Variable Zero
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Thanatos-Zero Offline
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#61
RE: Variable Zero
(25-06-2013, 02:28 AM)Lamda Bamda Wrote: Okay. That's a little better than the first time you argued that. I can work around it.

Only problem, that link doesn't specify when Zero's body gets switched for Omega's. Hence my problem with it. That being said, I can easily justify Zero being in his alternate body during the course of the game, just not being completely aware of it. Minor hints that it's the fake body (such as Zero commenting that something doesn't quite feel right when he wakes up), and Wily hinting towards it while maintaining the notion that it's Zero's soul that is important, not his body (since, after all, we already know Zero can kick just as much ass in a fake body).

So, thanks, TZ. Helping make the plot a little more consistent and solid now. Smile

There is more. During the time Zero was sealed for to remove the Sigma Virus in him, extensive research was made on Zero. For the research his mind and body were seperated. Zero's mind, his cognitive program was researched for a cure by a female scientist, Ciel's Ancestor, which lead her to create the Mother Elf, the Sigma Antibody Program.

As Zero's Body was used to create Omega, Ciel's Ancestor created the copy body for Zero, so he can support X and bring an end to the Elf Wars.

As for Zero's copy body:
Quote:Mega Man Zero Official Complete Works bio

The legendary Reploid who fought valiantly and was known as a hero during the Maverick Wars. Though the soul is indeed that of Zero, the body that Ciel found him in was a copy of the original. Zero's original body, which had caused much damage during the Elf Wars, had been sent into space, and is now known as Omega. But Zero's new body, showing at least as much if not more potential than the last, has saved the world twice over from the evil intentions of Omega and Weil, the man controlling him. Zero was last seen in space. His current whereabouts are unknown.

And here a little bonus about the Elf Wars.
http://wiki.themmnetwork.com/images/b/ba/RMZ3Telos.txt

Also, read these topics.
http://megamanx9.com/forum/index.php?/to...hree-keys/
http://megamanx9.com/forum/index.php?/to...ge__st__60

"That was me as well!"
(Or if you prefer moon speak...)
"SORE MO WATASHI DA!"
25-06-2013, 04:09 PM
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Lamda Offline
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#62
RE: Variable Zero
Okay, thanks. I can still justify the new plan, even moreso now.

New gameplan after reading on the Suffering and Three Keys.

Wily put the Virus into Zero to continue throwing a wrench in Light's plans even after the two of them had perished (in the case of Wily, gone into sleep, as he, unlike Light, could not simply put faith into his plan and die without making absolutely sure that Light would be foiled even in death - the ultimate humiliation and victory for Wily). However, upon the true destruction of Sigma and the Virus with him, Wily awakens, as he had put such a precaution into his cryo-chamber's time-programming as a fail-safe should the Virus be eradicated. Since Sigma will be destroyed extremely early into the game (and most like in a cutscene shortly after Zero awakens just to keep timeline shit more consistent), Wily will wake up around the same time. With his Virus gone, his new plan will (still) be to obtain absolute control of the Cyberspace Core (the single instance which utterly controls all robots' and Reploids' hearts, souls, and consciousness after their bodies and/or programs become obsolete or otherwise destroyed (similar to Phantom remaining "alive" therein even after his body had died). Once he gains such control, he plans to will a new Virus into being, which will turn all Reploids, Mechaniloids, etc. into Mavericks or otherwise Irregulars to finally terminate Light's legacy. Rather than just wiping all the cyber-knowledge and having all bots just shut off forever, Wily's intent is to have all of Light's creations (in this instance just being X), and all Reploids whose designs trace back to X's (since all Reploids were based on X's design specifications) be destroyed by the Mavericks, who will then erupt in global destruction of the current "work-for-peace" regime. Once the world has been cleansed by fire, Wily, having gained the power of Cyberspace, will finally be able to enact his goal of world domination.

