Make a Good Mega Man Level 2 just released.
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Garirry Offline
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#21
RE: Make a Good Mega Man Level 2 just released.
(04-10-2017, 06:00 PM)barberbarberjoe Wrote: Sorry, it didn't work, it just adjusted the brightness (even in full-screen resolution).

Your keyboard is probably set up to have function keys act as system keys. Try holding Fn (if you have that key, which you should) when pressing F2.
06-10-2017, 01:13 AM
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barberbarberjoe Offline
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#22
RE: Make a Good Mega Man Level 2 just released.
Thanks, it worked! But the low FPS message still shows up anyway. Undecided
06-10-2017, 02:24 AM
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M-Jacq Offline
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#23
RE: Make a Good Mega Man Level 2 just released.
Hey... so you can access the Wily stages early by talking to Dr Light after you get the 50 (?) element cutscene? I have 56 right now and the ship to Wily 0 is there for some reason.

[Image: 1WyygO9.png]

"I feel like there could've been much more done here, such as racial segregation" --Enjl, 2017
07-10-2017, 05:45 AM
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barberbarberjoe Offline
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#24
RE: Make a Good Mega Man Level 2 just released.
Well, just went through all regular Tiers and beat the Wily Star. If this game is indication, next year will see some interesting contributions from the Mega Man fan gaming scene, given that the higher ranked entrants gave it their all, and those that are making their own projects will likely learn to hone their craft from this experience. I just hope said projects can safely come out in the event there might be a MaGMML3, so the judges don't run out of Tier bosses. Tongue

That Tier 10 though? Fantastic, and so worth going through the rest before that point. Would play those levels again in actual regular Mega Man fan games.

Also, does ACESpark happen to be a Treasure fan? It would sure explain the design choices in Quint's Revenge 2 and that Christmas Carol series.
09-10-2017, 06:05 PM
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Wise Person Offline
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#25
RE: Make a Good Mega Man Level 2 just released.
Ugh, anybody else having trouble with Crystal Lab? I think that final shaft and the lack of a checkpoint in that room deserves it to be skippable...
Edit: Also, has anybody else found the secret in Tier 2 yet?
Edit 2: Was just playing the #1 level and realized you can use the Wheel Cutter (Whatever it is) to climb up walls.
(This post was last modified: 17-10-2017, 12:44 AM by Wise Person.)
14-10-2017, 04:44 PM
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barberbarberjoe Offline
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#26
RE: Make a Good Mega Man Level 2 just released.
(14-10-2017, 04:44 PM)Wise Person Wrote: Edit: Also, has anybody else found the secret in Tier 2 yet?
I did. Still confused about it.

Also, where is Sanct, exactly? I can't seem to find that level.
15-10-2017, 09:06 PM
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ThatOneEnderMan Offline
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#27
RE: Make a Good Mega Man Level 2 just released.
(15-10-2017, 09:06 PM)barberbarberjoe Wrote:
(14-10-2017, 04:44 PM)Wise Person Wrote: Edit: Also, has anybody else found the secret in Tier 2 yet?
I did. Still confused about it.

Also, where is Sanct, exactly? I can't seem to find that level.

Tier 8, near the top of the tower. Use Super Arrow or Rush Jet to find it.
15-10-2017, 11:26 PM
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Wise Person Offline
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#28
RE: Make a Good Mega Man Level 2 just released.
By the way, I think Garirry's Wily level's gonna make me hate Super Arrows forever.
17-10-2017, 10:58 PM
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lizardcommando Offline
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#29
RE: Make a Good Mega Man Level 2 just released.
I wish that Crystal Lab had a skip teleport. That level was nearly unbearable. >_<
18-10-2017, 01:23 AM
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M-Jacq Offline
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#30
RE: Make a Good Mega Man Level 2 just released.
The only level I wish had a skip teleporter that didn't was Conveyor Madness.

[Image: 1WyygO9.png]

"I feel like there could've been much more done here, such as racial segregation" --Enjl, 2017
18-10-2017, 01:27 AM
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