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[Fan Game] My MegaMan Example (WIP)
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Thojoewhit Offline
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Post: #1
My MegaMan Example (WIP)
[Image: 8mu4ifP.png]

https://www.dropbox.com/s/j11441atfikh76...2.zip?dl=0

So......Here's something I never thought I do, a example.

So far I have:

Near Perfect Movement and Jumping
Variables (Both Local and Global)
Main Sprites included
Weapon Switching
Mega Buster
Bubble Lead
Metal Blade
Charge Shot
Sliding
Color Swapping

Controls

A - Weapon Switch left
S - Weapon Switch Right
Z - Jump
X - Fire

Special Thanks to:
Sprites Inc.: For feedback and Sprites
Wreaking Program: For inspiration, and is Draw Self Code.
Shaun Spalding: For his Collision and Gravity code

Since this is a WIP from myself (Mainly because the Mega Engine blows mine out of the water), but I do plan to update for anything big.

The download contains the example V0.2.

Any tips and constructive criticisms are welcome!

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
(This post was last modified: 25-06-2017 03:55 AM by Thojoewhit.)
10-06-2017 12:41 AM
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Robo-Rose Offline
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Post: #2
RE: My MegaMan Example (WIP)
This looks very interesting! I'd love to see how much progress it makes!

"There's a lot to see in this life. I'm not wasting it here."- Jon Jafari
(This post was last modified: 10-06-2017 04:41 PM by Robo-Rose.)
10-06-2017 04:40 PM
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Hilman170499 Offline
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Post: #3
RE: My MegaMan Example (WIP)
Just curious, but did you make this engine using a paid version or a free(older, because the newer free versions are too limited for their own good) version?

BLUE FOR DAYS!!!
10-06-2017 11:26 PM
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Thojoewhit Offline
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Post: #4
RE: My MegaMan Example (WIP)
(10-06-2017 11:26 PM)Hilman170499 Wrote:  Just curious, but did you make this engine using a paid version or a free(older, because the newer free versions are too limited for their own good) version?

Game Maker Studio 1.4. My Laptop can't run GM : S 2, plus GM: S 1.4's Free version is better anyway.

Added landing sound and improved the Running/Jumping code to make it less confusing. Also added direction index.

Right now, I'm coding the basic mega buster.

Fun Fact: When I first tried to get the landing sound to work, it made the sound multiple times. I looked up a solution and it was rather easy.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
(This post was last modified: 11-06-2017 01:07 AM by Thojoewhit.)
11-06-2017 01:03 AM
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Thojoewhit Offline
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Post: #5
RE: My MegaMan Example (WIP)
Added Mega Buster!
Improved Jumping and Running Code!
Now I'm working on health and more weapons.
I plan to add alternate color palettes from WreakingProgram's tutorial.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
(This post was last modified: 13-06-2017 02:44 AM by Thojoewhit.)
13-06-2017 02:44 AM
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Thojoewhit Offline
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Post: #6
RE: My MegaMan Example (WIP)
V.04 exe out for download!

contains bubble lead (abit Buggy, but will fix it)
Sliding (For some reason, it only work after a jump, need help fixing it....)

Will work on color swapping! and maybe fix the slide....

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
14-06-2017 05:38 AM
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Thojoewhit Offline
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Post: #7
RE: My MegaMan Example (WIP)
Decided to cut Sliding and make a MM2/9 style engine instead

V.03 is now out for download!

Bubble Lead now works better!

Now, working on other things for this example.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
15-06-2017 12:36 AM
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Thojoewhit Offline
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Post: #8
RE: My MegaMan Example (WIP)
A MASSIVE UPDATE IS NOW UP!!!!!

Development has shifted to GM 8.1, as it runs much better than GM: S.

Change Log:
Metal Blade added, 95% done.
Bubble Lead added, 80% done.
Charge Shot and Sliding are added, 99% done.
Color Swapping, coded by myself.