Boom.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
26-06-2013, 01:19 AM
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#63
RE: Variable Zero
Also do not forget, that this Cyber Space Core is only a part of the Akashic Records (It should be mentioned) and not the full thing.

By the way, Wily never planted the Virus into Zero directly. Zero got the Virus form the capsule, he slept in.
It was then, when Zero and Sigma fought in the hidden warehouse. That was the time, where the Virus finally got into his cognitive program.

I also want you to read this.
http://megaman.wikia.com/wiki/Maverick

While the Megaman Knowledge Base is often seen as unreliable source of informations, there have been lately edits, which remade many articles on a professional level, which are more logically knitted with offical informations.

- Sigma Virus is based on the Suffering Circuit
- Zero had a cognitive flaw in his brain
- The Suffering Circuit gives machines the ability to decide right and wrong for themselves.
- The Sigma Virus cured Zero of his cognitive flaw

What can we discern from this? Wink
Right! Dr. Wily used the software of the Suffering Circuit to cure Zero.
It is likely that Albert stole it from Dr. Light.

It happened several times, that Wily stole Dr. Light's work. Examples are the MM1 Robot Masters, Gamma, the Super Adapter and even the MM9 Robot Masters to some extend.

"That was me as well!"
(Or if you prefer moon speak...)
"SORE MO WATASHI DA!"
26-06-2013, 03:45 PM
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Lamda Offline
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#64
RE: Variable Zero
Okay, TZ? The Akashic Records can't really be confined to a definitive amount of resources, so kindly stop bringing them up like some sort of plothole.

And while I didn't know about Wily indirectly installing the Virus, that doesn't make my point regarding it moot. I can still use a final defeat of Light and easily rationalize it.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
27-06-2013, 12:03 AM
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#65
RE: Variable Zero
The Akaskic Records however can be confined, since the story writers in Japan play with that term several times, for example in Code Geass, Devil Survivor 2, Super Robot Wars, Angel Sanctuary, Nasuverse (Fate/stay night) and many more. It is even present in mythology such as the Tapestry of Fate by the Moirai and the Book of Life in the old Bible/the Kabbalah.

The Akashic Records in Laymen Terms for fiction are the program, which runs reality. Having access to it allows you to see information from the past, present and all possible futures. However to alter them, means to change reality, thus fate and everything. Those who can control the Akashic Records can be considered god. Not to forget, the records are also seen as the unconscious "mind of god" and of all sentinent beings.
Your Cyber Space Core idea is exactly what the Akashic Records are capable to do, but limited.

"That was me as well!"
(Or if you prefer moon speak...)
"SORE MO WATASHI DA!"
(This post was last modified: 29-06-2013, 03:22 PM by Thanatos-Zero.)
29-06-2013, 01:52 PM
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Lamda Offline
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#66
RE: Variable Zero
I know. I meant that since there are so many incarnations, each containing potentially limitless amounts of information and memory, truly narrowing Akashic Records to a single definition is nearly impossible simply due to the scale of them.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
30-06-2013, 11:24 PM
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#67
RE: Variable Zero
So, after a lengthy discussion in chat today, there's be a nigh-complete rewrite of the plot. This is mostly just copied from the chat messages, but I've edited a few bits here and there for better explanation for those who aren't a part of the ongoing context between TZ and I; there's a ton of shit that we just know/think of that we don't typically bring up just because it's old news.

THIS IS THE BASE OF THE ENTIRE PLOT, START TO FINISH. SPOILERS ABOUND. IT'S LONG AS SHIT, TOO.

