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MaGMML2 Pit of 100 Trials Postgame
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lizardcommando Offline
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Post: #21
RE: MaGMML2 Pit of 100 Trials Postgame
(26-02-2017 06:54 AM)notencore Wrote:  
(26-02-2017 05:16 AM)lizardcommando Wrote:  Oh cool, I like this contest. I've got a unused level from the MAGMML2 contest that could be used for this. Could we use custom music for our level or no?

We're planning on having a set playlist of songs that are randomly played in-engine, so unfortunately no.

I want to see about enabling custom music on the user-end, so we'll see what we can do on that endeavour, however.

Like having a custom playlist to play throughout the game? Now that would kickass! I imagined something like that for my dream Megaman Endless game.
27-02-2017 04:45 AM
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ZSaber Offline
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Post: #22
RE: MaGMML2 Pit of 100 Trials Postgame
I am just over halfway through making mine, and I am loving how it is turning out so far. I can't wait to submit this. Smile
01-03-2017 10:22 PM
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Flashman85 Offline
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Post: #23
RE: MaGMML2 Pit of 100 Trials Postgame
(21-02-2017 04:26 AM)ParmaJon Wrote:  Submitting:
-In the creation code please put

global.currentLevelAuthor = "ParmaJon"
global.currentLevelName = "Cossack Climb"

To clarify, are we replacing "ParmaJon" and "Cossack Climb" with our actual author and level names? I assume so, but I'm not sure what sort of arcane magic is being used to keep all the pit levels linked together.

No matter where you go, there you are.
02-03-2017 03:45 PM
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ParmaJon Offline
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Post: #24
RE: MaGMML2 Pit of 100 Trials Postgame
(02-03-2017 03:45 PM)Flashman85 Wrote:  
(21-02-2017 04:26 AM)ParmaJon Wrote:  Submitting:
-In the creation code please put

global.currentLevelAuthor = "ParmaJon"
global.currentLevelName = "Cossack Climb"

To clarify, are we replacing "ParmaJon" and "Cossack Climb" with our actual author and level names? I assume so, but I'm not sure what sort of arcane magic is being used to keep all the pit levels linked together.

Yes, just replace "ParmaJon" with your name and "Cossack Climb" with your level name. Theres a lot of arcane magic involved that makes those show up Tongue
03-03-2017 03:53 AM
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mabskmk Offline
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Post: #25
RE: MaGMML2 Pit of 100 Trials Postgame
(21-02-2017 04:26 AM)ParmaJon Wrote:  11. Your name will be in text in the corner of your room.
Oh no... please...
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06-03-2017 08:35 PM
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ParmaJon Offline
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Post: #26
RE: MaGMML2 Pit of 100 Trials Postgame
So we've again made some changes,

Custom spawners are no longer allowed, except for doing trivial things simple things. Please run your idea by @SnoruntPyro if you want to use custom spawners in your level.

All existing levels with custom spawners in them are not affected.
06-03-2017 08:56 PM
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Pachy Offline
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Post: #27
RE: MaGMML2 Pit of 100 Trials Postgame
(06-03-2017 08:56 PM)ParmaJon Wrote:  Custom spawners are no longer allowed.

Well... shoot.
Was about to make my entry revolving around the gimmick of my main level, seems I have to think of something else now.

Awkwardly trying to fit into the community.
07-03-2017 05:56 AM
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Renhoek Offline
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Post: #28
RE: MaGMML2 Pit of 100 Trials Postgame
I think I'm safe since all my entries that use it just use it for background scrolling and a different sprite
07-03-2017 02:00 PM
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ParmaJon Offline
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Post: #29
RE: MaGMML2 Pit of 100 Trials Postgame EXTENDED to March 19th
HEY EVERYONE!
We decided to extend the pit deadline by one week so please have them to me by Sunday March 19th, I'm not picky about the time, just have it in at a reasonable time. And also please read the current guidelines as they have changed several times.

