Mega Man: Recharged
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maskedbyte Offline
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#21
RE: Mega Man: Recharged
I don't understand why any human would not use imgur unless they need a cdn for a big site...

[Image: SgZehRu.png]
29-07-2017, 09:38 PM
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Lars Luron Offline
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#22
RE: Mega Man: Recharged
The image links have been fixed.
I've been using Photobucket for over a decade now, it's worked just fine for me until recently. Now I can't even get into my damn account anymore it's so horrendously broken.

Anyway for those waiting on an update, I suppose now should be a good time to mention that I sometimes happen to take a bit of time between updates. Various RL issues coupled with occasional bouts of depression, plus sometimes I just get a little burnt out from time to time. I've just been away a little bit longer than usual this time.
That said I've started back in on development in the past couple days, hopefully should finally have my v0.5 update ready in the near future. Hopefully.
31-07-2017, 08:35 AM
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Lars Luron Offline
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#23
RE: Mega Man: Recharged
Just kind of dropping this out there since I've been getting a lot of messages wondering what's been going on with this project.

Well, a couple weeks after the last post, I reached what I considered at the time to be officially 50% done with the game's development, and was about to start putting together the final update. However at the time I had started bringing in a new batch of testers, since nearly all of the old ones were... not being particularly helpful. And unfortunately the new testers so far have been... less than impressed with MM:R so far, and so I've had to go back and rework the game's existing content multiple times in an attempt to produce something even moderately acceptable by the standards they put forth. So far I have yet to be successful in such attempts.
So at this point I have no idea when I'll be able to produce another update, all I can do is just keep working on the game until I can finally fix whatever flaws the game is said to have. (Also one of the newest ones has been busy with college and such lately, so I've been kind of taking a bit of a semi-break while I wait for him to submit his feedback)

That said, when the next update comes out, a lot of the game will have changed drastically from the videos I've shown of it so far. For instance they've convinced me to have the charge shot available from the start instead of making it unlockable, almost all of the robot master weapons have been completely reworked, a number of enemies are being swapped out or being made level-exclusive (with several new ones added), and a few stages are undergoing a complete overhaul (some more than once).
28-11-2017, 09:14 AM
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sonny Offline
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#24
RE: Mega Man: Recharged
gladly the project is moving on!
01-12-2017, 02:55 PM
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ansoncheng Offline
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#25
RE: Mega Man: Recharged
I want help you find bug,test your fan game by Mega Man Recharged.
Can add to me test it?
08-06-2018, 06:05 PM
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WanderingShadow Online
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#26
RE: Mega Man: Recharged
Sorry, but I don't think he's accepting any more testers. I just hope the game's still in development. I'd like to play it as well at some point, or even just the beta.
(This post was last modified: 09-06-2018, 10:15 PM by WanderingShadow.)
09-06-2018, 04:35 AM
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Lars Luron Offline
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#27
RE: Mega Man: Recharged
I was never accepting public volunteers for beta testers. As I said in an earlier post, I only brought on Flashman and Mick because the two of them had good reputations.

Anyway as long as I'm here posting anyway, I should apologize for the lack of updates lately. The level adjustments and whatnot have already been finished for a few months, I'm still in the process of getting all the bug-fixes and other tweaks taken care of from all that. Work has just been slowed down the past couple months or so due to a nasty bout of depression coupled with assorted RL issues; progress is still underway, just a lot slower than I would have preferred.
13-06-2018, 03:04 AM
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ansoncheng Offline
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#28
RE: Mega Man: Recharged
(13-06-2018, 03:04 AM)Lars Luron Wrote: I was never accepting public volunteers for beta testers. As I said in an earlier post, I only brought on Flashman and Mick because the two of them had good reputations.

Anyway as long as I'm here posting anyway, I should apologize for the lack of updates lately. The level adjustments and whatnot have already been finished for a few months, I'm still in the process of getting all the bug-fixes and other tweaks taken care of from all that. Work has just been slowed down the past couple months or so due to a nasty bout of depression coupled with assorted RL issues; progress is still underway, just a lot slower than I would have preferred.


Not be issue,I am okay.
(This post was last modified: 13-06-2018, 10:12 AM by ansoncheng.)
13-06-2018, 10:11 AM
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