Around the time Light was working on X and began to become afflicted with the illness that killed him, Wily found an opening into the Cyberspace Core. The small taste of nigh-limitless knowledge he managed to access caused him to devote the last years of his human life to study, and he transferred himself to a full cybernetic body, much like Weil. However, the body would need time to complete in order to be durable enough to last the length of time it would require to obtain full access to the Core.
Time Wily didn't have.
So, he did the absolute necessities to keep himself alive, and programmed and built a seal capsule to put him in a cryo-sleep and finish the job. However, despite his body being sealed, the information and power he acquired from the Core granted him access to freely roam Cyberspace at will. With this, he took complete assimilative control over several Reploids to monitor his greatest creation's progress and life. These Reploids were Serges and Isoc. Wily was not very pleased with his ultimate creation befriending his rival's, and silently vowed to fully awaken Zero's true potential when the Core's vast knowledge lay open to him.

His physical body is completed a short time after Zero goes into his post-X8-pre-Elf-Wars sleep. Since Wily still has a large part in Zero's memories, Zero awakens the instant he does, though he is not aware of this. He had "that dream" again just before waking, but that's it. Now that he is able to live indefinitely, Wily decides to temporarily put off accessing the Core's records to try and coax Zero back to him.
This is the events of most of the game.

He will try simply talking to him and offering to tell him the truth about himself if he accepts. When that doesn't work, he tries to destroy things Zero cares for as a threat. This also fails. So Wily proceeds to try and turn he and X against each other, so he temporarily triggers Nightmare Zero to awaken and wreak havoc. When Zero awakens, the Hunter Base is destroyed and all the allies from X5-8 are dead (Alia, Signas, Layer, etc.). The Layer/Iris parallel will still happen just because I ship the fuck out of L/Z (deal with it Tongue). Zero's devastated and X shows up and assumes the worst. Zero flees before he harms X.

In Zero's hiding, Wily comes to him again with the proposal to join him and Awaken to his true form. While Wily could easily force it on him, he would rather Zero willingly concede, because that means he is consciously rejecting X, as well as Light's ideals, which for Wily is the ultimate victory over his rival. Zero considers, but refuses and attacks Wily. Wily, angered at his failures, activates the Virus within Zero. However, he makes a challenge of it. He causes the Virus to very slowly increase in power, and tells Zero of his plans and where he is going. He tells him that if he were to see the limitless information contained within the Core, he would understand, and he triggers the spreading Virus as a motivator for Zero to actually follow him.

Zero slowly becomes more Irregular as the "fortress" stages progress(in that he becomes more apathetic and loses certain aspects of himself, mostly his inhibition; what enemies he encounters he slaughters with more bloodthirst and overkill than he normally would), until the final confrontation. By this time, Wily has completed accessing the outer layer of the Core, and has obtained a near-insurmountable power.

The final battles ensue. Wily goes into his God Mode(that big awesome sprite I made of him), but is not *quite* a God yet, as he has not yet cracked the Inner Sanctum of the Core. Once Zero defeats him, the Core's true "core" is accessed. Wily thinks he's done it, he's won.
However, it was actually X and Ciel's grandmother (whom I haven't named yet), who found out of Wily's plans by listening in on Zero's transmitter frequency. They had been creating the Mother Elf during the events of the game (and for some time prior) to fully destroy Sigma's DNA so a recovery period for the world could finally happen, and after learning of Zero's plight, modified Mother Elf to be able to access the partially-opened Cyberspace Core.

Just before Wily obtains Godhood, X and granny-Ciel enter behind Zero and Mother Elf deflects the power to Zero. Zero goes into Full Awakened state; however, he is fully lucid and in absolute control of himself. His Virus form in X5 is but a fraction of this power. Wily, knowing he's defeated, tries a last-ditch effort; he dives into Cyberspace by reverting back to his Cyber-ghost form from years past and finds the last remnants of Sigma's DNA(which had not yet been destroyed by Mother Elf due to the urgency of defeating Wily), and merges with it.

