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Make a Good Mega Man Level 2 just released.
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ACESpark Offline
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Post: #1
Make a Good Mega Man Level 2 just released.
[Image: biglogo.png]
Get it here.

UPDATE:
Version 1.1 has been released and fixes critical bugs. Go grab the new version!

Change-list here:
Click Here

(This post was last modified: 05-10-2017 08:01 PM by ACESpark.)
01-10-2017 06:20 PM
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lizardcommando Offline
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Post: #2
RE: Make a Good Mega Man Level 2 just released.
Is there a way to configure the left, right, up and down buttons for gamepads? It seems to be missing from the section where you're able to configure the shoot, jump, previous and next weapon select and the pause button.
02-10-2017 06:18 AM
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N-Mario Offline
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Post: #3
RE: Make a Good Mega Man Level 2 just released.
Wait, when was MaGMML 1 released? I might have missed it. I downloaded this one, but didn't realize if there was a 1.

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(This post was last modified: 02-10-2017 07:53 PM by N-Mario.)
02-10-2017 07:52 PM
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ACESpark Offline
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Post: #4
RE: Make a Good Mega Man Level 2 just released.
I think there might be more controller options coming in an upcoming patch, lizard, they kinda broke yesterday and we had to strip them from the game as a hotfix.

02-10-2017 08:10 PM
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barberbarberjoe Offline
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Post: #5
RE: Make a Good Mega Man Level 2 just released.
How do you restart the game to fix the low FPS rate? It doesn't seem clear.
02-10-2017 08:55 PM
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Entity1037 Offline
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Post: #6
RE: Make a Good Mega Man Level 2 just released.
Press the F2 key.

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02-10-2017 10:53 PM
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Omegathetracker Offline
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Post: #7
RE: Make a Good Mega Man Level 2 just released.
I'm going to play this, I was awaiting for this game to release, and here it is. MM - 1up
I accidently turned my controls into space, and I can't change it. EVEN WITH REPLACING IT.
Edit: Nvm, Fixed it
(This post was last modified: 02-10-2017 11:43 PM by Omegathetracker.)
02-10-2017 10:54 PM
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lizardcommando Offline
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Post: #8
RE: Make a Good Mega Man Level 2 just released.
(02-10-2017 08:10 PM)ACESpark Wrote:  I think there might be more controller options coming in an upcoming patch, lizard, they kinda broke yesterday and we had to strip them from the game as a hotfix.

Oh ok.

I gotta say though, playing my level is even more of a pain in the ass playing keyboard controls. I can now see why you all hated it, haha MM - Grin.

Were there any changes done to any of the Pit levels? I have to apologize for the enemy spam in my Plant Man stage. My Shadow Man stage should be ok though. The enemy spam is managed better in that one, I think.
03-10-2017 01:47 AM
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Soulephant Offline
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Post: #9
RE: Make a Good Mega Man Level 2 just released.
Waited a long time for this! I don't know how I thought streaming a thing with 80+ levels blind was going to be doable when streaming only once a week. But that's why I'm playing it off-stream. It's been fun, though so far that can in part be chalked up to... certain commentary of a visual nature. XD

Anyway, I uh... recently played a tier 10 level after clearing tier 3, used the exit button in the hub, only to warp to tier 3's entrance instead. That was weird. Then exiting in the general hub leads me to tier 3. Hm... Oh well.

I need to do something with this signature... ^_^'
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03-10-2017 09:48 PM
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lizardcommando Offline
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Post: #10
RE: Make a Good Mega Man Level 2 just released.
That Wily stage with the forced item usage, especially the Sakugarne item section. ...Pure evil >_<.
(This post was last modified: 04-10-2017 05:59 AM by lizardcommando.)
04-10-2017 05:52 AM
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crazydave3226 Offline
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Post: #11
RE: Make a Good Mega Man Level 2 just released.
I downloaded the game but then this happens:
################################################################################​############
FATAL ERROR in
action number 1
of Create Event
for object objGlobalControl:

undefined value
at gml_Script_SFXvolume
################################################################################​############
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_SFXvolume (line 0)
gml_Object_objGlobalControl_Create_0

Pls help
04-10-2017 11:39 AM
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barberbarberjoe Offline
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Post: #12
RE: Make a Good Mega Man Level 2 just released.
(02-10-2017 10:53 PM)Entity1037 Wrote:  Press the F2 key.

Sorry, it didn't work, it just adjusted the brightness (even in full-screen resolution).
04-10-2017 06:00 PM
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Blackhook Offline
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Post: #13
RE: Make a Good Mega Man Level 2 just released.
Why is this game a meme festival?

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04-10-2017 09:26 PM
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M. Jacquelinae Offline
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Post: #14
RE: Make a Good Mega Man Level 2 just released.
I can't wait to see Let's Players call me a dick

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04-10-2017 10:21 PM
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lizardcommando Offline
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Post: #15
RE: Make a Good Mega Man Level 2 just released.
(04-10-2017 10:21 PM)M. Jacquelinae Wrote:  I can't wait to see Let's Players call me a dick

At least your level wasn't designated as "Skippable". Wink
05-10-2017 02:03 AM
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ACESpark Offline
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Post: #16
RE: Make a Good Mega Man Level 2 just released.
It was.

05-10-2017 02:05 AM
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M. Jacquelinae Offline
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Post: #17
RE: Make a Good Mega Man Level 2 just released.
Ace is gonna be the first Let's Player to call me a dick lol

Honestly I wouldn't change a thing about my level. (OK, I'd get rid of the unnecessary load times and make the autoscroll parts a little easier.) Submitting something polarizing is a million times better than submitting something that just exists.

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"I feel like there could've been much more done here, such as racial segregation" --Enjl, 2017
05-10-2017 02:29 AM
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ACESpark Offline
Stoke me a clipper, I'll be back for Christmas.
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Post: #18
RE: Make a Good Mega Man Level 2 just released.
Yeah, it's better to go big than play it completely safe, sometimes it works... other times it doesn't, but either way you'll be memorable!

05-10-2017 08:57 AM
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barberbarberjoe Offline
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Post: #19
RE: Make a Good Mega Man Level 2 just released.
(04-10-2017 09:26 PM)Blackhook Wrote:  Why is this game a meme festival?

I would be shocked if the Tier bosses even got used as memes before this, although those bits where ACESpark used meme comics as his best response to the least capable level designers in Tier 1 were certainly unexpected.
05-10-2017 11:47 AM
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lizardcommando Offline
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Post: #20
RE: Make a Good Mega Man Level 2 just released.
I just beat this game last night. Boy that final Wily stage was super long! It was really cool to see all the submitted levels being incorporated into the design. I hope there will be a part 3. I'll be ready next time! Big Grin

I'm gonna have to apologize for the pit level "Tselinoyarsk 20XX". I didn't realize the enemy spam was pretty bad in that one. Yes, it's possible to beat it without getting damaged, it's just that you have to take it really slowly.
(This post was last modified: 06-10-2017 04:56 AM by lizardcommando.)
05-10-2017 02:52 PM
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