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Karasai's sprites
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Karasai Offline
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Post: #1
Karasai's sprites
lolfirst

8-bit
[Image: generation_1_robot_masters_by_megamanrockx2-d4xlb44.png]
[Image: robot_masters_wip_by_megamanrockx2-d4xbuhg.png]
(This post was last modified: 24-02-2013 06:28 PM by Karasai.)
06-05-2012 08:24 PM
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c0mp1337 Offline
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Post: #2
RE: Karasai's sprites
(06-05-2012 08:24 PM)Karasai Wrote:  lolfirst

8-bit
[Image: generation_1_robot_masters_by_megamanrockx2-d4xlb44.png]
[Image: robot_masters_wip_by_megamanrockx2-d4xbuhg.png]

SNES
[Image: darkness_man_mm7_style_by_megamanrockx2-d4xvk3l.png]

CVS
[Image: the_undead_soldier_by_megamanrockx2-d4q6kfz.png][Image: bizarrogeminiman.png][Image: the_one_who_stops_time_by_megamanrockx2-d4sj3si.png]

Skullgirls stuff
[Image: filia_midnight_bliss_by_megamanrockx2-d4wf61c.png][Image: filia_by_megamanrockx2-d4xhc40.png][Image: normal_filia_by_megamanrockx2-d4tw70g.png]

Big pixel art
[Image: filia_drinking_a_milkshake_by_megamanrockx2-d4w8uu2.gif]

i still dont get, why is your NES and SNES spritework much better than your CVS and fighter stuff
06-05-2012 08:58 PM
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├ćon Offline
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Post: #3
RE: Karasai's sprites
Oh look skullgirls, loved that game. Looks really good Karasai!

[Image: guile-superthrow.gif]

[Image: FKo7ARC.png]
(Sprite by Eric.)
06-05-2012 09:49 PM
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Karasai Offline
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Post: #4
RE: Karasai's sprites
Four yes's?

Well, i'll post more 8 bit/snes sprites now....
07-05-2012 12:44 AM
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c0mp1337 Offline
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Post: #5
RE: Karasai's sprites
(06-05-2012 09:49 PM)Blaze McPhearson Wrote:  Oh look skullgirls, loved that game. Looks really good Karasai!

i am curious as to what looks really good to you, if its the sprites or the huge pixel art picture of filia
07-05-2012 01:11 AM
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Post: #6
RE: Karasai's sprites
Am I the only one that thinks a lot of the non-8-bit or MM7 stuff look more like excellent starts to a sprite rather than a finished sprite?
They just seems to be lacking either a final cleaning up of everything, or another shade. Or both.

The skull girls stuff is great already though. Just need that final bit of polish.
07-05-2012 02:30 PM
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Karasai Offline
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Post: #7
RE: Karasai's sprites
Im kinda a "polished" noobie to the style, but im getting there!
actual official Capcom sprites
[Image: ken-cvs-stance.gif][Image: kyo-cvs2-stance.gif]

Starting Devil and Inferno Man
[Image: stuisdfjksf.png]
07-05-2012 09:06 PM
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Karasai Offline
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Post: #8
RE: Karasai's sprites
Progress
[Image: ripc.png]

The head is from a previous drawing I made of Double
12-05-2012 03:22 AM
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Pumpkin Row Offline
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Post: #9
RE: Karasai's sprites
double to MVC? nice ^. i love double. how about dynamo next?
12-05-2012 06:10 PM
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Karasai Offline
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Post: #10
RE: Karasai's sprites
dat jello shading
[Image: 31b5dc63b6f070200f46f30a9671bfe0-d4zmaxi.png]

Was planning on making Dragoon next, I might do others but probably not
12-05-2012 07:54 PM
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Karasai Offline
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Post: #11
RE: Karasai's sprites
Lynette: Travis! Mega Man! You'll feel the wrath of my cutie, Darkness Man!
[Image: 92406d257add55f9deb54462f9788af1-d4zso82.gif]

In the original story, Mirage's siblings took control of the Robot Masters, Lynette was very clingy to Darkness Man because he thought he was "cute"

Godkarmachine O Inari expansion preview
[Image: godkarmachinesheet.png]
I added a new intro (merging Bit and Byte are coming soon), a telekinesis attack, and a new saber activation sprite (instead of it showing up out of nowhere)

b-b-but that's just a resposted sprite she-
I cleaned some parts of the sprites, like the slashing sprites, his body was missing lines
(This post was last modified: 14-05-2012 03:26 AM by Karasai.)
14-05-2012 12:45 AM
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Post: #12
RE: Karasai's sprites
(14-05-2012 12:45 AM)Karasai Wrote:  Lynette: Travis! Mega Man! You'll feel the wrath of my cutie, Darkness Man!
[Image: 92406d257add55f9deb54462f9788af1-d4zso82.gif]