The thing that's created is going to be hideous, I assure you. A final, final battle ensues, in which Zero cannot be beaten. You can't lose it, but it's still an actual fight and not just a cutscene fight, kind of like Mother Brain in Super Metroid after you get the Hyper Beam, only you don’t actually take damage. Something like that. Zero (obviously) wins, and Sigma and Wily are finally destroyed; though not without Wily commenting on Zero inevitably becoming the Messiah (a hint at his body's fate as Omega) of destruction, having surpassed all who have come before him. Despite dying, Wily realizes that if Zero can (with little to no help) defeat one who had very nearly become a true God, then he had succeeded in outdoing Light. The surge of power fades as Wily dies, and with him the Cyberspace Core seals off again, taking Awakened Zero's full power with it. Zero will be exhausted from it all and goes back to sleep, and then the Elf Wars happen.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
26-08-2013, 12:18 AM
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MS30 Offline
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#68
RE: Variable Zero
(26-08-2013, 12:18 AM)Lamda Bamda Wrote: So, after a lengthy discussion in chat today, there's be a nigh-complete rewrite of the plot. This is mostly just copied from the chat messages, but I've edited a few bits here and there for better explanation for those who aren't a part of the ongoing context between TZ and I; there's a ton of shit that we just know/think of that we don't typically bring up just because it's old news.

THIS IS THE BASE OF THE ENTIRE PLOT, START TO FINISH. SPOILERS ABOUND. IT'S LONG AS SHIT, TOO.

Around the time Light was working on X and began to become afflicted with the illness that killed him, Wily found an opening into the Cyberspace Core. The small taste of nigh-limitless knowledge he managed to access caused him to devote the last years of his human life to study, and he transferred himself to a full cybernetic body, much like Weil. However, the body would need time to complete in order to be durable enough to last the length of time it would require to obtain full access to the Core.
Time Wily didn't have.
So, he did the absolute necessities to keep himself alive, and programmed and built a seal capsule to put him in a cryo-sleep and finish the job. However, despite his body being sealed, the information and power he acquired from the Core granted him access to freely roam Cyberspace at will. With this, he took complete assimilative control over several Reploids to monitor his greatest creation's progress and life. These Reploids were Serges and Isoc. Wily was not very pleased with his ultimate creation befriending his rival's, and silently vowed to fully awaken Zero's true potential when the Core's vast knowledge lay open to him.

His physical body is completed a short time after Zero goes into his post-X8-pre-Elf-Wars sleep. Since Wily still has a large part in Zero's memories, Zero awakens the instant he does, though he is not aware of this. He had "that dream" again just before waking, but that's it. Now that he is able to live indefinitely, Wily decides to temporarily put off accessing the Core's records to try and coax Zero back to him.
This is the events of most of the game.

He will try simply talking to him and offering to tell him the truth about himself if he accepts. When that doesn't work, he tries to destroy things Zero cares for as a threat. This also fails. So Wily proceeds to try and turn he and X against each other, so he temporarily triggers Nightmare Zero to awaken and wreak havoc. When Zero awakens, the Hunter Base is destroyed and all the allies from X5-8 are dead (Alia, Signas, Layer, etc.). The Layer/Iris parallel will still happen just because I ship the fuck out of L/Z (deal with it Tongue). Zero's devastated and X shows up and assumes the worst. Zero flees before he harms X.

In Zero's hiding, Wily comes to him again with the proposal to join him and Awaken to his true form. While Wily could easily force it on him, he would rather Zero willingly concede, because that means he is consciously rejecting X, as well as Light's ideals, which for Wily is the ultimate victory over his rival. Zero considers, but refuses and attacks Wily. Wily, angered at his failures, activates the Virus within Zero. However, he makes a challenge of it. He causes the Virus to very slowly increase in power, and tells Zero of his plans and where he is going. He tells him that if he were to see the limitless information contained within the Core, he would understand, and he triggers the spreading Virus as a motivator for Zero to actually follow him.

