Poll: Should I make more 8bit/SNES sprites?
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Karasai's sprites
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Karasai Offline
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#1
Karasai's sprites
lolfirst

8-bit
[Image: generation_1_robot_masters_by_megamanrockx2-d4xlb44.png]
[Image: robot_masters_wip_by_megamanrockx2-d4xbuhg.png]
(This post was last modified: 24-02-2013, 06:28 PM by Karasai.)
06-05-2012, 08:24 PM
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c0mp1337 Offline
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#2
RE: Karasai's sprites
(06-05-2012, 08:24 PM)Karasai Wrote: lolfirst

8-bit
[Image: generation_1_robot_masters_by_megamanrockx2-d4xlb44.png]
[Image: robot_masters_wip_by_megamanrockx2-d4xbuhg.png]

SNES
[Image: darkness_man_mm7_style_by_megamanrockx2-d4xvk3l.png]

CVS
[Image: the_undead_soldier_by_megamanrockx2-d4q6kfz.png][Image: bizarrogeminiman.png][Image: the_one_who_stops_time_by_megamanrockx2-d4sj3si.png]

Skullgirls stuff
[Image: filia_midnight_bliss_by_megamanrockx2-d4wf61c.png][Image: filia_by_megamanrockx2-d4xhc40.png][Image: normal_filia_by_megamanrockx2-d4tw70g.png]

Big pixel art
[Image: filia_drinking_a_milkshake_by_megamanrockx2-d4w8uu2.gif]

i still dont get, why is your NES and SNES spritework much better than your CVS and fighter stuff
06-05-2012, 08:58 PM
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├ćon Offline
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#3
RE: Karasai's sprites
Oh look skullgirls, loved that game. Looks really good Karasai!

[Image: guile-superthrow.gif]

[Image: FKo7ARC.png]
(Sprite by Eric.)

06-05-2012, 09:49 PM
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Karasai Offline
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#4
RE: Karasai's sprites
Four yes's?

Well, i'll post more 8 bit/snes sprites now....
07-05-2012, 12:44 AM
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c0mp1337 Offline
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#5
RE: Karasai's sprites
(06-05-2012, 09:49 PM)Blaze McPhearson Wrote: Oh look skullgirls, loved that game. Looks really good Karasai!

i am curious as to what looks really good to you, if its the sprites or the huge pixel art picture of filia
07-05-2012, 01:11 AM
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Ndraxian0 Offline
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#6
RE: Karasai's sprites
Am I the only one that thinks a lot of the non-8-bit or MM7 stuff look more like excellent starts to a sprite rather than a finished sprite?
They just seems to be lacking either a final cleaning up of everything, or another shade. Or both.

The skull girls stuff is great already though. Just need that final bit of polish.
07-05-2012, 02:30 PM
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Karasai Offline
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#7
RE: Karasai's sprites
Im kinda a "polished" noobie to the style, but im getting there!
actual official Capcom sprites
[Image: ken-cvs-stance.gif][Image: kyo-cvs2-stance.gif]

Starting Devil and Inferno Man
[Image: stuisdfjksf.png]
07-05-2012, 09:06 PM
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Karasai Offline
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#8
RE: Karasai's sprites
Progress
[Image: ripc.png]

The head is from a previous drawing I made of Double
12-05-2012, 03:22 AM
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Pumpkin Row Offline
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#9
RE: Karasai's sprites
double to MVC? nice ^. i love double. how about dynamo next?
12-05-2012, 06:10 PM
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Karasai Offline
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#10
RE: Karasai's sprites
dat jello shading
[Image: 31b5dc63b6f070200f46f30a9671bfe0-d4zmaxi.png]

Was planning on making Dragoon next, I might do others but probably not
12-05-2012, 07:54 PM
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Karasai Offline
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#11
RE: Karasai's sprites
Lynette: Travis! Mega Man! You'll feel the wrath of my cutie, Darkness Man!
[Image: 92406d257add55f9deb54462f9788af1-d4zso82.gif]

In the original story, Mirage's siblings took control of the Robot Masters, Lynette was very clingy to Darkness Man because he thought he was "cute"

Godkarmachine O Inari expansion preview
[Image: godkarmachinesheet.png]
I added a new intro (merging Bit and Byte are coming soon), a telekinesis attack, and a new saber activation sprite (instead of it showing up out of nowhere)

b-b-but that's just a resposted sprite she-
I cleaned some parts of the sprites, like the slashing sprites, his body was missing lines
(This post was last modified: 14-05-2012, 03:26 AM by Karasai.)
14-05-2012, 12:45 AM
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Axkeeper Offline
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#12
RE: Karasai's sprites
(14-05-2012, 12:45 AM)Karasai Wrote: Lynette: Travis! Mega Man! You'll feel the wrath of my cutie, Darkness Man!
[Image: 92406d257add55f9deb54462f9788af1-d4zso82.gif]

