Game Version 1.1.0. If you see otherwise, clear your cache and reload the flash.
Click on the game to set focus.



Merry Christmas folks, I hope you enjoy your free slice of Megaman.
I appreicate any feedback and bug reports you can give. Email me at acespark(atsign)gmail.com .
(Note, I CANNOT add in gamepad support, Flash does not allow it.)
Update Log: (Major Changes Noted)
Revision 1.10 Changes:
* A fairly large one should be noticable just above. Unless you're blind.
* Control set up added. No more complaining about the controls! If you want joypad, JoyToKey.
* Difficulty select added. The changes each difficulty level makes is noted in game. If the game is too "Impossible", tune the difficulty down a notch.
* Various bug fixes to the Past fight.
* Present got a buff in Normal difficulty.
* Variety of graphical glitches have been fixed.
* Pressing enter on the first half of the intro now skips the entire thing.
* The "spawn weapon energy" code for the first half of Mysterious Foe has been made more lenient. You no longer have to run out of Weapon energy for it to trigger.
This basically means, that, you can't actually run out of weapon energy. That's the point of the enemies appearing.
* The Charging sound effect is now in Stereo. And has had it's volume turned down. * The "Wiggle whilst you can't move" glitch has been removed. This also means you can't kill yourself after the final boss. Unless you're already OVER said pit as the boss dies.
* Mysterious Foe's first form has a new theme. This won't only be used here, so don't think the filesize boost is entirely useless.
* Megaman is now animated in the ending. Fixed minor colour issue with Mysterious Foe.
* Easter Egg added.
* This version was intending to have achievements added but.. er.. nope. That file got corrupted so this version will have to do instead. At least until I can re-do my work.
* Additional endings added per difficulty.

TO DO:
* Finish off unfinished boss fights.
* Add an additional attack to the Present boss fight, and an additional attack to the Future Hard mode boss fight.
* Add medals. (Again)
* Boss mugshots.

Revision 1.07 Changes:
* Hopefully fixed all known glitches involving the Past boss fight.
* Toned Present down significantly. He spawns fewer projectiles.
* Swapped Past and Future's E-Tanks. With the right order you can now get every E-Tank in a single playthrough.
* Removed a now useless 1up from Mysterious Foe's area.
* First form of Mysterious Foe is now vunerable to Twinkle Buster.
* Second form of Mysterious Foe's final attack is less effective.
* Fixed glitch involving spawning outside the boss area. Hopefully. I couldn't replicate the glitch and can only try and fix what I assume the cause is.
* Quick Weapon selection has been added. (Buttons 1, 2, 3, 4, 5.)
* Game hints page added.
* An additional cheat code has been added so you can skip to the Final Boss.


Revision 1.05 Changes:
* Rebalanced first form of Mysterious Foe.
* Fixed glitch involving Past boss.
* Marley deals slightly less damage.
* Lives have been removed. An additional easy to reach Sub-Tank has been added in.


Revision 1.01 * Game Over Screen Glitch fixed.