Zero slowly becomes more Irregular as the "fortress" stages progress(in that he becomes more apathetic and loses certain aspects of himself, mostly his inhibition; what enemies he encounters he slaughters with more bloodthirst and overkill than he normally would), until the final confrontation. By this time, Wily has completed accessing the outer layer of the Core, and has obtained a near-insurmountable power.

The final battles ensue. Wily goes into his God Mode(that big awesome sprite I made of him), but is not *quite* a God yet, as he has not yet cracked the Inner Sanctum of the Core. Once Zero defeats him, the Core's true "core" is accessed. Wily thinks he's done it, he's won.
However, it was actually X and Ciel's grandmother (whom I haven't named yet), who found out of Wily's plans by listening in on Zero's transmitter frequency. They had been creating the Mother Elf during the events of the game (and for some time prior) to fully destroy Sigma's DNA so a recovery period for the world could finally happen, and after learning of Zero's plight, modified Mother Elf to be able to access the partially-opened Cyberspace Core.

Just before Wily obtains Godhood, X and granny-Ciel enter behind Zero and Mother Elf deflects the power to Zero. Zero goes into Full Awakened state; however, he is fully lucid and in absolute control of himself. His Virus form in X5 is but a fraction of this power. Wily, knowing he's defeated, tries a last-ditch effort; he dives into Cyberspace by reverting back to his Cyber-ghost form from years past and finds the last remnants of Sigma's DNA(which had not yet been destroyed by Mother Elf due to the urgency of defeating Wily), and merges with it.

The thing that's created is going to be hideous, I assure you. A final, final battle ensues, in which Zero cannot be beaten. You can't lose it, but it's still an actual fight and not just a cutscene fight, kind of like Mother Brain in Super Metroid after you get the Hyper Beam, only you don’t actually take damage. Something like that. Zero (obviously) wins, and Sigma and Wily are finally destroyed; though not without Wily commenting on Zero inevitably becoming the Messiah (a hint at his body's fate as Omega) of destruction, having surpassed all who have come before him. Despite dying, Wily realizes that if Zero can (with little to no help) defeat one who had very nearly become a true God, then he had succeeded in outdoing Light. The surge of power fades as Wily dies, and with him the Cyberspace Core seals off again, taking Awakened Zero's full power with it. Zero will be exhausted from it all and goes back to sleep, and then the Elf Wars happen.

Interesting story! At first I thought you were going to include something from the Mega Man X: Mega Mission 1-3 but nope. However that Sigma and Wily thing did remind me of Limited, Dr. Doppler's creation from Mega Mission 1. I cannot wait until this game is finished. I want to experience all of it! I want to destroy Wily for good! (I have gone mad with power DSmile
26-09-2013, 10:30 PM
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Lamda Offline
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#69
RE: Variable Zero
Tech demo, kiddos. Have fun. Smile

http://www.mediafire.com/download/6d2cag...h_Demo.zip

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
24-02-2015, 06:34 PM
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#70
RE: Variable Zero
(24-02-2015, 06:34 PM)Lamda Wrote: Tech demo, kiddos. Have fun. Smile

http://www.mediafire.com/download/6d2cag...h_Demo.zip

Quite impressive, although I can see it's still a tad rough. The main issue I have is that the walljumping doesn't work half the time when I mount a wall, although that might just be me.

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24-02-2015, 10:58 PM
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DarkSamus993 Offline
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#71
RE: Variable Zero
Great demo Lamba! I've been very excited about this game and have been following its progress closely. I know it's just a tech demo, so sorry if you didn't want a bug report yet, but here are a couple glitches/bugs I found:

1) I you shoot the buster and interrupt the animation with a dash, Zero turns into X.

2) Normally if you use the saber on the ground you are locked in place. However, if you use it while on a slope (no matter what direction Zero is facing), and press the direction that would take you up it (there's only one slope in the demo, so in this case right), it allows you to move while the saber animation finishes.

3) If you shoot the buster and move in a direction as soon as the shot materializes, you interrupt the rest of the animation. You can abuse this, allowing you to fire shots one after another, rather than the intended one on-screen at a time (that's how it was in X5 anyway).