Thanks!
11-03-2017 07:42 PM
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Entity1037 Offline
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Post: #30
RE: MaGMML2 Pit of 100 Trials Postgame
Oh geeze, I forgot about this! I've been distracted with Zelda and college. If the deadline wasn't extended, I would of been toast! T.T

Programming a thing, ba da baa, programming a thing, ba da baa...
14-03-2017 08:36 AM
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Doctor Novakaine Offline
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Post: #31
RE: MaGMML2 Pit of 100 Trials Postgame
Is there a list of entries or a place where we can see how many have been made? I'm thinking of maybe making one or two more if there's a need for more entries.

Doc's LPs: https://www.youtube.com/channel/UCAC65Yx...g0psBcAoOw
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15-03-2017 09:18 PM
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ParmaJon Offline
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Post: #32
RE: MaGMML2 Pit of 100 Trials Postgame
(15-03-2017 09:18 PM)Doctor Novakaine Wrote:  Is there a list of entries or a place where we can see how many have been made? I'm thinking of maybe making one or two more if there's a need for more entries.

We so far have 78 submissions (a few will most likely be rejected, and some more that haven't been inserted) so if you have good ideas go through with them!
16-03-2017 10:14 PM
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Entity1037 Offline
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Post: #33
RE: MaGMML2 Pit of 100 Trials Postgame
You didn't update the main post with the new deadline. You fixed it now

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 18-03-2017 07:47 PM by Entity1037.)
17-03-2017 12:57 AM
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Flashman85 Offline
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Post: #34
RE: MaGMML2 Pit of 100 Trials Postgame
Word on the street is that we've had over 100 submissions, but not all of them are fit for inclusion. (a) Have the submitters been notified if their levels are being cut, and (b) would it be possible to assemble the unused levels into a separate package so I can showcase them separately on a livestream? Unless I've misunderstood where things stand with this.

No matter where you go, there you are.
21-04-2017 05:08 PM
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ParmaJon Offline
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Post: #35
RE: MaGMML2 Pit of 100 Trials Postgame
(21-04-2017 05:08 PM)Flashman85 Wrote:  Word on the street is that we've had over 100 submissions, but not all of them are fit for inclusion. (a) Have the submitters been notified if their levels are being cut, and (b) would it be possible to assemble the unused levels into a separate package so I can showcase them separately on a livestream? Unless I've misunderstood where things stand with this.

We got 132 submissions, with 10 levels being rejected. (a few were an odd case of stuff breaking and it not being worth fixing)

A) yes, although a few levels we haven't yet decided to cut yet (real life happened and we took a little time off from the pit) and in some cases we offered feedback on fixing the level

B) Probably not, most of the rejected levels are glitchy/broken/broke rules. With the exception of like two levels its not worth a whole stream as its only about 10 levels.

Anything else to know im happy to answer questions.

also fun fact, the pit has 628.5 screens as of now. Big Grin
(This post was last modified: 21-04-2017 06:06 PM by ParmaJon.)
21-04-2017 05:47 PM
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lizardcommando Offline
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Post: #36
RE: MaGMML2 Pit of 100 Trials Postgame
Is there going to be a separate trailer for this thing or is it going to be showcased with the MAGMML2 levels?
22-04-2017 04:11 AM
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ParmaJon Offline
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Post: #37
RE: MaGMML2 Pit of 100 Trials Postgame
(22-04-2017 04:11 AM)lizardcommando Wrote:  Is there going to be a separate trailer for this thing or is it going to be showcased with the MAGMML2 levels?

It is going to be part of the final game so it will be showcased with the levels

Also we finally beat the pit Big Grin


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(This post was last modified: 23-04-2017 06:28 AM by ParmaJon.)
23-04-2017 06:26 AM
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BBLIR Offline
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Post: #38
RE: MaGMML2 Pit of 100 Trials Postgame
It takes an hour to beat this?
Wow...
this is going to be quite a big game.
23-04-2017 12:45 PM
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