Fan Game Basic Mega Man Engine (GM Studio 1.4)
#1
[video=youtube]https://youtu.be/ahy8sUdCZ1o[/video]

copy-paste from video description:

This is a very, VERY early WIP on a mega man engine for Game Maker Studio called "Basic Mega Man Engine". It's currently closed source for now, but I might make it open source if people want it as a simpler alternative to the "Mega Engine" by WreckingPrograms

Right now it currently has:
-Walking and Jumping
-Sliding
-Early Ice Physics
-WhiteMasks for Color Swapping

Updates will be posted when more to the engine is added.

Special Thanks to:
Sprites Inc.: For feedback and Sprites
Wreaking Program: For inspiration, and is Draw Self Code.
Shaun Spalding: For his Collision and Gravity code

Any tips and constructive criticisms are welcome!
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#2
This looks very interesting! I'd love to see how much progress it makes!
"There's a lot to see in this life. I'm not wasting it here."- Jon Jafari
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#3
Just curious, but did you make this engine using a paid version or a free(older, because the newer free versions are too limited for their own good) version?
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#4
(10-06-2017, 11:26 PM)Hilman170499 Wrote: Just curious, but did you make this engine using a paid version or a free(older, because the newer free versions are too limited for their own good) version?

Game Maker Studio 1.4. My Laptop can't run GM : S 2, plus GM: S 1.4's Free version is better anyway.

Added landing sound and improved the Running/Jumping code to make it less confusing. Also added direction index.

Right now, I'm coding the basic mega buster.

Fun Fact: When I first tried to get the landing sound to work, it made the sound multiple times. I looked up a solution and it was rather easy.
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#5
Added Mega Buster!
Improved Jumping and Running Code!
Now I'm working on health and more weapons.
I plan to add alternate color palettes from WreakingProgram's tutorial.
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-Megaman
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#6
V.04 exe out for download!

contains bubble lead (abit Buggy, but will fix it)
Sliding (For some reason, it only work after a jump, need help fixing it....)

Will work on color swapping! and maybe fix the slide....
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I'm cyan dabodedabodi
-Megaman
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#7
Decided to cut Sliding and make a MM2/9 style engine instead

V.03 is now out for download!

Bubble Lead now works better!

Now, working on other things for this example.
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-Megaman
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#8
A MASSIVE UPDATE IS NOW UP!!!!!

Development has shifted to GM 8.1, as it runs much better than GM: S.

Change Log:
Metal Blade added, 95% done.
Bubble Lead added, 80% done.
Charge Shot and Sliding are added, 99% done.
Color Swapping, coded by myself.

Currently Working On:
Health and Weapon Bars.
Enemies.
.....Screen Transitions.(UUUUUUUUUUUUUUUUGGGGGGGGGGHHHHHH)
A Test Boss. (Might be Flame Man from MM6)
and More Weapons from other Games.

Tips and constructive criticism are welcome!
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-Megaman
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#9
While no download is available for now, I'm still working really hard on this engine.

Here's a few things added since the last update:

- Better Charging Sprites system, using alarms. It's abit fast, so I'll make a declaimer warning screen for epilepsy.
- Laser Trident Added.
- Scripts, so some characters can use the same scripts.
- Player Parent, so multiple characters can be made.
- Decent Climbing.
- A Very Early Character Select.
- A Second Character. (Imposter Mega Man)

Here's what to expect for the next update:
- Proto Man. (MM 10/MM CCR Style)
- Title Screen
- Better Character Select
- Last 3 Weapons, making total RM weapons 6. (MM 1 Style)
- Level Select (MM 1 Style/6 Robot Master)
- Among Other Things!

Fun Facts!:

- The way I do color swapping is using multiple sprites recolored, with certain weapons having special sprites. Charging sprites use stand, walk, jump, slide , hurt and climbing sprites. each level uses 3 frames. It's not the best way to color swap, but it works for me.

- Imposter Mega Man's a joke character. Can't say what he's a parody of just yet, but you'll find out next update!

- I plan to have 4 characters for this engine (Mega Man, Proto Man, Bass and Imposter Mega Man.)

Tips and constructive criticism is welcome.
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I'm cyan dabodedabodi
-Megaman
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#10
[Image: eV3LoOs.png]

Here's a early look into the pause menu. It's not 100% done yet, but it looks fine right now.

As you can see, the center of the pause menu contains a Weapon/Items Info section. I added to make it look more full, as I'm only including 6 RM + 2 Rush Items.

ANY Feedback is welcome! Seriously, I'd like some feedback here!
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-Megaman
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#11
Looking great dude! More projects means more mega man. And I'm always on board with that. Best of Luck!
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#12
BIG UPDATE!

So, I've been really working hard on a potential fan game, which I'll make a thread when I get a mini demo out.

Here is some sprites! Enjoy! MM - 1up


Menus
MAIN MENU - 80% DONE
[Image: C2GGM35.png]
STAGE SELECT - 85%
[Image: tlJtnrf.png]


Robot Masters (4 of 6) + Emerald (OC)
BATTERY MAN - 90% DONE
[Image: ZxXP7sH.png]
ICICLE MAN - 50% DONE
[Image: KnKFisE.png]
INFERNO WOMAN - 5% DONE
[Image: myWkOXL.png]
SCREECH MAN - 90% DONE
[Image: nAfgfJa.png]
EMERALD - 7% DONE
[Image: TzjK1mH.png]

Feedback is welcome!
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-Megaman
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#13
The layouts look nice. Might I make a recommendation? Try darker background colors. As it is, the color scheme is a little hard on the eyes (for me, at least ).
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#14
(04-08-2017, 04:09 PM)guitarShark Wrote: The layouts look nice. Might I make a recommendation? Try darker background colors. As it is, the color scheme is a little hard on the eyes (for me, at least ).

I'll take it into consideration!

What did you think of the robot masters?
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-Megaman
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#15
I LOVE BatteryMan.
IcicleMan looks just right for his name.
I like the basic idea of Inferno woman, but for some reason she looks too small to me. MM bosses usually have a little more girth.
Screech Man is sweet. He's a walking set of speakers! I love it.
Emerald reminds me of Middy. The design is fine, but I feel like there might be a better way to make him standout. The others have such personality built into them, so he feels kind of generic in comparison
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#16
Here's some Good News & Bad News.

Bad News:
- I've decided to recode my Mega Man Engine from scratch, since my original coding was messy, buggy and not worth continuing on. Plus, I shifted from GM 8.1 to Studio 1.4.

Good News:
- Studio 1.4 now works on my computer.
- Studio 1.4 is more recent, and less buggy to work with than 8.1.
- I still have my sprites for my currently unnamed Fan Game.
- I added WhiteMasks! Big Grin
- I have a name for my engine. "Basic Mega Man Engine".
- I may release it as open source, when it's completed.

The first/main post has been updated to show off what's been done so far.
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