4) This is not necessarily a bug, but rather a difference between the PSX games. In the demo Zero is unable to interrupt his saber animations with a dash. Not necessarily a bad thing as this was abused by speed runners in the PSX games. However, this does mean you are fully committed to saber swings, and cannot move out of the way if an enemy starts to attack you.

I won't say anything more as it is just a tech demo. Oh, and I didn't seem to have any trouble wall jumping like Smedis2 said he did.
25-02-2015, 12:21 AM
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Lamda Offline
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#72
RE: Variable Zero
No, please say more. This is basically a debug engine, too. I'm not setting defined "times" for bug reports, I'll take whatever I can whenever I can.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
25-02-2015, 12:37 AM
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DarkSamus993 Offline
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#73
RE: Variable Zero
Okay cool. A much better attitude than some developers as of late (or I suppose in general). Smile

I played around with it for about 30 min. today, just fooling around, and found some more glitches/bugs. These are not in any particular order, just kind of as I found them:
1) If you dash along the ground and then jump, you lose all your momentum.

2) If you jump and swing the saber, you are unable to turn around during the saber animation.

3) If you enter the boss doors facing away from them, Zero has a jumping spasm. However, sliding down a wall onto them doesn't trigger it.

4) If you swing the saber next to boss doors, the saber graphics go behind them, as if the doors are in the foreground.

5) You are able to escape the boss room via the top left wall. You are also able to get on top of the right wall, but can’t go any further.

6) You are unable to wall jump off of the two walls above the Bar Wayings.

7) The Gun Volts have collision detection as if it was a solid block (so you can’t walk through them to skip them and you can stand on them like a platform).

8) You are unable to wall jump off of the Bar Wayings.

9) You are able to move around during the boss into.

10) A jump saber swing continues to deal damage as long as the saber graphics is connecting with an enemy’s hit-box. It ends up dealing as much damage as a full saber combo. Plus since the animation immediately ends when you touch the ground, it makes for better fighting since you don’t get locked in place like a ground saber swing.

11) Wall jumping gives zero way too much momentum even though he isn’t using dash. For instance if you jump away from a wall, you take off as if you did a dash jump. If you actually do a dash jump off a wall, you have so much momentum you can clear huge gaps.

12) Dashing through the boss doors makes their animation speed up.


Here are a few things as far as Zero’s general movement (walking/jumping/wall jumping) compared to his counterpart in MMX3:
1) Zero jumps a little too high. I think he falls slower too.

2) Zero walks way to fast.

3) Wall jumping is very wonky. I explained above, but essentially he jumps up a wall as if every kick is done while holding dash. This in turn gives him way too much momentum.


This is not a bug, just a spriting issue. Zero’s low-health animation looks really weird in that position. Also the only thing that moves is his top half; no arm and shoulder pad movement like his regular stance.

Also, it could just be my computer, but the FPS seem to drop below 30 after dying once while Free_L Mode is enabled. It doesn't seem to do it (rarely anyway) with it disabled. I'll have to do some more testing.
(This post was last modified: 26-02-2015, 02:42 AM by DarkSamus993.)
26-02-2015, 02:41 AM
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Lamda Offline
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#74
RE: Variable Zero
A lot of the bugs in this engine stem from the fact that the engine is a heavy, heavy rehaul of krw's legendary X engine. Turning X into Zero, for instance, comes with its own set of problems, and the fact that the original engine was made way back in GM6 (where I'm using 8), a lot of functions had to be rewritten/don't work.

Sword speeds have been upped slightly, first and second slashes no longer play the sheathe animation, and the third-slash-sheath is much quicker and can be cancelled by motion. The famous dash-cancel spam attack may or may not come of all this.

