliments your signature well. Tongue

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17-01-2017 10:57 PM
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Heihachi_73 Offline
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Post: #26
RE: Make a BAD Mega Man Level!
Turbo Man's stage could do with some disappearing blocks around the moving tyres in the ceiling, the fire streams (the retro Fire Man stage flames) are instant death on contact like Megaman 8, the force beam section is much longer, and the mini rocket trucks are immune to everything except Scorch Wheel* while dealing a ton of impact damage. Turbo Man also fires three Scorch Wheels instead of one at random intervals. Being hit by him in car form is instant death. Proto Man can also use all eight Robot Master weapons at random, even if you haven't beaten all of them yet, and like Break Man from Megaman 3, he only takes 1 damage from the buster (2 from a fully charged shot) and is immune to everything else. He can also slide across the screen like Shadow Man.

*Wood Man's stage is exactly like this - almost every enemy in the stage including the Frienders (Hot Dogs) and Kukku (Atomic Chickens) are weak to the Leaf Shield even though you can't use it on that stage since the game doesn't let you reenter them.
20-01-2017 06:42 PM
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Doctor Novakaine Offline
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Post: #27
RE: Make a BAD Mega Man Level!
A stage that is nothing but blind drops to the next screen, except you have to pick the exact correct one or you just fall into spikes and die instantly. And there are no enemies or other hazards. It's pure frustrating luck-based play the first time and incurably boring every time thereafter. Utterly awful.

Or, how about a stage where you have to:
-Ride on Rush Jet up to an obstacle
-Jump
-IMMEDIATELY pause to unsummon Rush Jet
-Unpause
-PRECISELY summon Rush Jet
-Land from that jump on top of Rush Jet and continue flying

No I'm not poking fun at levels I've played in the recent past...let's just say "creatively inspired."
25-01-2017 05:45 AM
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