In the original story, Mirage's siblings took control of the Robot Masters, Lynette was very clingy to Darkness Man because he thought he was "cute"

Godkarmachine O Inari expansion preview
[Image: godkarmachinesheet.png]
I added a new intro (merging Bit and Byte are coming soon), a telekinesis attack, and a new saber activation sprite (instead of it showing up out of nowhere)

b-b-but that's just a resposted sprite she-
I cleaned some parts of the sprites, like the slashing sprites, his body was missing lines

Nice I like to see stuff like this, additions to improve the old stuff is really what I like to see. I hope you do other characters as well.
14-05-2012 06:51 AM
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Karasai Offline
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Post: #13
RE: Karasai's sprites
Awwwwwww he's not posting 8bit/snes sprites

The Gemini brothers
[Image: 03169b7a4e9471ec9d6385f7a786bbf5-d4zx4qi.png]

Bizarro (clone)
[Image: bizarrogeminiman.png]

Gemini
[Image: normalgeminiman.png]
15-05-2012 01:30 AM
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Karasai Offline
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Post: #14
RE: Karasai's sprites
EXTREME MEGA MAN FEET COPYPASTE
[Image: feeti.png]
MM7's shading style is too complex for me. If anyone's wondering, these are scratch (except the feet)
20-05-2012 11:45 PM
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Karasai Offline
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Post: #15
Vile Expansion
Vile Expansion with stupid quotes
[Image: b8bffe5dc7765a62b18bb05fb1cd5e3f-d50uu3h.png]

1 & 2nd row - Intro and Stance "Time to start Chaos!"
3rd row - Running
4th - Taunt "AHAHAHAHAHA"
5th - Ground Dash "Here I come!"
6th - Jump
7th - Melt Creeper "You cant escape!"
8th - Crystal Hunter "Gotcha now!"
9th - Bumpity Boom "Die X!"
10th - Rocksteady "Dodge this!"
11th - Bang Away Bomb "This is it!"
12th - Defeated "Y-you're strong...."

And also examples to the right
(This post was last modified: 22-05-2012 11:30 PM by Karasai.)
22-05-2012 10:12 PM
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Sagat the Tiger Offline
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Post: #16
RE: Karasai's sprites
Now that Vile looks a lot better than the other one. Did you use Bass's legs as a base for the running poses?
22-05-2012 11:03 PM
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Karasai Offline
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Post: #17
RE: Karasai's sprites
I edited the original picture so noobs that are new to spriting cant steal the sprites

Anyways, I used MMX as a reference for the running sprites.
(This post was last modified: 22-05-2012 11:25 PM by Karasai.)
22-05-2012 11:25 PM
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Post: #18
RE: Karasai's sprites
(22-05-2012 11:25 PM)Karasai Wrote:  I edited the original picture so noobs that are new to spriting cant steal the sprites

Anyways, I used MMX as a reference for the running sprites.

Best newbie use prevention I've seen in a while. It might just work... AND its still critique-able.

I wish I had thought of using his dashing head for running sprites. It looks a lot better than what I had. You might want to move the the 5th running frames' head out a pixel though. It's rather smushed-looking at at the moment. (also... viles standing head looks out of place in that sequence, mostly because the rest of the heads are tilted downwards slightly.)

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23-05-2012 12:11 AM
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Karasai Offline
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Post: #19
RE: Karasai's sprites
Im just hoping that they dont have knowledge of the Eraser Tool trick, or else the noob prevention was pointless.

Fixed a couple things I noticed wrong (missing leg stripes, and the head)
[Image: fixedv.png]
and also im surprised nobody saw the Rocksteady reference MM - Frown
(This post was last modified: 23-05-2012 01:19 AM by Karasai.)
23-05-2012 01:19 AM
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Sagat the Tiger Offline
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Post: #20
RE: Karasai's sprites
(22-05-2012 11:25 PM)Karasai Wrote:  I edited the original picture so noobs that are new to spriting cant steal the sprites

That's one way, but what about a no-right click script?

EDIT: Nevermind, then they'd be able to use the onscreen keyboard.
(This post was last modified: 23-05-2012 01:34 AM by Sagat the Tiger.)
23-05-2012 01:33 AM
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