Mega Man Levels, remade in MaGMML2 engine (for testing purposes)
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NaOH Offline
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Mega Man Levels, remade in MaGMML2 engine (for testing purposes)
Since I've been working on hacking co-op into the MaGMML2 engine as a side project, I've been needing some mega man levels to test it in. It's awesome that Cut Man and Pharaoh Man are in the devkit, but those only got me so far.

So I remade Crash Man's stage very lazily in the engine. As you can see I was... not so faithful to the original tiling.

[Image: vl3AjTY.png]

Other than the aesthetic problems, everything is just about the same, or as close as I cared to make it.

I thought I would be a dear and share it in case anybody else found it useful. I might make more, since I need levels to test co-op!

Zip attached containing Crash Man's stage resources. You'll have to merge them in yourself if you want them. (Despite the screenshot, co-op is not included.)


Attached Files
.zip   crash_man_resources.zip (Size: 881.11 KB / Downloads: 15)
(This post was last modified: 08-02-2017, 08:12 PM by NaOH.)
08-02-2017, 08:48 AM
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Renhoek Offline
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#2
RE: Mega Man Levels, remade in MaGMML2 engine (for testing purposes)
Some issues,

Megaman's not placed in the room you gotta put him in yourself,
the stage starts purplish which I don't think you meant to do,
you forgot to add a ladder at the top of the moving platform segment.
09-02-2017, 04:06 AM
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