Well, since he brought it up... let me go ahead and say that our "conversation" was basically a rapid-fire Q&A session... and of the dozen or so things that Khat chose to ask me about from my document, about 0%
of them seemed like they were going to be addressed. It's also worth mentioning that the things he asked me about weren't even all that important in the grand scheme of things. Every single thing
he asked about was from the "Vs. Capcom Games" section... aside from mentioning that Sniper Joe's defenses could be bypassed by specific weapons, anyway. Still, he really didn't seem to "acknowledge" anything from beyond that section, nor give me any sort of reassurance that I wasn't just wasting my time... which is fairly upsetting since I was only trying to help.
So, what specific things did Khat ask me about? Well, he asked about the commercial game mechanics of the following: Sniper Armor and Sniper Joe, Time Slow, Rush Jet, Springer, Taketendo, Picketman Bull, Shadow Blade, Pharaoh Wave, and I think one or two more things I can't rightly recall.
Yes, I felt they should be mentioned because, like Blyka, I am a stickler for accurate physics in Mega Man
fan games. I mean, if you're going to go to the trouble of replicating something wholesale
, you should at least try and do so as accurately as possible. Not only is the expectation there from the dedicated players (I can think of at least five people who said the engine "felt off"), but as Blyka put it: "[Accurate replication of a game engine] allows the player's practiced skill and knowledge from all the official Mega Man
titles to carry over to whatever challenges your fan game presents." He also mentioned something about having faith in the engine which, thinking back, I do seem to remember just giving up and "accepting my fate" whenever the engine decided to punish me for trying to play the game like I would any other... but never mind.
Going back to the "Vs. Capcom" stuff... the funniest thing about this is that even after I showed Khat first-hand what, exactly, I had meant by some of those points... he always seemed to have a dismissive answer such a, "I didn't program that," or "I/we didn't know that." Another good one was "it's fine as it is." Then why bring it up in the first place? Just to reassure me it won't
be looked in to? My favorite
response though? "We can't accurately replicate the behavior of a game engine without having a de-compile/the source code of that game," citing that the only one in existence right now is for Mega Man
Have... the 2.5D
people never played Super Fighting Robot
? Or Mega Man Unlimited
? Or, ya know... Mega Man Endless
? I feel the last one is of particular mention because Blyka and I took replicating the game physics to a whole new level for that project... and we even finally discovered why the jumping felt off in his games. Turns out he hadn't had the jumping frame collision box properly aligned... which made it appear as though Megaman (or SuperDanny) were jumping three pixels higher than normal... but also made it so their head brushed against the ceiling sooner than expected. It's also worth mentioning that Blyka replicated every single enemy's behavior
down to the most insignificant of details (ie, the Sniper Armor thing, Shotmen randomizing their angles, etc.) entirely by himself
(I think?) and as early as SuperDanny 2
. But I digress.
I feel that the definition of "helpful feedback" seems a little questionable in its subjectivity... particularly since the definition of "acknowledgement" seems to learn more toward "yes, we noticed you said words" as opposed to "yes, we have read the report in full and intend to look into things for ourselves."
Now, to be fair... I'll admit that v1.0.1 fixed a couple of very trivial things that I mentioned (some sprite errors -- particularly concerning Octone's ink) as well as one of the more commonly-mentioned bugs (the slide bug), but considering how much has been left untouched and especially given the dismissive (and sometimes seemingly snarky
) attitude of Khat toward feedback -- and not just mine
, mind you... I don't see much hope for the project improving by v1.0.2, much less v1.1.0.
I think a quote from earlier in the thread can summarize how I feel about this project and Khat in particular:
(07-02-2017 07:40 PM)Flashman85 Wrote: It's entirely possible that the developers deliberately ignored valid criticism […]
But I will say, I'd be happy to be proven wrong on that front.