Help with Instrument Samples(Fl Studio)
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Spike T. Dragonowitz Offline
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#1
Music  Help with Instrument Samples(Fl Studio)
How's it goin, guys?
Today I decided to rip the electric guitars from the SNES version of Battletoads and Double Dragon. The samples came out good sound-wise, but the problem is the instruments themselves are too short than they actually are.

Don't believe me? Well, here's how the guitars sound in-game:



Notice how the guitars have actual loop points? That's what I want.Smile
Any and all help would be appreciated. Oh yeah, and I use FL Studio 10 in case you're wondering.Wink

She started chasin' that Purple Dragon...not me, cuz I'm a purple dragon; I'm talking about Heroin...
...It's a metaphor, look it up! You have the internet!
17-01-2014, 08:18 PM
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Lamda Offline
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#2
RE: Help with Instrument Samples(Fl Studio)
Send me the files. I'll loop them for you.

Alternatively, if you go into the Sample tab in the DirectWave plugin, you can set the loop point manually on the waveform of the sample (or tinker with the Optimize Loop option until you get a good loop), and save the file as-is.

Whatever's easier for you, mate.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
19-01-2014, 11:55 PM
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Spike T. Dragonowitz Offline
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#3
RE: Help with Instrument Samples(Fl Studio)
(19-01-2014, 11:55 PM)Lamda Bamda Wrote: Send me the files. I'll loop them for you.

Alternatively, if you go into the Sample tab in the DirectWave plugin, you can set the loop point manually on the waveform of the sample (or tinker with the Optimize Loop option until you get a good loop), and save the file as-is.

Whatever's easier for you, mate.

Alright,Here's the Instruments
The ZIP file contains the two guitar samples that I ripped from the SPC files.(I used SPCTool, btw. Pretty nifty programMM - Shades)
Hope this helps!

She started chasin' that Purple Dragon...not me, cuz I'm a purple dragon; I'm talking about Heroin...
...It's a metaphor, look it up! You have the internet!
20-01-2014, 04:37 PM
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Lamda Offline
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#4
RE: Help with Instrument Samples(Fl Studio)
It does.

Are there any other ones you need looped?

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
20-01-2014, 11:56 PM
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Spike T. Dragonowitz Offline
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#5
RE: Help with Instrument Samples(Fl Studio)
Not that I can think of at the moment. But if I do, I'll let ya know.Wink

She started chasin' that Purple Dragon...not me, cuz I'm a purple dragon; I'm talking about Heroin...
...It's a metaphor, look it up! You have the internet!
21-01-2014, 01:35 AM
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Lamda Offline
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#6
RE: Help with Instrument Samples(Fl Studio)
Here you go, mate.

I ended up ripping the majority of the main instruments, since I loved how they sounded, so here's a ZIP of all of them. Apologies in advance if you've got duplicates now.

https://www.mediafire.com/?tjpv336keamnceq

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
22-01-2014, 09:26 PM
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Spike T. Dragonowitz Offline
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#7
RE: Help with Instrument Samples(Fl Studio)
Woaaah, dude....Didn't see that comin'.
Thanks man-the next time I do a song with these instruments, I'll be sure to credit you!Cool

She started chasin' that Purple Dragon...not me, cuz I'm a purple dragon; I'm talking about Heroin...
...It's a metaphor, look it up! You have the internet!
23-01-2014, 03:28 AM
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Smurf-Killer Squee Offline
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#8
RE: Help with Instrument Samples(Fl Studio)
(23-01-2014, 03:28 AM)Spike T. Dragonowitz Wrote: Woaaah, dude....Didn't see that comin'.

Lamda is our resident expert on awesome. You'll learn he has many talents.

(13-08-2012, 05:26 PM)Flashchat Wrote: Smurf-Killer_Squee: welp. off to try a few ideas for the exploding goo thing.
AshuraAlchemist: heh
AshuraAlchemist: air humping, then exploding goo


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23-01-2014, 04:48 PM
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Lamda Offline
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#9
RE: Help with Instrument Samples(Fl Studio)
You give me too much credit, Squee. I'm just lending the hand I wished other people would have done for me back when I was first starting out.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat
23-01-2014, 10:18 PM
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