How to Plan Fangames, featuring Mega Man FU's Design Document
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iYamWhatIYam Offline
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#1
How to Plan Fangames, featuring Mega Man FU's Design Document
It seems that many Mega Man fan-games nowadays are very poorly organized. Many lack a solid foundation at which to even begin; things such as enemy specs and stage themes are left up in the air, for anybody to decide at anytime.

By releasing FU's master document, I hope to cure this issue.

https://docs.google.com/document/d/1Z5Bp...sp=sharing

I hope that only the best can come from me open-sourcing FU's master doc.

it's a meme you nitwit click the fucking link

Novice animator and general animation fanatic, Bob Clampett advocate, and generally apathetic towards Mega Man as a character. Amateur chip musician, but that's second priority.
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18-01-2017, 06:55 PM
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Blackhook Offline
Gonna get promoted...eventually
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#2
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
Actually I wanted to see a proper design document.... but meh.

[Image: d82bcef28Chwb.png]
18-01-2017, 07:26 PM
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M-Jacq Offline
I make Let's Players cry.
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#3
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
zzzzzzzzzzzzzzzzzzzzzzzzzzzz

[3:17 PM] MrKyurem: it just another generic "haha aren't i creative for thinking outside le box and being self aware?????????????" that tries too hard to be funny
[3:17 PM] notencore: but thats why its funny
[3:17 PM] MrKyurem: you know how, when you hear a joke over and over again, it stops being funny?
[3:17 PM] MrKyurem: yeah, there's enough of this meta comics.
[3:17 PM] MrKyurem: i fail to see how it's funny, there's no jokes here, anyway
[3:17 PM] MrKyurem: it's just slapping other comics, and then slapping themselves
[3:17 PM] notencore: thats what makes it funny
[3:17 PM] MrKyurem: ha ha ha?
[3:18 PM] notencore: its unaware while being self aware
[3:18 PM] notencore: its a new level of awareness
[3:18 PM] MrKyurem: like literally every other "look at me i'm meta" comic
[3:18 PM] MrKyurem: there is no creativity here
[3:18 PM] MrKyurem: there is nothing new here, and there is nothing of value here tbh
(This post was last modified: 18-01-2017, 08:38 PM by M-Jacq.)
18-01-2017, 07:45 PM
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Bloo Offline
Professional Mediocre Spriter
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#4
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
honestly your memes are shit

If I was a vegetable I'd have ten potatoes.
18-01-2017, 10:21 PM
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Lamda Offline
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#5
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
(18-01-2017, 10:21 PM)Bloo Wrote: honestly your memes are shit

You misspelled "H I G H - Q U A L I T Y."

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
18-01-2017, 10:27 PM
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gone-sovereign Offline
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#6
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
[Image: y2wcXNJ.jpg]

"You have to understand that people aren't just people -- they're a collection of the choices they have made."
- Peckinpah, House of Gold & Bones Part 3: The Answers
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19-01-2017, 04:22 AM
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N-Mario Offline
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#7
RE: How to Plan Fangames, featuring Mega Man FU's Design Document
My review: -666/10 Not worth a read at all.

So yea. Someone please close this thread. Thanks.

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20-01-2017, 07:15 AM
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