Currently Working On:
Health and Weapon Bars.
Enemies.
.....Screen Transitions.(UUUUUUUUUUUUUUUUGGGGGGGGGGHHHHHH)
A Test Boss. (Might be Flame Man from MM6)
and More Weapons from other Games.

Tips and constructive criticism are welcome!

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
25-06-2017 03:53 AM
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Thojoewhit Offline
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Post: #9
RE: My MegaMan Example (WIP)
While no download is available for now, I'm still working really hard on this engine.

Here's a few things added since the last update:

- Better Charging Sprites system, using alarms. It's abit fast, so I'll make a declaimer warning screen for epilepsy.
- Laser Trident Added.
- Scripts, so some characters can use the same scripts.
- Player Parent, so multiple characters can be made.
- Decent Climbing.
- A Very Early Character Select.
- A Second Character. (Imposter Mega Man)

Here's what to expect for the next update:
- Proto Man. (MM 10/MM CCR Style)
- Title Screen
- Better Character Select
- Last 3 Weapons, making total RM weapons 6. (MM 1 Style)
- Level Select (MM 1 Style/6 Robot Master)
- Among Other Things!

Fun Facts!:

- The way I do color swapping is using multiple sprites recolored, with certain weapons having special sprites. Charging sprites use stand, walk, jump, slide , hurt and climbing sprites. each level uses 3 frames. It's not the best way to color swap, but it works for me.

- Imposter Mega Man's a joke character. Can't say what he's a parody of just yet, but you'll find out next update!

- I plan to have 4 characters for this engine (Mega Man, Proto Man, Bass and Imposter Mega Man.)

Tips and constructive criticism is welcome.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
02-07-2017 05:47 PM
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Thojoewhit Offline
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Post: #10
RE: My MegaMan Example (WIP)
[Image: eV3LoOs.png]

Here's a early look into the pause menu. It's not 100% done yet, but it looks fine right now.

As you can see, the center of the pause menu contains a Weapon/Items Info section. I added to make it look more full, as I'm only including 6 RM + 2 Rush Items.

ANY Feedback is welcome! Seriously, I'd like some feedback here!

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
05-07-2017 12:26 AM
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ApselTheBlue Offline
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Post: #11
RE: My MegaMan Example (WIP)
Looking great dude! More projects means more mega man. And I'm always on board with that. Best of Luck!
06-07-2017 07:07 PM
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Thojoewhit Offline
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Post: #12
RE: My MegaMan Example (WIP)
BIG UPDATE!

So, I've been really working hard on a potential fan game, which I'll make a thread when I get a mini demo out.

Here is some sprites! Enjoy! MM - 1up


Menus

Robot Masters (4 of 6) + Emerald (OC)
Feedback is welcome!

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
03-08-2017 03:30 PM
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guitarShark Offline
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Post: #13
RE: My MegaMan Example (WIP)
The layouts look nice. Might I make a recommendation? Try darker background colors. As it is, the color scheme is a little hard on the eyes (for me, at least ).
04-08-2017 04:09 PM
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Thojoewhit Offline
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Post: #14
RE: My MegaMan Example (WIP)
(04-08-2017 04:09 PM)guitarShark Wrote:  The layouts look nice. Might I make a recommendation? Try darker background colors. As it is, the color scheme is a little hard on the eyes (for me, at least ).

I'll take it into consideration!

What did you think of the robot masters?

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
04-08-2017 08:33 PM
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guitarShark Offline
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Post: #15
RE: My MegaMan Example (WIP)
I LOVE BatteryMan.
IcicleMan looks just right for his name.
I like the basic idea of Inferno woman, but for some reason she looks too small to me. MM bosses usually have a little more girth.
Screech Man is sweet. He's a walking set of speakers! I love it.
Emerald reminds me of Middy. The design is fine, but I feel like there might be a better way to make him standout. The others have such personality built into them, so he feels kind of generic in comparison
04-08-2017 09:16 PM
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