[Fan Game] Basic Mega Man Engine (GM Studio 1.4)
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MiniMacro Offline
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#21
RE: Basic Mega Man Engine (GM Studio 1.4)
Mega Man should sink into the floor by 1 pixel when walking or standing

wow this is total BS
21-05-2018, 12:28 PM
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Thojoewhit Offline
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#22
RE: Basic Mega Man Engine (GM Studio 1.4)
(21-05-2018, 03:58 AM)N-Mario Wrote: So, the reason why there's another Mega Man GM engine is to have one that's more "simpler" than WreckingProgram's Engine?

Not really crazy about Game Maker, but I suppose the progress looks okay. I guess it doesn't hurt to have more than 1 engine. Perhaps some competition of all the other Mega Man engines (including my own), I suppose.

I plan on comment on every object to explain what it does.

Plus, I plan to make it beginner friendly, compare to other engines, where you need a lot of GML knowledge.

(21-05-2018, 12:28 PM)MiniMacro Wrote: Mega Man should sink into the floor by 1 pixel when walking or standing

I'll fix that.

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I'm cyan dabodedabodi
-Megaman
(This post was last modified: 21-05-2018, 09:27 PM by Thojoewhit.)
21-05-2018, 09:26 PM
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Thojoewhit Offline
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#23
RE: Basic Mega Man Engine (GM Studio 1.4)
UPDATES:

[Image: N0ySjSj.gif]

the Collision code has been replaced with a better, more pixel perfect code by YoYo forums user CardinalCoder64. Now Mega Man and any other object won't be 1 or more pixels off from the wall/ground.

[Image: BrvbC9o.gif]

a Damage state has been added, based on Mega Man 8's version. A sprite edit of the Slide sprite is added for being damaged while sliding.

[Image: VIgZprm.gif]

2 Enemies have been coded. Sniper Joe from MM2, and a Met from MM9.

The Sniper Joe has 2 hitboxs, one for his shield, and another for his body.

A early version of the Mega Buster has been added, and will contain a charge shot next update.

I'm blue dabodedabodi
I'm cyan dabodedabodi
-Megaman
Yesterday, 11:12 PM
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