Megaman Submission Metalman's rips
Sprites Inc, why U no has MetalMan.EXE's mugshots from Mega Man Battle Network 4 Blue Moon and Rockman.EXE 4.5 Real Operation? Sad Well, here they are:
I figured everything could have been batch-ripped with sprite ripping tools already. There's probably some incomplete ones too, so check those out.
I'm not in the mood to rip MMBN games right now, Undecided but I did a quick check in MMBN4 Blue Moon and noticed the gray mugshots from mails and those others are missing:
SparkMan is in the site, but while looking the mugs, I thought he had many tiles and decided to check. 2 frames are missing.
The kid with Bass' palette (could not find the right color in MMBN4) is a unused leftover from MMBN3.
Well sure, I knew that. But did you have to tile-rip them all? The NumberMan one is unnecessarily complex.
PSP stuff:

Rockman DASH:
[Image: 63_22_02_15_4_22_00.png][Image: 63_22_02_15_4_24_18.png]
[Image: 63_22_02_15_4_22_57.png][Image: 63_22_02_15_4_25_25.png]

Rockman DASH 2:
[Image: 63_22_02_15_4_26_29.png][Image: 63_22_02_15_4_28_47.png]
[Image: 63_22_02_15_4_27_38.png][Image: 63_22_02_15_4_29_57.png]

[Image: 63_22_02_15_4_31_39.png]

Edit: Images fix.
Some sprites of Wily from Rockman Battle & Fighters that are missing in the site:
[Image: 011.png]
Dangit Crash Man! Well, here it goes again:

A lot of stuff from the old forum:

Mega Man 8:
[Image: mm8doorboss.png][Image: mm8items.png]

Rockman Complete Works:
Re-rip, because the one in the site was ruined by the gif format.
[Image: rockman5loading.png]
And this image from Rockman 6 that needs some organization.
[Image: rcwr6.png]

Mega Man Zero 3:
[Image: z3wrfactorybg1.png]

Mega Man Zero Collection:
[Image: mmzcopciel.png]
[Image: mmzcopweil2.png]
[Image: mmzcopguardians.png]
[Image: mmzcciel.png]

Mega Man ZX Advent: (Cutscenes only. For some reason pallette is never 100% accurate for this game in emulators, those scenes included)
[Image: zxaashe3avy9.png]
[Image: zxamodelffc6.png]
[Image: zxamodel2bsi1.png]
[Image: ouroborosrisedo5.png]
[Image: zxaguardianbase.png]
[Image: zxaaile.png]
[Image: zxavent1zm6.png]
[Image: zxaashe5cg8.png]
[Image: zxaashe6ua6.png]

Mega Man Legends 2:
[Image: mml2bossicons.png]
[Image: mml2rollintro.png]
[Image: mml2joe.png]
[Image: mml2teiselbody.png]
[Image: mml2madmossa.png]
[Image: mml2drache.png]
[Image: mml2reporters.png]
[Image: mml2rocketblueprints.png]

Mega Man Legends 2 Trial Version: (TMoTB disc 2)
[Image: mml2trialmissions.png]
[Image: mml2trialcomingsoon.png]

Namco x Capcom:
[Image: nxcmapch12a.png]
[Image: nxcmapch21c.png][Image: nxcchrockvolnutt.png][Image: nxcchrollcaskett.png]
[Image: nxcitem02.png]
[Image: nxcma09.png]
[Image: nxcoverworld11rockmanda.png]

By the way, while I did NOT rip the ones below, would it be OK to add the Mega Man Legends 3 textures that could be easily extracted from the 3D viewer of Barrett and Aero in the official site?
[Image: hm00bm.png][Image: hm00facebm.png]
[Image: hm01bm.png][Image: hm01facebm.png]
Stuff from the Rockman DASH demo that was included with Rockman Battle & Chase:
[Image: 63_22_02_15_4_35_14.png] [Image: 63_22_02_15_4_36_01.png]
    [Image: 63_22_02_15_4_37_16.png]
Just adding a little cameo from the game Power Stone 2:
Powered Buster (and other items) textures: (PSP version)
[Image: 63_22_02_15_4_58_22.png]
VMU image: (DC version)
[Image: 63_22_02_15_4_41_17.png]
A very small detail (in the red circle) missing in the site's rips of the Wily Machine in Mega Man 3:

And I wonder how Capcom messed those details in the Rockman 3 database. Sure, the layers go out of place a little bit while the machine is in movement, but still...
Mega Man ZX items:
A few textures from Mega Man Powered Up:

Mega Man:
[Image: 63_31_08_15_6_26_54.png]

Old Time stage pack textures:
[Image: 63_31_08_15_3_33_53.png] [Image: 63_31_08_15_6_35_58.png] [Image: 63_31_08_15_3_41_04.png]

Old Oil stage pack textures:
[Image: 63_31_08_15_3_41_52.png] [Image: 63_31_08_15_3_42_41.png] [Image: 63_31_08_15_3_43_18.png]

Break Containers:
[Image: 63_31_08_15_3_54_36.png] [Image: 63_31_08_15_3_36_30.png] [Image: 63_31_08_15_3_37_21.png] [Image: 63_31_08_15_3_38_22.png] [Image: 63_31_08_15_3_38_57.png] [Image: 63_31_08_15_3_39_45.png] [Image: 63_31_08_15_3_35_41.png]

Fire Storm block:
Note: The "brick part" from the Fire Storm Break Container is transparent, so it won't look well without customization.
[Image: 63_31_08_15_7_34_26.png]

Elec Block (without the lights and electricity, as they are transparent), Vanish Block and Oil Slick:
[Image: 63_31_08_15_3_55_28.png]
[Image: 63_31_08_15_3_57_26.png]
[Image: 63_31_08_15_3_56_42.png]

I'll not do more MMPU rips (at least not anytime soon) as there are many available here and here (also 3D models and sounds). But if anyone is interest, fell free to request MMPU rips, as there is still a lot of content missing in the web. Those aren't very difficult to rip, but like the Fireman Break Container, some may have issues.
Little rip, the PSP version of the vending machine from Mega Man Legends 1.

[Image: 63_18_10_15_6_20_25.png]

NOTE: I don't know if the MMPU textures in my previous post are accurate, as the GE Debugger I used shows the Rockman DASH 1-2 textures smooth like this:
[Image: 63_18_10_15_6_19_50.png]

But it appears normally with TiledGGD.

The MMPU textures appear to be fine, so is it safe to assume they don't have a smoothing effect while loaded by the game?
Here is the Mega Man stuff from their appearance in LINE Rangers.

I also got the Street Fighter and Ace Attorney stuff here, plus a few extras from other crossovers.
You wouldn't happen to have the stuff you uploaded on imageshack still, would ya?
I reuploaded the broken imageshack images here.
Thank you.

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