In the original story, Mirage's siblings took control of the Robot Masters, Lynette was very clingy to Darkness Man because he thought he was "cute"

Godkarmachine O Inari expansion preview
[Image: godkarmachinesheet.png]
I added a new intro (merging Bit and Byte are coming soon), a telekinesis attack, and a new saber activation sprite (instead of it showing up out of nowhere)

b-b-but that's just a resposted sprite she-
I cleaned some parts of the sprites, like the slashing sprites, his body was missing lines

Nice I like to see stuff like this, additions to improve the old stuff is really what I like to see. I hope you do other characters as well.
14-05-2012, 06:51 AM
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Karasai Offline
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#13
RE: Karasai's sprites
Awwwwwww he's not posting 8bit/snes sprites

The Gemini brothers
[Image: 03169b7a4e9471ec9d6385f7a786bbf5-d4zx4qi.png]

Bizarro (clone)
[Image: bizarrogeminiman.png]

Gemini
[Image: normalgeminiman.png]
15-05-2012, 01:30 AM
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Karasai Offline
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#14
RE: Karasai's sprites
EXTREME MEGA MAN FEET COPYPASTE
[Image: feeti.png]
MM7's shading style is too complex for me. If anyone's wondering, these are scratch (except the feet)
20-05-2012, 11:45 PM
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Karasai Offline
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#15
Vile Expansion
Vile Expansion with stupid quotes
[Image: b8bffe5dc7765a62b18bb05fb1cd5e3f-d50uu3h.png]

1 & 2nd row - Intro and Stance "Time to start Chaos!"
3rd row - Running
4th - Taunt "AHAHAHAHAHA"
5th - Ground Dash "Here I come!"
6th - Jump
7th - Melt Creeper "You cant escape!"
8th - Crystal Hunter "Gotcha now!"
9th - Bumpity Boom "Die X!"
10th - Rocksteady "Dodge this!"
11th - Bang Away Bomb "This is it!"
12th - Defeated "Y-you're strong...."

And also examples to the right
(This post was last modified: 22-05-2012, 11:30 PM by Karasai.)
22-05-2012, 10:12 PM
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Sagat the Tiger Offline
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#16
RE: Karasai's sprites
Now that Vile looks a lot better than the other one. Did you use Bass's legs as a base for the running poses?
22-05-2012, 11:03 PM
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Karasai Offline
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#17
RE: Karasai's sprites
I edited the original picture so noobs that are new to spriting cant steal the sprites

Anyways, I used MMX as a reference for the running sprites.
(This post was last modified: 22-05-2012, 11:25 PM by Karasai.)
22-05-2012, 11:25 PM
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Ndraxian0 Offline
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#18
RE: Karasai's sprites
(22-05-2012, 11:25 PM)Karasai Wrote: I edited the original picture so noobs that are new to spriting cant steal the sprites

Anyways, I used MMX as a reference for the running sprites.

Best newbie use prevention I've seen in a while. It might just work... AND its still critique-able.

I wish I had thought of using his dashing head for running sprites. It looks a lot better than what I had. You might want to move the the 5th running frames' head out a pixel though. It's rather smushed-looking at at the moment. (also... viles standing head looks out of place in that sequence, mostly because the rest of the heads are tilted downwards slightly.)

Christianity is my faith not my religion. And neither should be pushed upon people.

Quote:(10:52:07) Jace: Screw the rules, you have Mistresses
23-05-2012, 12:11 AM
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Karasai Offline
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#19
RE: Karasai's sprites
Im just hoping that they dont have knowledge of the Eraser Tool trick, or else the noob prevention was pointless.

Fixed a couple things I noticed wrong (missing leg stripes, and the head)
[Image: fixedv.png]
and also im surprised nobody saw the Rocksteady reference MM - Frown
(This post was last modified: 23-05-2012, 01:19 AM by Karasai.)
23-05-2012, 01:19 AM
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Sagat the Tiger Offline
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#20
RE: Karasai's sprites
(22-05-2012, 11:25 PM)Karasai Wrote: I edited the original picture so noobs that are new to spriting cant steal the sprites

That's one way, but what about a no-right click script?

EDIT: Nevermind, then they'd be able to use the onscreen keyboard.
(This post was last modified: 23-05-2012, 01:34 AM by Sagat the Tiger.)
23-05-2012, 01:33 AM
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