Bug statuses:
-Zero changing back to X. This was because a large portion of X's code handling shooting-animation transitions was still present, and I'd forgotten about it. Fixed.
-Dash spark on slope not playing completely. A simple hard-code to force the animation to play. Fixed.
-Slope sabers. Have an idea of what's causing this, just have to get around to fix it. In-progress.
-Slope dash speed malfunctions. Similar situations as above, I'm gonna try and write some code that will handle both bugs. In-progress.
-Framerate drop. No idea what's causing this, but right now I'm optimizing everything I can in the engine. Extensive tinkering and testing gives me the impression it's not Zero, but rather something to do with enemies and how their out-of-view deactivations are handled. Or something. In-progress.
-Solid enemies. Not sure why this is happening, but the above issue may be a cause or side effect. In-progress.
-Other minor things like Zero doing things in places he shouldn't be able to, etc. In-progress.
Right now my top priority is to get the engine optimized. Everything else can be fixed later. Currently the engine has a script to return the framerate to 60 and force it to keep stable, but if that isn't working then whatever it is it's a doozy.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
27-02-2015, 01:08 AM
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Mighty0 Offline
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#75
RE: Variable Zero
Nice demo, i wish there was a custom button, because i was struggling against the boss (keeping taping Z), which lead to this bug :
[Image: 1425857995-error.png]

Sorry if you don't want to hear a bug report but i was having a hard time with the default setting (button).
(This post was last modified: 08-03-2015, 11:44 PM by Mighty0.)
08-03-2015, 11:43 PM
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Lamda Offline
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#76
RE: Variable Zero
That...shouldn't even be happening. Are you sure it was Z you were hitting, that action applies to pressing X.

Alternatively, were you killed in the middle of a sword swing? I need more specifics on the situation before I can figure out where the bug happened.

It LOOKS like the ride armor was trying to activate its multi-saber-hit flash when Zero had been killed, which doesn't make sense since Zero being dead makes it impossible to spawn the saber hitter.

And I'm always taking bug reports.
Quote:I'm not setting defined "times" for bug reports, I'll take whatever I can whenever I can.

Though I would like to make a minor announcement for bug reports in the future.

For bug reports, please detail as best you can what was going on at the time. What Zero was doing, what enemy/boss/item/platform/etc. was involved, what level of health Zero or (if applicable) the boss was at, what attacks an enemy is using or had used during the bug (if applicable), etc. etc., and the error report popup if one appears.

Obviously I don't need eight paragraphs for one bug, but a detailed report makes this a hell of a lot easier to fix.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
(This post was last modified: 09-03-2015, 11:09 AM by Lamda.)
09-03-2015, 09:16 AM
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Mighty0 Offline
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#77
RE: Variable Zero
The boss was keep doing the same thing over and over, while i was keep using the z-saber to cut him without stopping (i didn't bother to dodge the boss attack since i can't get used to those setting), so yeah that is how i got this error after game over. I hope the way i write english is not too confusing.
10-03-2015, 12:36 AM
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Lamda Offline
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#78
RE: Variable Zero
Well if that is the problem, it's been fixed.

As for the boss repeating his AI, that's relatively normal. He has a set pattern if you know where in the room to be.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
10-03-2015, 12:53 AM
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Mighty0 Offline
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#79
RE: Variable Zero
do you to plan to add charge shot for the saber in the futur? If you release the next demo i hope there is custmonizable setting ( i know i ask a lot, i wish to enjoy playing your game without frustating at the default setting).

I did a little research on my own and found this tutorial :



http://gmc.yoyogames.com/index.php?showtopic=585572

Good luck and i hope it help you.
(This post was last modified: 10-03-2015, 02:06 AM by Mighty0.)
10-03-2015, 02:05 AM
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Lamda Offline
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#80
RE: Variable Zero
I know how to do custom layouts, they're just a pain in the ass.

And no, this isn't X3, so no saber charge. He'll play like X5.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
10-03-2015, 03:21 AM
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